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Turning on the Lights:

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Squirreling behavior - stockpiling content in the form of downloads; ... downloading and uploading music, photos and videos and updating personal profiles ... – PowerPoint PPT presentation

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Title: Turning on the Lights:


1
Turning on the Lights Key Challenges For
Learning, Libraries And Teaching In A Googleised
World Dr Ross J Todd Director, Center for
International Scholarship in School
Libraries Rutgers, The State University of New
Jersey cissl.scils.rutgers.edu
rtodd_at_scils.rutgers.edu
2
KeyAssumptions
  • The fusion of learning, information, and
    technology presents dynamic challenges for all
    educators and students in 21st century schools.
  • School libraries are essential for addressing
    essential learning standards, the complexities of
    learning, and quality teaching in information-
    and technology-intensive 21st century schools.
  • Enabling the transformation of information to
    deep knowledge and deep understanding, and the
    development of personal, social and cultural
    agency is the core of the VELS, and the core work
    of teachers and teacher librarians

3
Are the LightsOn or Off?
  • Educational Leadership (March 2008, Vol 65, No.
    6)
  • Marc Prensky Turning on the Lights P. 40 - 45
  • Powering down in school not just devices, but
    brains
  • Its their after-school education, not their
    school education, thats preparing our kids for
    their 21st century lives and they know it (p.
    41)
  • When kids come to school, they leave behind the
    intellectual light of their everyday lives and
    walk into the darkness of the old fashioned
    classroom (p. 42)

4
The Google Generation
5
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6
All About Possibilities
  • Current research in adolescent information
    seeking and use, and information technology
    presents significant challenges and possibilities
    for schooling
  • - curriculum
  • - role of school libraries
  • - classroom instruction
  • - student research tasks
  • - professional development
  • - schools technology policies

7
Key Studies
  • Pew / Internet American Life Project (2006)
  • Telephone interviews of a randomly generated
    sample of youth 12-17 and a parent or guardian,
    and involved 935 parent-child pairs.
  • National School Boards Association 2006
    Creating and Connecting Research And Guidelines
    of Online Social and Educational Networking
  • Online survey of 1,277 9-17 year olds Online
    survey of 1,039 parents Telephone interviews
    with 250 school district leaders
  • Rowlands, I. Nicholas, D. (2008). Information
    behaviour of the researcher of the future. A
    CIBER Briefing Paper. Commissioned by British
    Library Joint Information Systems Committee.
    Centre for Information Behaviour the Evaluation
    of Research (CIBER), University College London
    (UCL), 11 January. Retrieved 2 February 2008,
    http//www.bl.uk/news/pdf/googlegen.pdf

8
The Google Generation
  • Using libraries less since they first began using
    internet research tools
  • Search engines are the primary starting point for
    information searching
  • Horizontal information seeking - shallow / skim
    viewing a small number of pages then bounce
    out, often never to return
  • Spending as much time navigating virtual
    libraries as actually viewing what they find
  • Power Browse kind of reading scanning rapidly
    targeted to quick decisions, clicking extensively
    and making little use of advanced search
    capabilities

9
The Google Generation
  • Squirreling behavior - stockpiling content in the
    form of downloads
  • Little attention to evaluating the relevance,
    accuracy and authority of information
  • Tendency to use simple search strategies that
    miss relevant documents undertaking repeated
    searches
  • Having an unsophisticated mental map of the
    Internet as a networked entity of multiple
    providers.
  • Behaviors confirmed by teacher librarians and
    teachers

10
And Then ComesWeb 2.0
11
Web 2.0 asCommunity
12
The Web 2.0Environment
  • 2nd generation of web-based environments
  • Functional rather than transmissive space social
    network sites, blogs and online diaries, wikis,
    podcasts, videoblogs, content creation mechanisms
    eg Facebook, MySpace
  • Seek to facilitate community, communication,
    collaboration and creativity between users.
  • Extensive engagement with microcontent posts
    and discussion threads, constantly building
    microcontent into new content forms
  • Shift in focus from finding locating and
    evaluating information to one of using
    information, creating knowledge and sharing of
    ideas.

13
Use of OnlineCommunities
  • Rich picture of teens and adults engagements
    with Web 2.0
  • For teens, online activities are deeply embedded
    in their lifestyles, and rivaling television in
    terms of time commitment.
  • 90 of teens with online access using social
    networking technologies, such as chatting, text
    messaging, blogging and visiting social network
    sites, with many visiting such sites on a daily
    basis
  • Majority of online teens have created a personal
    profile online

14
Use of OnlineCommunities
  • Almost half of 12-13 year olds report posting a
    profile to an online social network
  • Girls dominate the bloggosphere boys dominate in
    video watching and video sharing
  • Places to reinforce pre-existing friendships
    opportunities for making new friends

15
Active, not PassiveInvolvement
  • Increasing engagement in content creation
  • Go beyond basic actions such as downloading and
    uploading music, photos and videos and updating
    personal profiles
  • Engaging in highly creative activities
  • - Blogging
  • - Posting messages
  • - Creating and sharing virtual objects
  • - Remixing content into their own creation
  • - Participating in collaborative projects
  • - Sending suggestions or ideas to Web sites
  • - Submitting artistic and creative works such as
    artwork, photos, stories, videos to
    sites
  • - Creating polls, quizzes or surveys

16
What do theytalk about?
  • Most common topic of conversation on the social
    networking scene is education and school work
    (59)
  • 50 talk about school work
  • Careers / jobs, choice of university, politics,
    religion, morals, learning outside school work
    (sharing / discussing about personal interests)
  • They share and dialogue about their projects

17
OnlineNonconformists
  • break online safety or behavior rules
  • have extraordinary set of digital skills
  • typically report lower grades in school
  • engage in experimental behavior / engagement/
    ideas / creative imagination
  • are very active on chat-vines share new stuff
    very quickly (websites, games, simulations, tech
    products)
  • learn new software and teach others promoters
    recruiters (getting others to visit their sites)
    organizers of online events very active
    net-workers.

