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Designing Inquiry-Based Learning Environments

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Title: Designing Inquiry-Based Learning Environments


1
Designing Inquiry-Based Learning Environments
  • Ravit Golan Duncan Rutgers University

2
Overview
  • The design of COOLClassroom
  • Try it yourself- Model the Hudson River Plume
  • Proficiency in Science- What do we want students
    to learn and know?
  • Using Data- the Coral Reef Investigation
  • Design Frameworks and the Design Process

3
Building a Design Team
Educators Teachers
Scientists Domain experts
The Team Collaborative team that builds on each
others expertise.
Education Researchers Learning Scientists
Interface Designers Programmers Graphic artists
4
Learning Sciences
  • Building theory in education through the design
    and empirical testing of learning environments
    that are
  • Knowledge centered
  • Learner centered
  • Assessment centered
  • Situated within a learning
    community

NRC How People Learn (Bransford, Brown
Cocking, 1999)
5
Cool Classroom Environment
Hudson River Plume
http//new.coolclassroom.org
6
Cool Classroom Environment
Knowledge Centered
  • Inquiry-based and organized around
    questions/problems
  • Includes hands-on and minds-on activities- both
    on and off line.
  • Investigations conclude with the development of a
    scientific explanation

Mirrors scientific practice (Duschl, 1990
Donovan Bransford, 2005)
7
Surface, build, and revise ideas(Driver et al.,
1996 Ford Forman, 2006)
Student Centered
  • Initial activities serve to surface students
    prior knowledge
  • Investigation activities help students build
    understandings of the core concepts
  • There are opportunities to reflect on learning
    and compare initial ideas to final ideas

8
Assessment Centered
  • Formative assessment is critical for learning
  • Reflective journal questions provide an
    assessable record of student thinking
  • Supports teachers in tailoring instruction to
    meet students needs

Make thinking visible (Black Wiliam, 1998
Bransford, Brown Cocking, 2000)
9
Community Centered
10
http//new.coolclassroom.org/adventures/explore/pl
ume/6
11
Take a picture of your model
White Board Tools
12
Your models
13
Student Models of the Plume
A
C
B
14
Proficiency in Science
  • What do we want students to learn about in
    science classes?

15
Proficiency in Science
  • Content- core concepts and theories
  • Practices- the process/method of science
  • Epistemology- how scientific knowledge develops

16
Proficiency in Science
  • Know, use, and interpret scientific explanations
  • Generate and evaluate scientific evidence and
    explanations
  • Understand the nature and development of
    scientific knowledge
  • Participate productively in scientific practices
    and discourse

NRC 2007 report Taking Science to School
17
Model-Based Inquiry
  • Models are abstractions that highlight certain
    features that help explain and predict natural
    phenomena
  • The development, testing and revisions of models
    is a core practice in science
  • Model-based inquiry is a flavor of inquiry that
    emphasizes the role of models as
    tools-to-think-with

18
Developing Models from Data
19
Reef Ecosystems
20
Articles
21
Data Maps
22
Example Model (7-8th grade)
Final Model
23
Language of Design
  • Design space - all possible options
  • Design decisions- choice of one option
  • Tradeoffs - benefits and costs associated with
    each choice

You can design however you want to but you must
always know what decisions you made and what were
the associated tradeoffs
24
Design Frameworks Backwards Design (UbD- Wiggins
McTighe, 1998)
  • Driven by end goals- what we want students to be
    able to do (performance oriented)
  • Strength is in the focus on creating greater
    coherence and alignment between goals, learning
    experiences, and assessments

25
Design Frameworks Backwards Design (Wiggins
McTighe, 1998)
  • Determine enduring understandings
  • Few core ideas as enduring (3-5)
  • Filters- big idea at heart of domain requires
    un-coverage engaging
  • Evidence
  • Ongoing assessment (formative) not just at the
    end formal and informal performance oriented
  • Valid, reliable, authentic, feasible
  • Learning experiences
  • What is the enabling knowledge?
  • Match learning goals to activities
  • Provide scaffolding
  • Coherent and goal oriented for students

26
Design Frameworks Learning for Use (Edelson,
2001)
  • For each target goal
  • Motivate beyond the hook, this is creating a
    need to know. Create demand/elicit curiosity
  • Construct provide opportunities for learners to
    construct the objective understandings (this is
    where scaffolding comes in)
  • Refine/Apply provide learners with opportunities
    to use the knowledge and reflect on it, thus
    refining it.

27
Design Process
  • Backwards Design
  • 1. Begin with goals- what are the knowledge and
    skills you want individuals to develop
  • Learning for Use
  • 2. Think about motivating problem or project
    (contextualize)
  • 3. Define the backbone- main sequence of events
  • 4. Develop activities within the backbone
  • Dont tell the answer, have learners figure it
    out- they learn goals in context of project
  • 5. Provide opportunity to apply knowledge
    (culminating task)

28
Design Frameworks Learning for Use (Edelson,
2001)
  • Learning theories
  • Constructivism learners construct knowledge
    this takes time and is incremental kids bring
    knowledge with them
  • Goal directed we learn what we need to know,
    learning is initiated by the learner
  • Knowledge is contextual retrieved based
    on contextual cues (indices)
  • Application For knowledge not to be inert
    we need to know how to apply it

29
The End
  • ravit.duncan_at_gse.rutgers.edu

30
Readings
  • Edelson, D. C. (2001). Learning-for-Use A
    Framework for the Design of Technology-Supported
    Inquiry Activities. Journal of Research in
    Science Teaching, 38 (3), p355-85
  • Wiggins, G. McTighe, J. (1998). Understanding
    by design. Association for Supervision and
    Curriculum Development Alexandria, Virginia.
  • Rivet, A. E., Krajcik, J. S. (2008).
    Contextualizing instruction Leveraging students'
    prior knowledge and experiences to foster
    understanding of middle school science. Journal
    of Research in Science Teaching, 45(1), 79 - 100.
  • Moje, E. B. (2007). Developing Socially Just
    Subject-Matter Instruction A Review of the
    Literature on Disciplinary Literacy Teaching .
    Review of Research in Education 2007 31 1-44.
  • Moje, E. B., Collazo, T., Carrillo, R., Marx,
    R. W. (2001). Maestro, what is quality?"
    Language, literacy, and discourse in
    project-based science. Journal of Research in
    Science Teaching, 38(4), 469-496.

31
New Age in Science Education
32
Students Explanations
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