Title: TEACHING the PlayStation Generation
1TEACHING the PlayStation Generation
- Anne Dwyer
- rincondelospadresymadres.pbwiki.com
2TEACHING the PlayStation Generation
- Take a couple of minutes write down when you
were born, three adjectives to describe your peer
group, your education, your world, when you were
young. - Why?
- Who?
- How?
- What else?
3Why focus on Learners?
-
- We can only be effective teachers if we know
how our - clients learn
- Supporting successful learning requires
understanding of - Who learners are
- What they need
- What they expect
- What technologies students are using
- Which technologies have real teaching and
learning potential - How we can use the technologies to support
successful learning
4Generations
- What makes a generation?
- Grandparents parents children the gap
- Social, ethical, political, economic,
technological change and influence - Every 20 years (sub-generations are shorter war,
disaster, recession etc) - From generation to generation expectations,
attitudes, rights and rules change.
Understanding this helps us to understand parents
and grandparents too!
5Schools change from generation to generation
61910-30 the builders, the lucky generation
7Lucky job for life, pensions, one income
8The school days of the lucky generation were days
of
- Respect
- Rote learning
- The three Rs
- Rule by the rod
- Punishment
9Values learnt from a depression childhood
- Loyalty
- Saving
- The work ethic
- Sense of mutual obligation
- Patriotism
- - parents of the early Baby Boomers
- - grandparents of Generation X
101930s the silent generation
11These were days of
- Uncertainty, insecurity
- Political unrest and war
- Extremisms
- Interrupted education
- Emmigration to survive
- A desire to make the world a better place for
their children
12Values learnt from a wartime adolescence
- Strong community spirit
- National identity
- Pride in the countrys capacity to take its place
in the war - Patriotism
- Sacrifice, saving and hard work
- - parents of the later Baby Boomers
- - grandparents of millennials
13The early baby boomers the greedy generation B
1940 50
14Parents lucky generationChildren Generations
X/Y
- A job for life
- Opportunities for promotion
- And
- This was the first generation to have a washing
machine, a hoover and to be influenced by TV - Paris 68ers, money makers, pop music
Beatles, Rolling Stones
15The Greedy Generation in 1965
16Born 1950 1965? the baby boomers in 1975
17Post-war Boom Values children of the lucky
and/or silent generation
- (thanks in part to the Marshall Plan)
- Optimism - hope for a new egalitarian
middle-class - Social Welfare and guarantees
- Openness to new immigrants based on expected
assimilation - Early marriage, the lucky generation became
Doris Day Mum, the real Mum - Dr Spock
- New houses, in the suburbs
- Freedom Sex revolution, hippies, comfort
- Live to work - profession and progress
18In schools
- More openness
- New theories, new ideas new maths, audiolingual
language teaching - Less authoritarianism
- More democracy parent-teacher meetings
- Promotion of girls
- The first years to experience the
democratization of the university
19Late Baby Boomers were not here for a long
time were here for a good time.
- Wild youth - over protective parents
- Desire for equality unclear gender roles
- Independent women
- Super Mums career, few kids, less time for
kids, material compensation - High divorce rates
- YUPPIES
- from Love Generation, idealists and
revolutionaries to Stress Generation
20Born 1965 1980 Gen x
21Generation X
- Consumers (spoiled as children)
- Cynical
- Short-term thinkers,
- Job and money-oriented
- Work to live
- Few or no children
- DINKIES
- - parents of the next generation!!!
22Interactivity
23Personalised teaching
241980 1990 Gen Y/ millennials, the kleenex
generation
- Action people
- Personalised everything
- Super consumers
- Give up easily
- High job turnover
- High partner turnover
- Concentration span of advertisements
25Individualism
26Teams and groupwork
1995
27Born 1990 2005? The PlayStation Generation
28The PlayStation Generation
- High divorce rate among parents
- Busy working mothers, inactive fathers
- Message girls/women are better
- Will persevere, they dont give up
- Use of thumb
- Use tricks and cheat sheets
- Will and want to express opinions
- Obtain, file and store info differently
292008
30Summary of generations
- Matures (before 1946)
- Dedicated to the job
- Respectful of authority
- Place duty before pleasure
- Baby boomers (1946-64)
- Live to work
- Generally optimistic
- Influence on policy products
- Gen X (1965-1980)
- Work to live
- Clear consistent expectations
- Value contributing to the whole
- Millennials (1981-94)
- Live in the moment
- Expect immediacy of technology
- Earn money for immediate consumption
31Students who were very satisfied by generation
55
38
26
Percent
Boomer 1946-1964 n328
Generation X 1965-1980 n815
Millennial 1981-1994 n346
32Multitasking
33Multitasking means
- Never normally fully concentrate on one sole
matter - Focus is diversified
34The PlayStation Generation The Zappers
- The generation inventing games
- Without winners or losers, without start or end,
and - changing the rules continuously.
