Title: Speaker
1An Introduction to Game Theory
- Speaker
- Abhinav Srivastava
- M.Tech IInd Year
- School of Information Technology
- Indian Institute of Technology, Kharagpur
2Contents
- History
- Introduction
- Definitions related to game theory
- What is a game?
- Types of Games
- Static games of complete information
- Dominant Strategy
- Zero-Sum Game
- Nash Equilibrium
- References
3History
- Game Theory is an interdisciplinary approach to
the study of human behavior. - It was founded in the 1920s by John von Neumann.
- In 1994 Nobel prize in Economics awarded to three
researchers. - HARSANYI, JOHN C., U.S.A., University of
California, Berkeley, CA, b. 1920 (in Budapest,
Hungary) - NASH, JOHN F., U.S.A., Princeton University, NJ,
b. 1928 and - SELTEN, REINHARD, Germany, Rheinische
Friedrich-Wilhelms-Universit,t, Bonn, Germany, b.
1930 - Games are a metaphor for wide range of human
interactions.
4Introduction
- Game Theory (GT) can be regarded as
- A multi-agent decision problem.
- Many people contending for limited
rewards/payoffs. - Moves on which payoffs depends.
- Follow certain rules while making the moves.
- Each player is supposed to behave rationally.
5Definitions Related to GT
- Game Theory Game theory is a formal way to
analyze strategic interaction among a group of
rational players (or agents) who behave
strategically. - Player Each participant (interested party) is
called a player. - Strategy A strategy of a player is the
predetermined rule by which a player decides his
course of action from his own list of actions
during the game. - Rationality It implies that each player tries to
maximize his/her payoff irrespective to what
other players are doing.
6Definitions of GT (Contd)
- Rule These are instructions that each player
follow. Each player can safely assume that others
are following these instructions also. - Outcome It is the result of the game.
- Payoff This is the amount of benefit a player
derives if a particular outcome happens.
7What is a Game?
- A game has the following
- Set of players D Pi 1 lt i lt n
- Set of rules R
- Set of Strategies Si for each player Pi
- Set of Outcomes O
- Pay off ui (o) for each player i
and for each outcome o e O
8Coin Matching Game
- Coin Matching Game Two players choose
independently either Head or Tail and report it
to a central authority. If both choose the same
side of the coin , player 1 wins, otherwise 2
wins. - This game has the following -
- Set of Players PP1,P2 (The two players who
are choosing either Head or Tail.) - Set of Rules R (Each player can choose either
Head or Tail. Player 1 wins if both selections
are the same otherwise player 2 wins.)
9Coin Matching Game (Contd)
- Set of Strategies Si for each player Pi (For
example S1 H, T and S2 H,T are the
strategies of the two players.) - Set of Outcomes O Loss, Win for both players
(This is a function of the strategy profile
selected. In our example S1 x S2
H,H),(H,T),(T,H),(T,T) is the strategy
profile.) - Pay off ui (o) for each player i and for each
outcome o e O. (This is the amount of benefit a
player derives if a particular outcome happens.)
10Coin Matching Game (Contd)
Player 2
Head
Tail
1, -1 -1, 1
-1, 1 1, -1
Head
Player 1
Tail
11Types of Games
- There are four types of Games
- Static Games of Complete Information
- Dynamic Games of Complete Information
- Static Games of Incomplete Information
- Dynamic Games of Incomplete Information
12Static games of complete information
- Simultaneous-move
- Each player chooses his/her strategy without
knowledge of others choices. - Complete information
- Each players strategies and payoff function are
common knowledge among all the players. - Assumptions on the players
- Rationality
- Players aim to maximize their payoffs
- Players are perfect calculators
- Each player knows that other players are rational
13Static games of complete information
- The players cooperate?
- No only non-cooperative games
- Represented as normal-form or strategic form.
14The Prisoners Dilemma
- Two burglars, Bob and Al, are captured and
separated by the police. - Each has to choose whether or not to confess and
implicate the other. - If neither confesses, they both serve one year
for carrying a concealed weapon. - If each confesses and implicates the other, they
both get 10 years. - If one confesses and the other does not, the
confessor goes free, and the other gets 20 years.
15The Prisoners Dilemma
Al Al
Confess Dont Confess
Bob Confess 10 / 10 0 / 20
Bob Dont Confess 20 / 0 1 /1
16Dominant Strategies
- The prisoners have fallen into a dominant
strategy equilibrium - DEFINITION Dominant Strategy
- Evaluate the strategies.
- For each combination, choose the one that gives
the best payoff. - If the same strategy is chosen for each different
combination, that strategy is called a dominant
strategy for that player in that game - DEFINITION Dominant Strategy Equilibrium
- If, in a game, each player has a dominant
strategy, and each player plays the dominant
strategy, then that combination of (dominant)
strategies and the corresponding payoffs
constitute the dominant strategy equilibrium for
that game.
