Brand Names, Logos, Packages, and Point-of-Purchase Materials - PowerPoint PPT Presentation

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Brand Names, Logos, Packages, and Point-of-Purchase Materials

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Title: Brand Names, Logos, Packages, and Point-of-Purchase Materials


1
Chapter Seven
Facilitation of Product Adoption, Brand Naming,
and Packaging
? 2007 Thomson South-Western
2
Marcom and New Product Adoption
  • Introducing new products is essential for most
    companies success and long-term growth
  • Forced obsolescence
  • New idea and product failure-rate estimated
    35-45
  • Marketing communications facilitate successful
    new product introductions and reduce the product
    failure rate

3
New-Product Adoption Process Model
4
New-Product Adoption Process Model
  • Three stages of adopting a new product

Awareness Class
Trier Class
Repeater Class
5
New-Product Adoption Process Model
Free Samples
Awareness Class
Advertising
Coupons
Distribution
  • Variables free samples, coupons, advertising,
    and distribution
  • Successful introduction of new products requires
    an effective advertising campaign, widespread
    product distribution, and extensive couponing and
    sampling

6
New-Product Adoption Process Model
Price
Distribution
Coupons
Trier Class
  • Variables coupons, distribution, and price
  • Once the consumer becomes aware of a new product,
    there is an increased probability that he will
    actually try the new offering

7
New-Product Adoption Process Model
  • Repeater Class

Personal Selling
Advertising
Price
Distribution
Satisfaction
  • Variables Personal Selling, Advertising,
    Distribution, Satisfaction and price
  • Once the consumer has tried a new product, repeat
    purchases are largely determined by product
    satisfaction

8
Adoption Process
Relative Advantage
Observability
Product Characteristics That Facilitate Adoption
Compatibility
Complexity
9
Relative Advantage
  • A product innovation is perceived as better than
    existing alternatives
  • Positively correlated with an innovations
    adoption rate
  • Exist when a new product offers
  • Better performance, increased comfort, saving in
    time and effort, or immediacy of reward
  • Existing alternatives begin to lose share
  • Consider mobile phones vs. landlines digital
    cameras vs. 35mm film cameras

10
Compatibility
  • An innovation is perceived to fit into a persons
    way of doing things
  • The greater compatibility, the more rapid a
    products rate of adoption
  • Overcome perception of incompatibility through
    heavy advertising to persuade consumers
  • Consider new releases of software always
    compatible with older releases and data files
    made with older releases
  • Consider UHT milk and refrigerated milk

11
Complexity
  • An innovations degree of perceived difficulty
  • The more difficult, the slower the rate of
    adoption
  • Consider PCs when they first hit the market

12
Trialability
  • An innovation can be used on a limited basis
    prior to making a full blown commitment
  • The trial experience serves to reduce the risk of
    a consumers being dissatisfied with a product
    after having permanently committed to it through
    outright purchase
  • Example Car Purchases

13
Observability
  • The product user or other people can observe the
    positive effects of new product usage
  • Higher the visibility, more rapid the adoption
    rate
  • Example Nike Shox

14
Quantifying Adoption PotentialThe Chevy Volt
15
Quantifying Adoption Potential
Characteristic Importance (I) Evaluation (E) I X E
Relative Advantage
Compatibility
Complexity
Trialability
Observability
TOTAL SCORE
Importance Scale 1 (least important) 5
(Most Important) Evaluation Scale minus 5
(most unfavorable) plus 5 (very favorable) 0
indicates neither favorable nor unfavorable i.e.
the car measures neither very favorably nor
unfavorably on that attribute
16
Diffusion Process
  • Concerned with the broader issue of how an
    innovation is communicated and adopted throughout
    the marketplace
  • The process of spreading out
  • Adopter categories
  • Five different type of consumers
  • Innovators 2.5 Early Adopters 13.5 Early
    Majority 34 Late Majority 34 Laggards 16
  • Normal distribution

