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Chrome Desires. 3rd Person Shooter. War of the Mechanical ... Most 'Explodiest' Game of the Year. Rated T for Teen - Violence. Requires DirectX 9.0 and Windows ... – PowerPoint PPT presentation

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Title: Contents


1
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2
Contents
  • Overview
  • Major Features
  • Major Components
  • User Interface
  • Gameplay
  • Testing
  • UML
  • Timeline

3
Overview
  • Chrome Desires
  • 3rd Person Shooter
  • War of the Mechanical BattleMasters
  • Online Multiplayer
  • Original Music Score
  • Most Explodiest Game of the Year
  • Rated T for Teen - Violence
  • Requires DirectX 9.0 and Windows

4
Major Features
  • Single Player
  • Multiplayer
  • Options and Settings

5
Single Player
  • Practice Grounds
  • Battle Automated Mechs
  • Not Story Driven
  • Few Consecutive Levels
  • Not Main Focus of Game

6
Multiplayer
  • Main Focus of Game
  • Hosting or Joining Hosted Game
  • Hosted through IP or LAN
  • Join by IP Address
  • LAN Hosted Games Appear in a List
  • No Automated Mechs
  • Time Limit or Kill Limit
  • Deathmatch Only

7
Major Components
  • Game Engine
  • System Specific Code
  • Resources

8
Game Engine
  • Engine provided by Vaughan Young
  • Came with DirectX book
  • Engine modified to suit our game
  • Handles
  • Rendering
  • Networking
  • Input/Output
  • Audio
  • Collision Detection
  • Physics
  • Script Handling

9
System Specific Code
  • Player Manager
  • Handles all instances of Player Object
  • Bullet Manager
  • Handles all instances of Bullet for each player
  • Weapon
  • Owned by Player Objects
  • Creates instances of Bullets
  • Menu System
  • Game Class
  • Manager of managers
  • Handles all aspects of game

10
Resources
  • Meshes and Textures
  • Sounds Effects and Music
  • Scripts
  • Text files containing parameters for specific
    in-game objects
  • Handled using Multiple Linked Lists
  • Engine does not allow multiple instances of same
    resource
  • Engine removes instances when completed

11
User Interface
12
Main Menu
Single Player Mode
Multi-Player Mode
Exit
13
Multiplayer Game Menu
Multi-Player Mode
Host
Join
Back
14
Character Settings Menu
Character Settings
Player Name
(Insert Player name)
Mech 1
Mech 2
Mech 3
Mech 4
Back
Next
15
Host Game Menu
Host Game
Map Selection
Your IP 127.0.0.1
Port (Enter Port)
Back
Play
16
Join Game Menu
Join Game
Enter IP(enter IP address)
Back
Join
17
In-Game Screenshot
18
Gameplay
  • Mechs
  • Abilities
  • Damage Zones
  • Weapons
  • Melee
  • Ranged
  • Maps
  • Individual Maps
  • Structures
  • Spawning

19
Mechs
  • Light
  • Fast Speed
  • Weak Armor
  • Weak Melee
  • Medium
  • Balanced Armor, Power, and Speed
  • Heavy
  • Slow
  • Heavy Armor
  • Powerful Melee

20
Mech Abilities
  • Stand
  • Run
  • Strafe (Right or Left)
  • Jump
  • Crouch
  • Crouch Run
  • Taunt
  • Aiming
  • Shooting
  • Picking Up Items

21
Running Example
22
Crouch-Running Example
23
Jumping Example
24
Taunting Example
25
Weapons
  • Mech Specific Melee
  • Ranged Weapons
  • Chain Gun Default
  • Rocket Launcher
  • Laser
  • Mines
  • The Shredder
  • Energy Beam
  • Electromagnetic Stream

26
Individual Maps
  • Wasteland
  • Stadium
  • Megatropolis
  • Space Station
  • Moon Base
  • Temple

27
Structures
  • Varying sizes
  • Small houses (Small)
  • Skyscrapers (Large)
  • Most are Destructable
  • Bunkers provide impenetrable protection
  • Repair Stations
  • Mechs stand on platform
  • Repaired by small mechanical robots

28
Spawning
  • Player Spawn Points
  • Maps contain multiple spawn points
  • No grace period after spawning
  • Each spawn is random
  • Weapons Spawn Points
  • Vary on each map
  • Respawn after set amount of time
  • Ammo Spawn Points
  • Similar to Weapon SP but with ammo

29
UML
30
Testing
  • Testing
  • Done constantly throughout development
  • After first version release, major testing phase
    starts
  • Set of test cases applied to the game

31
Timeline
  • Mechs completed March 16
  • Levels completed March 20
  • Weapons completed March 30
  • Beta Version (Multiplayer only) April 2
  • Beta Testing Phase Begins April 2
  • End Testing Phase April 9
  • LAN Party with Tang April 10
  • Next Development Phase April 11
  • Alpha Version May 5

32
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