Mobile Media Asset Management - PowerPoint PPT Presentation

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Mobile Media Asset Management

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First year SIMS for project management and UI Need users as interview/focus group subjects Compensation for ... Focus group develop persona evolve ... – PowerPoint PPT presentation

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Title: Mobile Media Asset Management


1
  • Mobile Media Asset Management
  • (MMAM)

2
Presentation Outline
  • Project Idea/Overview
  • The Goal
  • Motivation
  • Target Audience
  • Our Team
  • Current Status
  • Our Plan
  • Problems

3
Presentation Outline
  • Project Idea/Overview
  • The Goal
  • Motivation
  • Target Audience
  • Our Team
  • Current Status
  • Our Plan
  • Problems

4
Problem Statement
  • There are a lot of camera-phones out there, with
    a lot of photos, being taken. But
  • Difficult to get photos off phone
  • Multiple apps competing for photos (mobile,
    desktop, web)
  • Organizing and retrieving photos is difficult,
    particularly on a mobile device
  • Need for easy annotation of photo at time of
    capture
  • Privacy and Cost are important, but difficult to
    understand

5
Mobile Media Information Flow
To desktop PC via Bluetooth/USB
To print service
To email
To photo sharing sites/blogs
To other mobiles via MMS
6
Overview of Existing Solutions
  • Strengths
  • Tags
  • Timelines
  • Mobile posting to multiple destinations
  • Privacy settings
  • Weaknesses
  • Synching
  • Interoperability among apps
  • Metadata loss

7
The Solution?
  • Create uniform interface (both conceptual and
    graphical) for routing photos from phone to a
    variety of services and destinations
  • Tag based organization/retrieval
  • Feeds
  • Photo tracking
  • Layered interface starts out simple, but user
    can dig in to reveal more details

8
The MMAM Prototype
  • Though there are many implementation challenges,
    UI is our primary focus
  • Limited screen space, limited user attention, and
    poor input capabilities on devices
  • Features we need to test early in Prototype
  • Tag-based organization and retrieval interface
  • Example feeds
  • Keyboard-driven UI dont want too much
    navigation via scroll wheels, joysticks, etc.
  • Cost-aware routing
  • Simple annotation interface

9
UI Ideals for Prototype
  • Keep phone interface as simple as possible,
    require as few clicks/actions as possible
  • Make use of default behaviors, user profiles
    (configured on desktop companion application)
    where possible
  • Desktop application (not yet prototyped)
  • Feed configuration
  • Profile management
  • Synchronization interface
  • More complex annotation and organization options

10
Prototype Design UI
11
Prototype Design UI (cont)
12
Presentation Outline
  • Project Idea/Overview
  • The Goal
  • Motivation
  • Target Audience
  • Our Team
  • Current Status
  • Our Plan
  • Problems

13
What questions do we want to answer?
  • What current sharing behaviors and photo uses are
    problematic due to problems/complexities present
    in current technologies?
  • What emergent behaviors might users be more
    likely to engage in if better supported by
    technology?
  • How willing are users to adopt new camera phone
    technologies (hassles in working with
    prototype/pre-alpha technology)?
  • Can we test our application ideas with thin
    (paper/Flash/Python) prototypes effectively?
  • Why dont people share more? (cost, complexity)?

14
What needs does it seek to address?
  • Managing mobile photos (especially sync) is
    difficult. Current applications dont
    interoperate well.
  • Sharing is not seen as a need yet, but if simple
    sharing tools existed, would it be a need?
    (hopefully yes, and our app would address that
    need)

15
What are your project requirements?
  • Must
  • allow organization and retrieval of photos (with
    tags?)
  • enable (or simulate) distribution of photos from
    device to PC, individual, and at least one
    network photo service
  • allow tracking of distributed photos (at least
    until they exit the system)
  • Should
  • allow easy integration of received photos with
    users own photo store (merge tags)
  • allow user to configure feeds to various
    destinations which hide underlying transport
    protocols
  • allow creation of macros or shortcuts (even
    one-key photo rating at capture time, or
    annotate later flag)
  • May
  • manage storage space on device (e.g. attention
    driven routing rarely used photos get archived
    to PC)

16
Presentation Outline
  • Project Idea/Overview
  • The Goal
  • Motivation
  • Target Audience
  • Our Team
  • Current Status
  • Our Plan
  • Problems

17
Why do we care about this problem?
  • Shane and Simon use camera-phones too much and
    know that sync and sharing are currently
    difficult.
  • Want a better app for ourselves, assume other
    users have similar problems.
  • Better share app could also improve MMM research.