18
CyberbullyingCyberharassment
  • Low levels of cyberbullying / cyber harrassment
    reported
  • Typically in form of
  • - pressure by strangers to meet with teens
  • - receiving inappropriate content, pictures, and
    language
  • - being drawn into uncomfortable conversations
  • - forwarding or posting private email, IM, or
    text
  • - spreading rumours online
  • - sending a threatening or aggressive email or
    message
  • - posting an embarrassing picture without
    permission.
  • Acknowledge that these are similar to problems
    encountered in everyday life and through
    television and popular music
  • More likely to be bullied offline than online

19
And the Schools Response?
  • Stringent rules against nearly all forms of
    social networking during the school day
  • Limited use for collaborative projects either
    with staff or students
  • Great potential to help students
  • - get outside the box in some way or another
  • - introduce students to new and different kinds
    of students
  • - learn to express themselves better
    creatively
  • - improve social skills
  • - develop global relationships
  • - help students improve their reading or
    writing or express themselves more clearly
  • - learn to work together to solve academic
    problems
  • - improve childrens ability to resolve
    conflicts.

20
What of Learning and Libraries in the Near Future?
  • Need to imagine a different information landscape
    and learning environment for young people
  • Teens leaving behind the traditional world of
    print
  • Teens not satisfied with being passive consumers
    of other peoples information, but becoming
    active users of information to create new
    knowledge products.
  • Need to consider how we more effectively
    structure schooling and school libraries to
    provide a rich interactive learning community for
    them, using tools of Web 2.0
  • Need to ensure that the deep knowledge and deep
    understanding, not just of learning standards,
    but of their complex information worlds that they
    are drawn into, are achieved.

21
Why do school work, especially when ?
  • I have to pick another bird, dinosaur,
    planet animal, disease and do a 1000 word
    essay?
  • I can go on to schoolsucks.com, phuckschool.com
    evilhouseofcheat.com and get the essay I want?
  • I fill out another worksheet, fill in the blanks,
    do another 5 para essay, perhaps a diorama
  • Preparation of the drones?

22
Major Shift in Instructional Focus
  • Kids are running home to open MySpace and other
    spaces and read and react and provoke and argue
  • Harness social networking tools in educationally
    meaningful and compelling ways that break loose
    from static ways of learning that often confines
    and stifles creativity
  • Instructional program centering on inquiry,
    knowledge construction and communication will be
    the distinguishing feature of schooling and
    school libraries if they are to flourish in this
    environment.

23
Major Shift in Instructional Focus
  • Provide students with the essential
    knowledge-based competencies
  • - critical thinking and communication
    competencies
  • - knowledge creation processes
  • - developing arguments and positions and
    viewpoints
  • - dealing with conflicting ideas and evidence
    (including dealing with unwanted, offensive
    information inputs)
  • - constructing creative and meaningful
    representations of new knowledge
  • - communicating ideas in thoughtful ways.
  • Explore social networking sites, learn and try
    out the kinds of creative communications and
    collaboration tools that students are using, so
    that your perceptions and decisions about these
    tools are based on real experiences.

24
Rethinking Pedagogy
  • Kids investigate and analyse their lives and the
    world in-depth with authentic resources and tasks
  • Meaningful Inquiry learn to ask deep questions,
    seek knowledge, understand multiple perspectives,
    and wonder about the world, draw conclusions,
    state viewpoints, argue positions, to create
    solutions and solve problems, and to use the IT
    tools and resources to create, share and use
    knowledge
  • Moving beyond reading as a laborious school
    thing
  • Sustain the fire and the light that engage kids
    in their everyday lives
  • School libraries as a place where kids power up
    their brains and their devices

25
Re-imagining School Libraries
  • Need to rethink the school library as the
    schools physical and virtual information-to-knowl
    edge commons where literacy, inquiry, thinking,
    imagination, discovery, and creativity are
    central to students learning in all curriculum
    areas
  • Provide intellectual and social tools across
    these multiple environments to foster creativity,
    knowledge creation and production, both
    individual and collaborative, and to foster the
    intellectual, social and cultural growth of our
    young people
  • 24/7 environment vs the place paradigm

26
Re-Imagining School Libraries
  • Library spaces designed for collaborative
    learning
  • Flexible workspace clusters
  • Flexible collections (20/80 rule)
  • Wireless technology / surface computing /
    multiple HD wide plasma screens
  • Self-help graphic services, colour imaging,
    audiovisual editing, collaborative production,
    knowledge representation and presentation
    software
  • Physical designs functionality, sophistication,
    creativity, inspiration

27
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29
Re-Imagine School Libraries Example
  • Data/Info Commons - the reference collection,
    building background knowledge, both physical and
    virtual reference
  • Knowledge Commons in-depth resources targeted
    to deep learning across the curriculum (flexible
    collection)
  • Leisure Commons diverse free-choice reading,
    listening stations, iPod zone, e-zines and
    e-books
  • Networking Commons collaborative spaces with
    walls of flat screen monitors for students to
    create, share, compare, display
  • Tech Commons for small and large group
    instruction, information searching
  • Collective Commons flexible discussion group
    spaces
  • Café Commons

30
Core Values
  • Community
  • ?
  • Creativity
  • ?
  • Collaboration
  • ?
  • Communication
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