Title: Principles of Underwater Sound
1Principles of Underwater Sound
2Detection Position Fixing
3Why do we use SOUND?
- Range of Penetration into the Medium.
- Ability to differentiate between objects in the
Medium. - Speed of Propagation.
4Concepts of Sound
- Three (3) elements required for this to work
- Source
- Medium
- Detector (Receiver)
- The source VIBRATES causing a series of
compressions and rarefactions in the medium - Most concepts already discussed will apply
5What a Concept !
- The faintest 1000 Hz tone heard in air has
pressure variations of only 2/10,000,000,000 of
one atmosphere of pressure. The corresponding
particle displacement is smaller than the
diameter of an atom.
6Transmission Losses
- Two main types
- Spreading
- Spherical (omni-directional point source)
- Cylindrical (horiz radiation only, or thermal
layer, or large ranges compared to depth)
7Transmission Losses (cont.)
- Attenuation
- Absorption
- Process of converting acoustic energy into heat.
- Increases with higher frequency
- Scattering and Reverberation
- Volume Marine life, bubbles, etc.
- Surface Ocean surface, wind speed
- Bottom
- Not a problem in deep water.
- Significant problem in shallow water combined
with refraction and absorption into bottom.
8Self Noise
- Machinery Noise
- Pumps, reduction gears, power plant, etc.
- Flow Noise
- High speed causes more noise
- Hull fouling - Animal life on hull (not smooth)
- Want LAMINAR flow
- Cavitation
- Low pressure area
- Bubbles collapse, VERY NOISY
9Screw Cavitation
Blade Tip Cavitation
Sheet Cavitation
Screw Speed , Pressure behind screw
blades , Water Boils, Bubbles form, The
subsequent collapsing of the bubbles cause the
noise.
Going deep increases pressure so can go faster
without cavitating.
10Ambient Noise
- Hydrodynamic
- Caused by the movement of water.
- Includes tides, current, storms, wind, rain, etc.
- Seismic
- Movement of the earth (earthquakes)
- Biological
- Produced by marine life
- Ocean Traffic
- At long ranges only low frequencies are present.
11Questions?
12Principles of Underwater Soundcontd
Naval Weapons Systems
13(No Transcript)
14How do we detect a submarine?
- Detect the reflected SIGNAL
- Detect the signal over the background NOISE
- SONAR (Sound Navigation Ranging)
- SONAR equations
- Look at losses compared to signal
- Probability of detection
15Signal to Noise Ratio (SNR)
Same as with RADAR. The ratio to the received
echo from the target to the noise produced by
everything else.
Detection Threshold (DT)
The level, of received signal, required for an
experienced operator to detect a target signal
50 of the time.
S - N gt DT
16Passive Sonar Equation
SL - TL - NL DI gt DT
SL Source level- sound level of targets noise
source. TL Transmission Losses (reflection,
absorption, etc.) NL Noise Level (Ambient
noise) DI Directivity Index DT Detection
Threshold
17SR Maul!!!!!
18Active Sonar Equations
Ambient Noise Limited
SL - 2TL TS - NL DI gt DT
Reverberation Noise Limited (Reverb gt ambient
noise)
SL - 2TL TS - RL gt DT
TS Target Strength, A measure of the
reflectivity of the target to an active sonar
signal.
19DT
Sonar Equipment
SR Hall!!!!!!!
DI
2TL
TS
SL
NL
SL - 2TL TS - NL DI gt DT
20Figure of Merit (FOM)
FOM the maximum allowable one-way
transmission loss in passive sonar, and the
maximum two-way trans- mission loss in active for
a detection probability of 50.
PFOM SL - NL DI - DT AFOM SL TS - NL DI
- DT
21Factors that affect Sound in H2O
- Temperature
- Pressure
- Salinity
It will bend towards areas of slower speed.
SOUND IS LAZY!!
22Speed of Sound in Water
SOUND IS LAZY!!
23Expendable Bathythermograph
Canister Loading Breech
Canister Loading Breech
Launcher Recorder Cable (4-wire shielded)
Stantion
LAUNCHER
Optional Equipment
Alternating Current PowerCable (3-wire)
Terminal Board
Depth/Temperature Chart
RECORDER
Wire Spool
Thermistor
PROBE (XBT)
24SOUND IS LAZY!!
25Ray Propagation Theory
- The path sound travels can be depicted as a RAY
or VECTOR - RAYS will change direction when passing through
two mediums of different density. REFRACTION! - Snells Law!!!!!
- Sound will bend TOWARDS the region of SLOWER
sound speed. Sound is lazy!
26ISOVELOCITY
27Negative Gradient
28Positive Gradient
29Layer Depth
30Sound Channel
31Convergence Zone (CZ)
32Bottom Bounce
gt25 Deg.
33Possible Propagation Paths
34Questions?