18
What do we expect to learn from this project?
  • More about prototyping mobile applications
  • More about mobile user needs
  • How mobile photos (and networked cameras) are
    used differently than other photos
  • The methodology for uncovering emerging user
    needs. Which comes first UI or task/behavior?

19
Presentation Outline
  • Project Idea/Overview
  • The Goal
  • Motivation
  • Target Audience
  • Our Team
  • Current Status
  • Our Plan
  • Problems

20
To whom does this solution matter? Why?
  • This is mostly good for camera-phone users who
    have trouble with sync, sharing.
  • Handset manufacturers, wireless carriers should
    also be interested.

21
How will we work with users in design process?
  • Focus groups, design walk-throughs and interviews
    with SIMS (and perhaps other campus) camera-phone
    users.
  • Test a variety of prototypes with the same users.

22
Presentation Outline
  • Project Idea/Overview
  • The Goal
  • Motivation
  • Target Audience
  • Our Team
  • Current Status
  • Our Plan
  • Problems

23
Who is on our team and what are their roles?
  • Shane Ahern, developer/project manager(?)
  • Simon King, system architect/engineering
    manager(?)
  • Hong Qu, UI and Interaction designer(?)

24
How do/will we mange our team?
  • Weekly meetings
  • Biweekly status report
  • DMDS and IS298

25
Presentation Outline
  • Project Idea/Overview
  • The Goal
  • Motivation
  • Target Audience
  • Our Team
  • Current Status
  • Our Plan
  • Problems

26
What have we done thus far?
  • Formed core team
  • Developed project concept and initial prototype
    (IS 246 final project)
  • Identified potential faculty sponsors and
    developed initial project proposal

27
Team and resources needed?
  • First year SIMS for project management and UI
  • Need users as interview/focus group subjects
  • Compensation for subjects?
  • Software?
  • Phones?

28
Presentation Outline
  • Project Idea/Overview
  • The Goal
  • Motivation
  • Target Audience
  • Our Team
  • Current Status
  • Our Plan
  • Problems

29
Key dependencies and risks
  • Need time for interviews, user studies, prototype
    tests
  • Could run into technical snags during development
  • Might not be able to find users
  • Do we need permission to interview students?
  • Scope not yet defined clearly
  • Likely to have insufficient number of user
    subjects, not a representative cross-section

30
How are we managing risks?
  • Scope defining in next two weeks
  • Start lining up SIMS students
  • Ask 213 students to help us?
  • Qualification Questionaire
  • Focus group ? develop personas and tasks
  • What should we show to focus group screen
    shots? Our java prototype?
  • Marcs undergrads?
  • Novice or advanced users?
  • Development snags
  • Need proof of concept hello world app in java
    and/or flash to identify technical problems early

31
What are our contingency plans?
  • If SIMS or Marcs undergrads dont pan out?
  • Outside friends, other schools (Haas, EECS)
  • Tech snags?
  • use PC, paper prototype

32
What are our unknowns?
  • Do users want this?
  • Will they comprehend feed concept?
  • Will someone else solve this first?
  • Unknown unknowns are unknown.

33
What design process will we use and why?
  • User-centered design process
  • Market Definition define target audience and key
    needs, identify competitors
  • Task Analysis identify users goals and tasks,
    understand current tools and problems
  • Competitive Evaluation
  • Design and Walk-through walk through proposed
    solutions with potential users
  • Evaluation and Validation touch base with users
    on evolving design
  • from http//www-3.ibm.com/ibm/easy/eou_ext.nsf/p
    ublish/19

34
What are our iteration plans?
  • Focus group ? develop persona ? evolve prototype
    ? user interviews heuristic evaluations ?
    evolution of prototype
  • It would be nice to show users two iterations of
    prototype after initial focus groupbut time is
    short

35
Presentation Outline
  • Project Idea/Overview
  • The Goal
  • Motivation
  • Target Audience
  • Our Team
  • Current Status
  • Our Plan
  • Problems

36
Questions we would like help with
  • Focus group
  • how do we recruit?
  • how much of prototype?
  • what types of questions?
  • when in process? (immediately, or develop better
    prototype first)
  • Scope
  • Is it better to make this a user needs (what do
    people want) project?
  • Or try to develop functional prototype and test
    with users in field
  • What questions need to be answered before we
    starting coding a working prototype?
  • Catchier (or more accurate) project title?
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