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1
An Introduction to Game Theory
  • Speaker
  • Abhinav Srivastava
  • M.Tech IInd Year
  • School of Information Technology
  • Indian Institute of Technology, Kharagpur

2
Contents
  • History
  • Introduction
  • Definitions related to game theory
  • What is a game?
  • Types of Games
  • Static games of complete information
  • Dominant Strategy
  • Zero-Sum Game
  • Nash Equilibrium
  • References

3
History
  • Game Theory is an interdisciplinary approach to
    the study of human behavior.
  • It was founded in the 1920s by John von Neumann.
  • In 1994 Nobel prize in Economics awarded to three
    researchers.
  • HARSANYI, JOHN C., U.S.A., University of
    California, Berkeley, CA, b. 1920 (in Budapest,
    Hungary)
  • NASH, JOHN F., U.S.A., Princeton University, NJ,
    b. 1928 and
  • SELTEN, REINHARD, Germany, Rheinische
    Friedrich-Wilhelms-Universit,t, Bonn, Germany, b.
    1930
  • Games are a metaphor for wide range of human
    interactions.

4
Introduction
  • Game Theory (GT) can be regarded as
  • A multi-agent decision problem.
  • Many people contending for limited
    rewards/payoffs.
  • Moves on which payoffs depends.
  • Follow certain rules while making the moves.
  • Each player is supposed to behave rationally.

5
Definitions Related to GT
  • Game Theory Game theory is a formal way to
    analyze strategic interaction among a group of
    rational players (or agents) who behave
    strategically.
  • Player Each participant (interested party) is
    called a player.
  • Strategy A strategy of a player is the
    predetermined rule by which a player decides his
    course of action from his own list of actions
    during the game.
  • Rationality It implies that each player tries to
    maximize his/her payoff irrespective to what
    other players are doing.

6
Definitions of GT (Contd)
  • Rule These are instructions that each player
    follow. Each player can safely assume that others
    are following these instructions also.
  • Outcome It is the result of the game.
  • Payoff This is the amount of benefit a player
    derives if a particular outcome happens.

7
What is a Game?
  • A game has the following
  • Set of players D Pi 1 lt i lt n
  • Set of rules R
  • Set of Strategies Si for each player Pi
  • Set of Outcomes O
  • Pay off ui (o) for each player i
    and for each outcome o e O

8
Coin Matching Game
  • Coin Matching Game Two players choose
    independently either Head or Tail and report it
    to a central authority. If both choose the same
    side of the coin , player 1 wins, otherwise 2
    wins.
  • This game has the following -
  • Set of Players PP1,P2 (The two players  who
    are choosing either Head or Tail.)
  • Set of Rules R (Each player can choose either
    Head or Tail. Player 1 wins if both selections
    are the same otherwise player 2 wins.)

9
Coin Matching Game (Contd)
  • Set of Strategies Si for each player Pi (For
    example S1 H, T  and S2 H,T  are the
    strategies of the two players.)
  • Set of Outcomes O Loss, Win for both players
    (This is a function of the strategy profile
    selected. In our example S1 x S2
    H,H),(H,T),(T,H),(T,T) is the strategy
    profile.)
  • Pay off ui (o)  for each player i and for each
    outcome o e O. (This is the amount of benefit a
    player derives if a particular outcome happens.)

10
Coin Matching Game (Contd)
Player 2
Head
Tail
1, -1 -1, 1
-1, 1 1, -1
Head
Player 1
Tail
11
Types of Games
  • There are four types of Games
  • Static Games of Complete Information
  • Dynamic Games of Complete Information
  • Static Games of Incomplete Information
  • Dynamic Games of Incomplete Information

12
Static games of complete information
  • Simultaneous-move
  • Each player chooses his/her strategy without
    knowledge of others choices.
  • Complete information
  • Each players strategies and payoff function are
    common knowledge among all the players.
  • Assumptions on the players
  • Rationality
  • Players aim to maximize their payoffs
  • Players are perfect calculators
  • Each player knows that other players are rational

13
Static games of complete information
  • The players cooperate?
  • No only non-cooperative games
  • Represented as normal-form or strategic form.

14
The Prisoners Dilemma
  • Two burglars, Bob and Al, are captured and
    separated by the police.
  • Each has to choose whether or not to confess and
    implicate the other.
  • If neither confesses, they both serve one year
    for carrying a concealed weapon.
  • If each confesses and implicates the other, they
    both get 10 years.
  • If one confesses and the other does not, the
    confessor goes free, and the other gets 20 years.

15
The Prisoners Dilemma
Al Al
Confess Dont Confess
Bob Confess 10 / 10 0 / 20
Bob Dont Confess 20 / 0 1 /1
16
Dominant Strategies
  • The prisoners have fallen into a dominant
    strategy equilibrium
  • DEFINITION Dominant Strategy
  • Evaluate the strategies.
  • For each combination, choose the one that gives
    the best payoff.
  • If the same strategy is chosen for each different
    combination, that strategy is called a dominant
    strategy for that player in that game
  • DEFINITION Dominant Strategy Equilibrium
  • If, in a game, each player has a dominant
    strategy, and each player plays the dominant
    strategy, then that combination of (dominant)
    strategies and the corresponding payoffs
    constitute the dominant strategy equilibrium for
    that game.