- multitaskers
- know urls better than irregular verbs
- operate in a multi-linear way
35Sites for playing with others
36Messenger 24/7, 10 conversations, 150 contacts
37Video clips for communication
38The PlayStation Generation is into
39They take a non linear approach
- Non-linear learning strategies demand
- a redesign of content learning assets,
- Objects to be accessed just-in-time
40Media use Holland
41The PlayStation Generation
- Will persevere
- Use tricks and cheat sheets
- Will and want to express opinions
- Projects people
- Obtain, file and store info differently
- Over-informed, saturated
42Lifestyle
- Special, Sheltered, Social
- Team oriented
- Achievers, Anything is possible
- Pressured
- Yeah, right cynicism amongst early players
- Concerned about future but live for today (still
adolescents!)
43Learning Style difficult to teach easy to get
to learn
- Twitch speed
- Active learning Learn by play/fantasy
- Tech friendly and savvy
- Instant return
- Research surf
- Parallel processing
- Graphics first
- Connected
- CHALLENGE critical thinking skills
44So what we need to do?
45Their dominant interaction modes
- multi-tasking,
- social networking
- and experiential, trial and error learning with
peers
46The PlayStation Generation and other Milennials
believe
- Learning is searching for meaning
- Knowledge is communication about meaning
- Digital data and information become a tool
for knowledge construction - Learning with ICT goes beyond understanding of
others thoughts by generating new ideas of your
own
47For schools this means
- increasing emphasis on social aspects of
classroom learning - classroom learning ideas and concepts are
actively explored, constructed, applied and
critiqued - students actively engage with learning materials
and problem solving, both individually or
collaboratively - the teachers role shifting to mentor/facilitator
model processes, challenge students to think
more broadly and support students in this new
environment.
48What do they have that we didnt have?
- Keyboard skills
- Multitasking
- Instant info
- Connectability
- Over-stressed Mums
49What did we have that they dont have?
- Freedom to play in the street
- Freedom to get dirty
- Throwing games
- Dads who helped us to deconstruct machines and
gadgets - Someone at home after school (usually Mum)
- Brothers and sisters
50A motherless generation
- What did Mums use to do (and no longer do)?
- read aloud to them
- help with homework
- check that everythings been done
- call other Mums to check that everythings ok
- compare duties and pocket money and discipline
with other Mums - sing to them 5 senses
51What do teachers complain about?
- multitasking eg talking, not listening laptops
and mobile phones - poor reading skills
- poor writing skills
- plagiarism
- cheating
- poor study strategies
- low parent interest and control
52So what kinds of activities do they need?
- the Net-Generation and learning
- read off the screen
- store from the screen
- look for tricks
- research and projects
- 20 minute interludes
53Metacognitive skills of the PlayStation generation
- Enquiry based approaches
- Networked learning thinking as part of networks
- Experiential learning no punishments
- Collaborative learning teams and roles
- Active learning making choices, act
- Self organisation setting goals
- Problem solving strategies
- Explaining knowledge to others
54In brief -The PlayStation Generation
- a creative problem solver
- an experienced communicator
- a self-directed learner
55Activities that work
- Cheat sheets
- Projects
- Team work
- Copy if it is true, change if it is not
- Find the mistakes
- Copy the best model
- Cut n paste
- Write your own exam (team v team)
561. Cheat Sheets not cheating
572. Projects and Team work
583. Classical Exercises
- Copy if it is true, change if it is not
- Find the mistakes
- Copy the best model
- Improve on the original
- Choose the texts to be corrected
594. Cut n pasteand reference
- http//5purposedriven.files.wordpress.com/2006/12/
disney-parade.jpg
605. Write your own exam
- Team v team
- Selected materials
- Specific time frame
- Self evaluation
616. Create a website
- A wiki or a blog
- Or an open space and publish homework, exam dates
etc - You look cool
- They learn more (and have no excuses)
- You save time
627. Mnemonics
- OPTR Object Place Time Rest
63Making up for the lost Mum we/they need
- Reading aloud
- VAK
- 5 senses
- School websites with homework, exams calendar etc
- Getting dirty
- Provide guidance
- Provide structure outcome based
- Encourage can do attitude
- Forums like being built elrincondelospadres.co
m
64What does the future hold?
- Just-in-time content
- Interdisciplinary approach
- Learning in groups of interest
- Different timeslots (from 20 to 4 hrs !)
- Personal itinaries, Portfolios
- NO MORE curriculums, whole classroom
teaching, school years, standard exams?
65Oh yes there is more
- Physical activity
- Fearless learning take risks
- Off their butts
- multicultural classrooms individualist
- Collectivist? Low/high risk? High/low context?
Ascribed/achieved status? Masculine/feminine?
Etc - Plus only children
66WHAT a CHANGE!