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Lighting and Shadows: Applications

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Is there a unified representation for light sources? ... Sen, Cammarano, Hanrahan, 2003. All-Frequency Lighting and Shadows. Teapot in Grace Cathedral ... – PowerPoint PPT presentation

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Title: Lighting and Shadows: Applications


1
  • Lighting and Shadows Applications
  • Lecture 10

Thanks to Li Zhang, Yoav Schechner, Steve Seitz,
Bouguet, Perona, Ravi Ramamoorthi
2
Is there a unified representation for light
sources?
How do we compare the light from a street lamp to
that from an overcast sky? It is important to
unify source representation so that algorithms
may be developed for all sources instead of one
per type of source. Consider the SPACE of
LIGHT RAYS!
3
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4
4D Hypercube of Rays
(p,q)-plane
(x,y)-plane
  • Assumes vacuum (no absorption
  • or scattering)
  • No fluorescence, phosphorescence

Langer and Zucker, CVPR 97
5
Representation of Sources
Langer and Zucker, CVPR 97
(x,y)-plane
(x,y)-plane
(p,q)-plane
(x,y)-plane
(p,q)-plane
(p,q)-plane
Laser beam 0D
Point source 2D
Distant Source (Sun) 2D
Area source (Sky) with a crack in the door 3D
Area source (Sky) with door completely open 4D
6
Corners of the 4D Hypercube
Langer and Zucker, CVPR 97
7
Examples of sources
(p,q)-plane
(x,y)-plane
8
What is a Light Source?
Is sky a source? If so, why not a white piece of
paper? Is a translucent object a source? How
to differentiate between source rays and
non-source rays? Define a minimum set of
absorbants at the ends of rays so that the whole
ray space is dark.
9
Structured Light
  • Any spatio-temporal pattern of light projected
    on a surface (or volume).
  • Cleverly illuminate the scene to extract scene
    properties (eg., 3D).
  • Avoids problems of 3D estimation in scenes with
    complex texture/BRDFs.
  • Very popular in vision and successful in
    industrial applications (parts
  • assembly, inspection, etc).

10
Stereo Triangulation
I
J
Correspondence is hard!
11
Structured Light Triangulation
I
J
Correspondence becomes easier!
12
Light Stripe Scanning
  • Single light stripe
  • Spatially gray coded light striping
  • Spatially Color coded light striping
  • Spatio-temporally coded light striping

13
Light Stripe Scanning Single Stripe
Light plane
Source
Camera
Surface
Need lots of Images
14
Laser scanner
Cyberware face and head scanner
very accurate lt 0.01 mm - more than 10sec
per scan
15
Triangulation
16
Structured Light More complex patterns
Works despite complex appearances
Works in real-time and on dynamic scenes
Need very few images
Zhang et al
17
Illumination Multiplexing
Easier setup to capture several lighting
directions.
18
Illumination Multiplexing
19
Illumination De-Multiplexing
20
Illumination De-Multiplexing
Better signal to noise ratio using Hadamard Codes
21
Illumination De-Multiplexing
Better signal to noise ratio.
22
Shadows
23
Attached and Cast Shadows
Attached shadow
Cast shadow
24
Sloan, Kautz, Snyder 2002
Sen, Cammarano, Hanrahan, 2003
Very hard shadows Very soft shadows
25
All-Frequency Lighting and Shadows
Teapot in Grace Cathedral
26
Sharper and Softer parts of Shadows
Point source model not good for rendering scenes.
27
3D Acquisition from Shadows
Bouguet-Perona, ICCV 98
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