17Traffic Lights
- There are two players in this game Player I and
Player II. - Player I is the commuter and All other people at
the intersection (signal) can be considered as
the second player in the game. - When a commuter arrives and faces a red light
he/she has two options - Wait for light to turn Green
- Jump the Red light
18Traffic Lights
- If the commuter obeys and others also obey he
will have to suffer delay of 'd' that is the
time required for the red light to turn green. - If he disobeys but others obey his delay is 0.
- If he obeys but others disobey let additional
delay is D ( due to congestion ) over 'd' . - If all disobey total delay is D.
19Traffic Lights
Player II Player II
Obey Disobey
Player I Obey d dD
Player I Disobey 0 D
20Information Technology Example
- Players
- Company considering a new internal computer
system - A supplier who is considering producing it
- Choices
- To install an advanced system with more features
- To install a proven system with less
functionality - Payoffs
- Net payment of the user to the supplier
- Assumptions
- A more advanced system really does supply more
functionality
21IT Example
User
Advanced Proven
Supplier Advanced 20 / 20 0 / 0
Supplier Proven 0 / 0 5 /5
22Complications
- There are no dominant strategies.
- The best strategy depends on what the other
player chooses! - Need a new concept of game-equilibrium
- Nash Equilibrium
- Occurs when each participant chooses the best
strategy given the strategy chosen by the other
participant - Advanced/Advanced
- Proven/Proven
- Can be more than one Nash equilibrium
- This is considered a cooperative game
23Zero-Sum Game
- It was discovered by Von Neumann.
- A zero-sum game is a game in which one players
winnings equal to the other players losses. - If there is even one strategy set for which the
sum differs from zero, then the game is not zero
sum. - In a zero-sum game, the interest of the players
are directly opposed, with no common interest at
all.
24Bottled Water Game
- Players Evian, Perrier
- Each company has a fixed cost of 5000 per
period, regardless of sales - They are competing for the same market, and each
must chose a high price (2/bottle), and a low
price (1/bottle) - At 2, 5000 bottles can be sold for 10,000
- At 1, 10000 bottles can be sold for 10,000
- If both companies charge the same price, they
split the sales evenly between them - If one company charges a higher price, the
company with the lower price sells the whole
amount and the higher price sells nothing - Payoffs are profits revenue minus the 5000
fixed cost
25Bottled Water Game
Perrier Perrier
1 2
Evian 1 0, 0 5000, -5000
Evian 2 -5000, 5000 0, 0
26The Maximin Criterion
- There is a clear concept of a solution for the
zero-sum game. - Each player chooses the strategy that will
maximize the minimum payoff. - The pair of strategies and payoffs such that each
player maximizes her minimum payoffs is the
solution of the game. - Both choose 1 prices
27Non-constant Sum Games
- Games that are not zero-sum or constant sum are
called Non-constant sum games. - These are in some sense natural games.
28Widgets Game
- Lets sell widgets
- Set pricing to 1, 2, or 3 per widget
- Payoffs are profits, allowing for costs
- General idea is that company with lower price
gets more customers, and more profits, within
limits.
29Widgets Game
ACME Widgets ACME Widgets ACME Widgets
1 2 3
Widgeon Widgets 1 0, 0 50, -10 40, -20
Widgeon Widgets 2 -10, 50 20, 20 90, 10
Widgeon Widgets 3 -20, 40 10, 90 50, 50
30Nash Equilibrium
- On the name after Nobel Laureate and
mathematician John Nash. - Nash, a student of Tuckers contributed several
key concepts to game theory around 1950. - Nash Equilibrium is the most widely used
solution concept in game theory. - If there is a set of strategies with the property
that no player can benefit by changing their
strategy while the other players keep their
strategies unchanged, then that set of strategies
and the corresponding payoffs constitute the Nash
Equilibrium.
31Nash Equilibrium
- Maximin is a Nash Equilibrium.
- Dominant Strategy is also a Nash Equilibrium.
- Nash Equilibrium is an extension of the concepts
of dominant strategy and the maximin solution for
zero-sum games.
32Limitations of Nash Equilibrium
- Can there be more than one Nash-Equilibrium in
the same game? - What if there are more than one?
33Multiple Nash Equilibrium
- There are two cola companies, Pepsi and Coke.
- Each own a vending machine in the dormitory.
- Each must decide how to stock its machine.
- They can fill the machine with diet soda, regular
soda, or a combination of the two.
34The Cola Wars
Coca-Cola Coca-Cola Coca-Cola
Diet Both Classic
Pepsi Diet 25, 25 50, 30 50, 20
Pepsi Both 30, 50 15, 15 30, 20
Pepsi Classic 20, 50 20, 30 10, 10
35 36Application of GT
- Game theory has applications
- Economics
- International relations
- Political science
- Military strategy
- Operations research
37References
- Formal Theory for Political Science by Andrew
Kydd - Game Theory An Introductory Sketch by Roger
McCain - http//plato.stanford.edu/entries/game-theory/Gam
es - http//www.econlib.org/library/Enc/GameTheory.html
- http//www.cse.iitd.ernet.in/rahul/cs905/
- http//www.gametheory.net/
38 39