Title: Lect 3P. 1
1Structured Engineering Problem Solving and Logic
Diagrams
2TOOLS FOR PROGRAM DEVELOPMENT
- A variety of tools and techniques can be used in
the process of program development - Useful for organizing the tasks in problem
solving - Many of the tools are focused on the
- development or formulation of algorithms
- representation of algorithms
- refinement or structuring of algorithms
3TOOLS FOR PROGRAM DEVELOPMENT
- Top-down design technique
- Start with overall function and perform several
step-wise refinements - Pseudo code
- Artificial and informal language that helps
programmers develop algorithms - Logic diagrams
- Alternate representations of algorithms including
graphic and state representations
4TOP-DOWN STEPWISE REFINEMENT
- Begin with a single statement that conveys the
overall function of the program. This is a
complete (but simple) representation of the
program. - Divide this "top" statement into a series of
smaller tasks and list them in the order in which
they must be performed to produce a first
refinement.
5TOP-DOWN STEPWISE REFINEMENT
- Next, refine each of the smaller tasks into yet
smaller steps, defining specific "variables" as
may be needed in this second refinement. - Continue refinement until algorithm is fully
developed. - When combined with pseudo code, writing the
program is normally straightforward.
6Top-Down Example
- The Problem
- The students in a class have taken their first
quiz. The grades (in the range of 0 to 100) are
available. Determine the class average on the
quiz. - Givens
- Grades, Possible range of legitimate grades.
7Top-Down Example (continued)
- Unknowns
- How many grades to be averaged?
- Assumptions
- A "grade" not in the range of expected grades
could be used to indicate the that all of the
legitimate grades have been entered. (Called
"sentinel" or "flag".)
8Top-Down Example (continued)
- Using pseudo code, we begin by representing the
top - Determine the class average for the quiz
9Top-Down Example (continued)
- Next, perform the first refinement
- Determine the class average for the quiz
- Initialize variables
- Input, sum, and count quiz grades
- Calculate and print the class average
10Top-Down Example (continued)
- Next, refine each one of these smaller tasks
- Initialize variables
- Initialize a running total to zero
- Initialize a grade counter to zero
11Top-Down Example (continued)
- Input, sum, and count quiz grades
- Input the first grade
- While the user has not entered the "flag"
- Add this grade into the running total
- Add one to the grade counter
- Input next grade (possibly the "flag")
12Top-Down Example (continued)
- Calculate and print the class average
- If the grade counter is not zero
- Set the class average to the running
- total divided by the grade counter
- Print the average
- Else
- Print "No grades were entered"
13Handling Special Cases
- Notice that the top-down refinement example
included the handling of a "special case". - Many of you are aware of the special treatment
that Windows gives to the extreme "special cases"
(sometimes called the BSOD or Blue Screen of
Death)
14Handling Special Cases
15Some Types of Logic Diagrams
- Flow Charts -- graphic representation of an
algorithm - an aid to writing the program
- no formal standards, but common guidelines
- Action Diagrams -- technique for diagramming of
control structures of a program - an outline of the computer application
- what things happen, when, where, how many times
16Characteristics of Flow Charts
- Useful tool in program development
- Not a complete description of program
- Not only tool to use
- Made before writing the program
- Program might differ from flowchart
- Only executable statements are shown
- Specific equations and tests not included
- Every main and sub-program is charted
17Flow Charting Symbols
- The commonly used flowcharting symbols follow
- Refer to Section 9 of the H192 "Class Notes" for
a more complete description of the various
flowcharting symbols normally used
18Flow Charting Symbols
- Begin or End a Procedure
- "Main Program"
"Subprogram" - Begin
- End
19Flow Charting Symbols
- Write to Screen
- Read from Keyboard
20Flow Charting Symbols
- Read from a File
- Read from a File with a Check for End-of-File
21Flow Charting Symbols
- Decision or Selection Structure
- General Processing
22Flow Charting Symbols
- Definite Loop
- Indefinite Loop
23Flow Charting Symbols
- On-Page Connectors
- Off-Page Connectors
24Flow Charting Symbols
- Call (or Invoke) a Subprogram
25Daily Assignment F2
- Problem
- There are a number of apples in a large box
which must be sorted into baskets. An apple is
either a "large red" one, a "small red" one, or a
"green" one. - Develop a flow chart or algorithm to solve the
problem
26Daily Assignment F2
- Assumptions
- 1. There are 3 empty baskets present and they are
labeled - 1 large red, 2 small red, 3 green
- 2. There are counters of some sort present.
- 3. The person sorting is not color blind and can
tell the difference between large and small
apples. - 4. Only these three kinds of apples are in the
large box.
27Daily Assignment F2
- Are there any unknowns?
- Start with the overall problem
- Develop the steps to solve the problem