Title: CS 6353 Computer Graphics and Multimedia
1CS 6353 Computer Graphics and Multimedia
- Motion Capture
- By
- Vanitha Kowdeed
2- Overview
- Definition of Motion Capture
- History of Mocap
- Rotoscoping
- Types of Motion Capture
- Prosthetic
- Optical
- Electromagnetic
- Acoustic
- Marker Placement
- Production Pipeline
- Objects for Mocap
- Skin Deformation
- Examples
- References
3What is Motion Capture?
A process by which a movement can be recorded
digitally.
Or
Motion Capture of an object involves
sensing, digitizing, and recording that object in
motion Whole body Hands Face One way of
acting out an animation
4Purpose of Motion Capture
- Originally used for military tracking purposes.
- In sports, motion capture acts as a tool for
biomechanic research that is focused on the
mechanical functioning of the body, like how the
heart and muscles work and move. - History of Motion Capture
- The Motion Capture began in late 1800s when
Etienne Jules Marey and Eadweard Muybridge
performed motion studies on various animals and
humans.
5History of Motion Capture (Contd.)
- Etinne Jules Mareys Motion Capture Suit
- Historically, Motion Capture in animated movies
was created using the extension of "ROTOSCOPING"
technique.
Eadweard Myubridge
6Rotoscoping
- Rotoscoping is an animation technique in
which the animators trace over live-action film
movement frame by frame, for use in animated
films. The pre-recorded live-action film images
are projected onto a frosted glass panel and are
re-drawn by an animator. This project equipment
is called rotoscope. -
Tom Goes To The Mayor
7Motion Capture Technologies
- There are primarily five methods in
motion capture. They are - Prosthetic (or Electromechanical)
- Acoustic
- Electromagnetic
- Optical fiber
- Optical
8 Prosthetic(or
Electromechanical) Motion Capture
- Prosthetic Motion Capture uses Potentiometers
on the aforementioned plastic exoskeleton
that an actor must wear, and then act out
his or her movements. This is very accurate and
transmits real-time data at a far greater range
than any other technology.
A gypsy3 prosthetic suite
9Optical Fiber Motion Capture
- Fiber Optic sensors
- Rotation based on transmitted light
10Electromagnetic Motion Capture
- This approach has a central magnet with several
receivers attached to the actors body. The
receivers capture and record the actors movements
and save them to the computer. This motion
capture method can be hindered by nearby metal
objects if they are large enough and depending on
the power of magnets being used.
A suit with magnetic sensors
11Acoustic Motion Capture
- Acoustic Motion Capture uses audio transmitters
on the actors body that make a clicking sound
when activated by movement. Receivers measure the
time it takes for the sound to reach them and
triangulate the data to indicate a point on a 3D
plane. This method has a problem of audio
interface that effects the accuracy of the motion
capture. And the other disadvantages are as
follows - Limited Rage
- Limited number of sensors
- Cables on body
12Optical Motion Capture
- Reflective Markers
- Multiple Cameras that digitize different views of
performance.
13Inside-In
Motion Capture Systems
Inside-Out
Outside-In
14Marker Placements
- Location should move rigidly with joints
- Stay away from bulging muscles
15Production Pipeline
Sensor Calibration
Subject Calibration
Record Movements
Compute the position and orientation of
camera/transmitter
Place markers on body, compute skeleton
structure(lengths of links)
Marker positions (and orientations) varying over
time
Marker Data Cleanup
Convert to Joint Angles
Mapping to characters
Occlusion and correspondence problems
Direct Mapping or retargetting
Occlusion and correspondence problems
16- Details to be taken Care of at time of Motion
Capture - What we need is
- Position and orientation of the root segment
- Joint angles
- Length of each link (is it possible ?)
- Skeleton connectivity
- Skin deformation
- The mocap system actually provides
- Marker positions on the skin, or
- The positions and orientations of markers
17Types of Objects that can be had motion
capturing
- Human whole body
- Portions of body
- Facial animation
- Animals
- Puppets
- Other objects
18What is Captured ?
Skin Deformation
19Examples
20- References
- Motion Capture- http//en.wikipedia.org/wiki/Motio
n_capture - A Brief History of Motion Capture for Computer
Character Animation- - http//www.siggraph.org/education/materials/Hyp
erGraph/animation/character_animation/motion_captu
re/history1.htm - Computer Graphics World-
-
- http//www.cgw.com/ME2/dirmod.asp?sidnmtypePu
blishingmodPublications3A3AArticlemid8F3A702
7421841978F18BE895F87F791tier4idA8B4004315A84A
5089255A2E366E2E78 - Motion Capture- What is it? - http//www.metamotio
n.com/motion-capture/motion-capture.htm - ACCAD-Motion Capture Lab-Home, information and
documentation- -
- http//accad.osu.edu/research/mocap/mocap_ho
me.htm
21- References (contd..)
- Motion Capture-
-
- http//www.postmagazine.com/ME2/dirmod.asp?sidnm
typePublishingmodPublicationsArticlemid8F
3A7027421841978F18BE895F87F791tier4idC715B81DD
6674D62BD666D304D2E8D0B - Motion Capture-
-
- http//instruct1.cit.cornell.edu/courses/ee476/Fin
alProjects/s2005/Motion_Capture_KHY6_DCL34/Motion_
Capture.htm - Practical Motion Capture in Everyday
Surroundings- -
- http//www.youtube.com/watch?vV0yT8mwg9nc
- Motion Capture- http//web.mit.edu/comm-forum/pape
rs/furniss.html - Motion Analysis Studios- http//www.mastudios.com/
index.html
22Any Questions ????????
23Thanks !!!!