17
Managing the Diffusion Process
  • Objectives

1. Secure sales quickly - rapid takeoff
2. Achieve rapid acceleration - rapid
acceleration
3. Secure maximum sales potential - maximum
penetration
4. Maintain sales as long as possible -
long-run franchise
18
Securing Rapid DiffusionThe Chevy Volt
19
Securing Rapid DiffusionThe Chevy Volt
  • What promotion strategies would you employ to
  • Achieve Rapid Take-off
  • Achieve Rapid Acceleration
  • Secure Maximum Sales Potential
  • Maintain Sales as long as possible

20
Managing the Diffusion Process
  • Rapid takeoff can be facilitated by

21
Managing the Diffusion Process
  • Rapid acceleration accomplished by

22
Managing the Diffusion Process
  • Maximum penetration approached by

23
Managing the Diffusion Process
  • Long-run franchise maintained by

24
Stimulating Word of Mouth Influence
  • Impersonal sources information received from
    television, magazines, the Internet, and other
    mass-media sources
  • Personal sources word-of-mouth influence from
    friends, acquaintances, and from business
    associates

25
Strong and Weak Ties
  • People are connected in networks of interpersonal
    relationships.
  • Tie Strength

Weak
Strong
26
Opinion Leader
  • A person who frequently influences other
    individuals attitudes or overt behavior
  • An informer, persuader, and confirmer
  • Influence is typically limited to one or several
    consumption topics
  • Influence moves horizontally through a social
    class
  • Generally an Early Adopter

27
Opinion Leaders
  • Characteristics
  • More cosmopolitan
  • More gregarious
  • Slightly higher socioeconomics status
  • Generally more innovative
  • Willing to act differently

28
Opinion Leaders
  • Market Mavens
  • Individuals who have information about
  • many kinds of products, places to shop,
  • and other facets of markets, and initiate
  • discussions with consumers and respond
  • to requests from customers from market
  • information.

29
Stimulating Word of Mouth Influence
  • Positive word-of-mouth communication is critical
    in the success of a new product of service
  • Unfavorable WOM has devastating effects because
    consumers seem to place more weight on negative
    information in making evaluations

30
Creating Buzz
  • The systematic and organized effort to encourage
    people to talk favorably about a particular item
    (a product, service, or specific brand) and to
    recommend its usage to others.
  • Find opinion leaders who can become
    cheerleaders practice is called seeding
  • Kuchikomi the WOM network of teenage girls in
    Japan Tamagotchi
  • Guerilla Marketing, Street Marketing, Viral
    Marketing all designed to generate buzz


31
Creating an Epidemic
  • The law of the few
  • A few well connected people required e.g. opinion
    leaders, market mavens
  • The stickiness factor
  • The message must be memorable
  • The power of context
  • Circumstances have to be just right for the
    message to spread

32
Igniting Explosive Self-Generating Demand
  • Design the product to be unique or visible.
  • Select and seed the vanguard.
  • Ration supply.
  • Use celebrity icons.
  • Tap the power of lists get on a list somewhere
  • Nurture the grass roots

33
Brand Naming
  • Brand
  • A companys unique designation or
  • trademark, which distinguishes its
  • offering from other product category
  • entries.

34
Power of Brand Name
  • Affects the speed with which consumers become
    aware of the brand
  • Influences the brands image
  • Plays major role in brand-equity information

35
What Constitutes a Good Brand Name?
  • Distinguish the brand from competitive offerings.
  • Describe the brand and its attributes.
  • Achieve compatibility with a brands desired
    image and with its product design or packaging.
  • Be memorable and easy to pronounce and spell.
  • Can be trademarked
  • Consistent in meaning when used in other
    countries / cultures

36
Are these good brand names?
37
Brand name gaffes
38
Brand name gaffes
39
Exceptions to the Rules
  • Some brands become successful in spite of their
    names
  • The first brand in a new product category can be
    successful regardless of its name if it offers
    distinct advantages.
  • Brand Managers sometimes choose names that are
    intentionally meaningless at inception, like
    Lucent Technologies.