17
Traffic Lights
  • There are two players in this game Player I and
    Player II.
  • Player I is the commuter and All other people at
    the  intersection (signal) can be considered as
    the second player in the game.
  • When a commuter arrives and faces a red light
    he/she has two options
  • Wait for light to turn Green
  • Jump the Red light

18
Traffic Lights
  • If the commuter obeys and others also obey he
    will have to suffer delay of  'd' that is the
    time required for the red light to turn green.
  • If he disobeys but others obey his delay is 0.
  • If he obeys but others disobey let additional
    delay is D ( due to congestion ) over 'd' .
  • If  all disobey total delay is D.

19
Traffic Lights
Player II Player II
Obey Disobey
Player I Obey d dD
Player I Disobey 0 D
20
Information Technology Example
  • Players
  • Company considering a new internal computer
    system
  • A supplier who is considering producing it
  • Choices
  • To install an advanced system with more features
  • To install a proven system with less
    functionality
  • Payoffs
  • Net payment of the user to the supplier
  • Assumptions
  • A more advanced system really does supply more
    functionality

21
IT Example
User
Advanced Proven
Supplier Advanced 20 / 20 0 / 0
Supplier Proven 0 / 0 5 /5
22
Complications
  • There are no dominant strategies.
  • The best strategy depends on what the other
    player chooses!
  • Need a new concept of game-equilibrium
  • Nash Equilibrium
  • Occurs when each participant chooses the best
    strategy given the strategy chosen by the other
    participant
  • Advanced/Advanced
  • Proven/Proven
  • Can be more than one Nash equilibrium
  • This is considered a cooperative game

23
Zero-Sum Game
  • It was discovered by Von Neumann.
  • A zero-sum game is a game in which one players
    winnings equal to the other players losses.
  • If there is even one strategy set for which the
    sum differs from zero, then the game is not zero
    sum.
  • In a zero-sum game, the interest of the players
    are directly opposed, with no common interest at
    all.

24
Bottled Water Game
  • Players Evian, Perrier
  • Each company has a fixed cost of 5000 per
    period, regardless of sales
  • They are competing for the same market, and each
    must chose a high price (2/bottle), and a low
    price (1/bottle)
  • At 2, 5000 bottles can be sold for 10,000
  • At 1, 10000 bottles can be sold for 10,000
  • If both companies charge the same price, they
    split the sales evenly between them
  • If one company charges a higher price, the
    company with the lower price sells the whole
    amount and the higher price sells nothing
  • Payoffs are profits revenue minus the 5000
    fixed cost

25
Bottled Water Game
Perrier Perrier
1 2
Evian 1 0, 0 5000, -5000
Evian 2 -5000, 5000 0, 0
26
The Maximin Criterion
  • There is a clear concept of a solution for the
    zero-sum game.
  • Each player chooses the strategy that will
    maximize the minimum payoff.
  • The pair of strategies and payoffs such that each
    player maximizes her minimum payoffs is the
    solution of the game.
  • Both choose 1 prices

27
Non-constant Sum Games
  • Games that are not zero-sum or constant sum are
    called Non-constant sum games.
  • These are in some sense natural games.

28
Widgets Game
  • Lets sell widgets
  • Set pricing to 1, 2, or 3 per widget
  • Payoffs are profits, allowing for costs
  • General idea is that company with lower price
    gets more customers, and more profits, within
    limits.

29
Widgets Game
ACME Widgets ACME Widgets ACME Widgets
1 2 3
Widgeon Widgets 1 0, 0 50, -10 40, -20
Widgeon Widgets 2 -10, 50 20, 20 90, 10
Widgeon Widgets 3 -20, 40 10, 90 50, 50
30
Nash Equilibrium
  • On the name after Nobel Laureate and
    mathematician John Nash.
  • Nash, a student of Tuckers contributed several
    key concepts to game theory around 1950.
  • Nash Equilibrium is the most widely used
    solution concept in game theory.
  • If there is a set of strategies with the property
    that no player can benefit by changing their
    strategy while the other players keep their
    strategies unchanged, then that set of strategies
    and the corresponding payoffs constitute the Nash
    Equilibrium.

31
Nash Equilibrium
  • Maximin is a Nash Equilibrium.
  • Dominant Strategy is also a Nash Equilibrium.
  • Nash Equilibrium is an extension of the concepts
    of dominant strategy and the maximin solution for
    zero-sum games.

32
Limitations of Nash Equilibrium
  • Can there be more than one Nash-Equilibrium in
    the same game?
  • What if there are more than one?

33
Multiple Nash Equilibrium
  • There are two cola companies, Pepsi and Coke.
  • Each own a vending machine in the dormitory. 
  • Each must decide how to stock its machine. 
  • They can fill the machine with diet soda, regular
    soda, or a combination of the two. 

34
The Cola Wars
Coca-Cola Coca-Cola Coca-Cola
Diet Both Classic
Pepsi Diet 25, 25 50, 30 50, 20
Pepsi Both 30, 50 15, 15 30, 20
Pepsi Classic 20, 50 20, 30 10, 10
35
  • Game Over

36
Application of GT
  • Game theory has applications
  • Economics
  • International relations
  • Political science
  • Military strategy
  • Operations research

37
References
  • Formal Theory for Political Science by Andrew
    Kydd
  • Game Theory An Introductory Sketch by Roger
    McCain
  • http//plato.stanford.edu/entries/game-theory/Gam
    es
  • http//www.econlib.org/library/Enc/GameTheory.html
  • http//www.cse.iitd.ernet.in/rahul/cs905/
  • http//www.gametheory.net/

38
  • Questions?

39
  • Thank You
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