Title: Modeling
1Modeling
Playing Dynamic Games in MATLAB
2We start young
3And keep clapping
4Outline
- Motivations
- Observed Dynamics
- Model design
- Results
- Makin it real (complicating the model)
- Dynamic games
- La Ola
5Why do We Clap, and When?
- We clap to express our approval or praise.
- Clapping provides an emotional payoff
- Caveat Clapping at the right time provides an
emotional payoff - Clapping at the wrong time can lead to
embarrassment. - We clap when the payoff outweighs the cost
6Observed Dynamics
- Casual observations of audiences reveal
- Onset time is shorter than offset
7Observed Dynamics
8Observed Dynamics
- Onset time is shorter than offset
- Onset has a marked beginning. Offset requires
monitoring of people. - If an applauder isnt joined by others, they stop
applauding. - Embarrassment of being the odd one out generally
keeps people clapping in line with others.
9Benefits
- Events offer varying benefits to applauders
- Applause level of the event where A ? 0, 1.
Funnier or more impressive events produce higher
As - Individuals have applause thresholds
- Higher thresholds (pi ? 0, 1) offer greater
benefits for the same event. Thresholds are
normally distributed - benefit A pi
10Costs
- Physical Cost
- People pay a constant energy cost c for clapping,
proportional to the amount of time theyve been
clapping - Physical cost c ti2
- Embarrassment Cost
- Cost decreases as proportion of people clapping
(n/N) increases - People with higher pi are less easily embarrassed
- Embarrassment cost (1 - n/N)(1-pi)
- total costs c ti2 (1 - n/N)(1-pi)
11Decision
- Clap when Benefit ? Costs
- If A pi ? c ti2 (1 - n/N)(1-pi)
- Mi,t1
- else
- Mi,t0
- n (number of people clapping) sum(M,t)
12Modeled Sequence
- An event occurs with an applause level A
- People with high thresholds, pi, begin to
applaud. - If the decrease in the embarrassment cost is not
enough to cause other people to clap, the
clapping quickly dies down due to an increase in
physical costs. - Otherwise, the decrease in embarrassment causes
other people begin clapping, which in turn causes
a cascade of applause. - People get tired of clapping and stop (physical
cost begins to outweigh the benefits). This
increases the cost of embarrassment for others,
eventually causing everyone to stop clapping.
13Main Predictions
- More impressive events cause more people to
clap longer - Onset faster than offset
- Time it takes for people to start clapping is
shorter than the time it takes to stop clapping
14Effect of Applause Level
15Effect of Group Size
16Effect of Group Size
17Effect of Group Size
18Effect of Group Size
19Proportion clapping vs. A
20Applause Level vs. A
21When time is not enough
- What if clapping with everyone for a long time is
not satisfying enough? - Whistling
- Standing ovation
- Slower, so dynamics more obvious.
- Higher embarassment cost
- Slower updates (have to visually scan the
audience) - Distance is more important.
- Making those changes
22Standing Ovation
23Adding Distance
- People are clapping in real space
- Clappers are closer to some than others
- Assumption clappers are more affected by their
neighbors than by distant individuals - If 5 people are clapping on the other side of the
room, but no one around me is clapping, Ill
still be embarrassed
24Effect of Distance
25169 People clapping
26Makin it real
- Allow breaks
- A way to cheat the physical cost?
- Add graded intensity
- Can one tell the difference between forced and
enthusiastic applause? - Apparently, yes
27Synchrony of Applause Z. Néda, E. Ravasz, Y.
Brechet, T.Vicsek and A.L. Barabasi (2000) "The
sound of many hands clapping", NATURE, vol. 403,
849
- Globally coupled oscillators to model synchrony
of clappers - Mode I vs. Mode II clapping
- Intensity through change in frequency.
- Rhythmic applause ? doubling of the period,
halfing of the variance - Both are Gaussian distributions
28Synchrony of Applause
- In communist times it was a common habit to
applaud by rhythmic applause the "great" leader
speech. During this rhythmic applause these
synchronization was almost never lost. This is a
very nice evidence of the face that spectators
were not enthusiastic enough and were satisfied
with the obtained global noise intensity level,
having no desire to increase it. Frustration was
not present in this system.
29Dynamic Games
- Queuing behavior of Caribbean spiny lobsters.
Herrnkind, W. (1969) Queuing behavior of spiny
lobsters. Science 163 1425-1427. - The Brave Leader Game and Cooperative Queuing in
Spiny Lobsters (Reeve Herrnkind. unpublished
manuscript) - It pays to wait longer in larger groups because
of the increased chance that someone else will
become the leader - Variance also increases with group size.
- Harder to establish fairness in larger groups ?
have to continuously monitor others.
30Mexican WavesI. Farkas, D. Helbing, T.
Vicsek,Mexican waves in an excitable
medium.Nature 419, 131 (2002).
31Summary of Findings
- Onset faster than offset
- Everyone applauds past a certain threshold.
- Dependent on distribution of thresholds
- Larger groups are less variable--have more
momentum. - If youre on the sidelines, youll be less
embarassed