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Chapter 1: An Overview of Computers and Programming Languages

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Title: Chapter 1: An Overview of Computers and Programming Languages


1
Chapter 1 An Overview of Computers and
Programming Languages
  • Java Programming
  • From Problem Analysis to Program Design,
  • Second Edition

2
Chapter Objectives
  • Learn about different types of computers.
  • Explore the hardware and software components of a
    computer system.
  • Learn about the language of a computer.
  • Learn about the evolution of programming
    languages.
  • Examine high-level programming languages.
  • Discover what a compiler is and what it does.

3
Chapter Objectives
  • Examine a Java program.
  • Examine how a Java program is processed.
  • Become aware of the Internet and World Wide Web.
  • Learn what an algorithm is and explore
    problem-solving techniques.
  • Become aware of structured and object-oriented
    programming design methodologies.

4
Introduction
  • Computers have greatly affected our daily lives
    helping us complete many tasks.
  • Computer programs (software) are designed
    specifically for each task.
  • Software is created with programming languages.
  • Java is an example of a programming language.

5
An Overview of the History of Computers
  • 1950s Very large devices available to a select
    few.
  • 1960s Large corporations owned computers.
  • 1970s Computers got smaller and cheaper.
  • 1990s Computers got cheaper and faster and were
    found in most homes.

6
Elements of a Computer System
  • A computer has two components
  • Hardware
  • Software

7
Hardware Components of a Computer
  • Central processing unit (CPU)
  • Main memory

8
Central Processing Unit
  • Control unit (CU)
  • Arithmetic logic unit (ALU)
  • Program counter (PC)
  • Instruction register (IR)

9
Hardware Components of a Computer
10
Main Memory
  • Ordered sequence of cells (memory cells).
  • Directly connected to CPU.
  • All programs must be brought into main memory
    before execution.
  • When power is turned off, everything in main
    memory is lost.

11
Main Memory with 100 Storage Cells
12
Secondary Storage
  • Provides permanent storage for information.
  • Examples of secondary storage
  • Hard disks
  • Floppy disks
  • Zip disks
  • CD-ROMs
  • Tapes

13
Input Devices
  • Devices that feed data and computer programs into
    computers.
  • Examples
  • Keyboard
  • Mouse
  • Secondary storage

14
Output Devices
  • Devices that the computer uses to display
    results.
  • Examples
  • Printer
  • Monitor
  • Secondary storage

15
Software
  • Software consists of programs written to perform
    specific tasks.
  • Two types of programs
  • System programs
  • Application programs

16
System Programs
  • System programs control the computer.
  • The operating system is first to load when you
    turn on a computer.

17
Operating System (OS)
  • The OS monitors the overall activity of the
    computer and provides services.
  • Example services
  • Memory management
  • Input/output
  • Activities
  • Storage management

18
Application Programs
  • Written using programming languages.
  • Perform a specific task.
  • Run by the OS.
  • Example programs
  • Word processors
  • Spreadsheets
  • Games

19
Language of a Computer
  • Machine language is the most basic language of a
    computer.
  • A sequence of 0s and 1s.
  • Every computer directly understands its own
    machine language.
  • A bit is a binary digit, 0 or 1.
  • A byte is a sequence of eight bits.

20
Language of a Computer
21
Evolution of Programming Languages
  • Early computers programmed in machine language.
  • Assembly languages were developed to make
    programmers job easier.
  • In assembly language, an instruction is an
    easy-to-remember form called a mnemonic.
  • Assembler Translates assembly language
    instructions into machine language.

22
Instructions in Assembly and Machine Languages
23
Evolution of Programming Languages
  • High-level languages make programming easier.
  • Closer to spoken languages.
  • Examples
  • Basic
  • FORTRAN
  • COBOL
  • C/C
  • Java

24
Evolution of Programming Languages
  • To run a Java program
  • Java instructions need to be translated into an
    intermediate language called bytecode.
  • The bytecode is interpreted into a particular
    machine language.

25
Evolution of Programming Languages
  • Compiler A program that translates a program
    written in a high-level language into the
    equivalent machine language.
  • (In the case of Java, this machine language is
    the bytecode.)
  • Java Virtual Machine (JVM) A hypothetical
    computer developed to make Java programs machine
    independent.

26
A Java Program
  • public class ASimpleJavaProgram
  • public static void main(String args)
  • System.out.println("My first Java
    program.")
  • System.out.println("The sum of 2 and 3
    " 5)
  • System.out.println("7 8 " (7 8))
  • Sample Run
  • My first Java program.
  • The sum of 2 and 3 5
  • 7 8 15

27
Processing a Java Program
  • Two types of Java programs are applications and
    applets.
  • Source program Written in a high-level language.
  • Loader Transfers the compiled code (bytecode)
    into main memory.
  • Interpreter Reads and translates each bytecode
    instruction into machine language and then
    executes it.

28
Processing a Java Program
29
Problem-Analysis-Coding-Execution Cycle
  • Algorithm A step-by-step, problem-solving
    process in which a solution is arrived at in a
    finite amount of time.

30
Problem-Solving Process
  1. Analyze the problem Outline solution
    requirements and design an algorithm.
  2. Implement the algorithm in a programming language
    (Java) and verify that the algorithm works.
  3. Maintain the program Use and modify if the
    problem domain changes.

31
Problem-Analysis-Coding-Execution Cycle
32
Programming Methodologies
  • Two basic approaches to programming design
  • Structured design
  • Object-oriented design

33
Structured Design
  • A problem is divided into smaller sub-problems.
  • Each sub-problem is solved.
  • The solutions of all sub-problems are combined to
    solve the problem.

34
Object-Oriented Design (OOD)
  • In OOD, a program is a collection of interacting
    objects.
  • An object consists of data and operations.
  • Steps in OOD
  • Identify objects.
  • Form the basis of the solution.
  • Determine how these objects interact.

35
Chapter Summary
  • A computer system is made up of hardware and
    software components.
  • Computers understand machine language it is
    easiest for programmers to write in high-level
    languages.
  • A compiler translates high-level language into
    machine language.
  • The Java steps required to execute a program are
    edit, compile, load, and execute.

36
Chapter Summary
  • An algorithm is a step-by-step, problem-solving
    process in which a solution is arrived at in a
    finite amount of time.
  • The three steps of the problem-solving process
    are analyze the problem and design an algorithm,
    implement the algorithm in a programming
    language, and maintain the program.
  • The two basic approaches to programming design
    are structured design and object-oriented design.
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