40
The Brand Naming Process
  • Step 1 Specify Objectives for the Brand Name

Step 2 Create Candidate Brand Names
Step 3 Evaluate Candidates
Step 4 Choose a Brand Name
Step 5 Register Trademark
41
The Role of Logos
  • Graphic design element that is related to the
    brand name
  • Companies use logos with or without brand names
  • Not all brand names possess a distinct logo but
    many do
  • e.g., the Nike swoosh, Ralph Laurens Polo

42
Good Logos
  • Recognized readily
  • Convey essentially the same meaning to all target
    members
  • Evoke positive feelings
  • Best strategy is to choose a design that is
    moderately elaborate rather than too simple or
    too complex

43
The Role of Logos
44
The Role of Logos
  • Cingulars
  • logo

45
Functions of the Package
  • Contain and protect the product
  • Draw attention to a brand
  • Break through competitive clutter at the point of
    purchase
  • Justify price/value to the consumer
  • Signify brand features and benefits
  • Motivate consumers brand choices

46
Packaging Structure
  • Sensation Transference a tendency to impute
    characteristics from a package to the brand
    itself.
  • Gestalt-consumers react to the unified whole of
    the package not the individual parts.

47
Issues in Packaging
Color
Design and Shape
Physical Materials
Product Information on Package
Packaging Size
VIEW Model (Visibility, Information, Emotional
appeal, Workability)
48
Packaging Structure
  • Color
  • Design,Shape
  • Size
  • Physical Materials

49
The Use of Color
  • Communicate quality, taste, and products ability
    to satisfy psychological needs
  • Affect people emotionally
  • Add elegance, prestige to products by using
    polished reflective surface
  • Meaning of color varies from culture to culture

50
Meanings of Colors
  • What do you associate with Red?
  • Purple
  • With white?
  • With gray?
  • Good tasting soft drinks

51
Design and Shape Cues
  • Effective package design provides good eye flow
    and a point of focus
  • Evoke different feeling through the choice of
    slope, length, and thickness of lines
  • Horizontal(tranquillity), Vertical(strength),
    Slanted lines(upward movement)
  • Shapes also arouse certain emotions and have
    specific connotations
  • Curving lines(femininity), Sharp
    lines(masculinity)

52
Packaging Size
  • Satisfy the unique needs of various market
    segments
  • Represent different usage situations
  • Gain more shelf space in retail outlets

53
Physical Materials
  • The most important consideration should be the
    marketing-communications implications of the
    materials chosen rather than cost
  • Can arouse consumer emotions
  • Metal(strength, durability, coldness)
  • Plastics(lightness, cleanliness, cheapness)
  • Wood(masculinity), Velvet(femininity)

54
Evaluating the Package The VIEW Model
Visibility
Information
Emotional Appeal
Workability
55
The VIEW Model
  • Visibility An Effective Seasonal Package Design

56
Evaluating the Package The VIEW Model
Visibility
  • Ability of a package to attract attention at the
    point of purchase
  • To have a package stand out on the shelf yet not
    to detract brands image
  • Special seasonal and holiday packaging as a way
    of attracting attention

57
Evaluating the Package The VIEW Model
Information
  • Product usage instructions, claimed benefits,
    slogans, and supplementary information
  • Avoid cluttering the package with excess
    information
  • Useful for
  • Stimulating trial purchases
  • Encouraging repeat purchase behavior
  • providing correct usage instruction

58
Information Frito Lays Smart Snack Label
59
Evaluating the Package The VIEW Model
Emotional Appeal
  • The ability of a package to evoke a desired
    feeling or mood
  • CPM vs. HEM
  • Some packages emphasize informational content,
    while others heavily emphasize emotional content
  • Blend informational and emotional content so as
    to simultaneously appeal to consumers

60
Evaluating the Package The VIEW Model
  • The changing faces of Betty Crocker

61
Evaluating the Package The VIEW Model
Workability
  • How a package functions (Does it)
  • Protect the product contents?
  • Simplify the consumers task in accessing and
    using the product?
  • Protect retailers against unintentional breakage
    from consumer handling and from pilferage?
  • Is the packaging environmentally friendly?

62
Dutch Boys Workable Package
63
Important issues in packaging
  • Too much packaging
  • Environmentally-friendly packaging
  • Smart packaging (RFIDs)
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