Title: Recent findings regarding recovery from brain injury
1Recent findings regarding recovery from brain
injury
- Plasticity - Brian Kolb
- Use of virtual reality
- Use of smart technology
2Brain plasticity
- Changes that occur in the organization of the
brain as a result of experience - The brain is constantly changing in response to
experience. - Those events that alter the normal brain can be
recruited to change the injured brain and,
hopefully, stimulate functional improvement.
3- Changes in neuronal organization can be shown at
various levels of analysis from behaviour to
molecules.
4- Synapse number can be estimated by knowing the
length of the dendritic fields and the spine
density. - One key feature is that both measures can go up
or down with experience - thus reflecting an
increase or decrease in synapse number. - These changes have implications for behavioural
change..
5The cortex is altered by many events including
- 1. sensory motor experience
- 2. task learning
- 3. gonadal hormones
- 4. psychoactive drugs
- 5. natural rewards
- 6. neurotrophic factors
- 7. ageing
- 8. stress
- 9. anti-inflammatories
- 10. diet
- 11. electrical stimulation
6Experiential Treatments
Complex Housing Brains are larger, have more
connections, the animals have enhanced
cognitive motor behaviour BUT, age is
critical
7Complex housing and age
- Complex housing in adults Increased dendritic
length - (including old adults) Increased spine
density - Heavier brain
- Complex housing at weaning Increased dendritic
length - Decreased spine density
- Heavier brain
- Complex housing prenatally Decreased dendritic
length - Increased spine density
- Heavier brain
- All treatments provide behavioural benefits
- They also interact with later plasticity
8There are sex differences in connections
Females have more than males in the GRAY areas
and Males have more in the BLUE areas.
9Implications
- Expect sex differences in behavior
- Expect sex differences in response to
- other experiences
- Expect sex differences in response to
- brain injury
- Expect sex differences in response to treatments.
10Different regions of the brain react differently
to medication
- Psychomotor stimulants all have opposite effects
in the orbital cortex compared to the frontal
cortex - i.e., there is a decrease in dendritic length
and/or spine density in response to psychomotor
stimulants compared to an increase in the frontal
cortex. - Thus, the same drug can alter differently the
function of different regions, much like hormones
do.
11Experience
- Multisensory/motor/social experience induces
widespread synaptic changes in the normal brain. - Thus, such experience should enhance
synaptogenesis that will reverse stroke-induced
atrophy AND - induce synaptic growth in residual motor areas.
12 RESULT
- Complex housing is powerful in
- stimulating functional improvement
- But not if only for short periods each day
How do we apply this to brain- injured people?
Best guess is intense, multidisciplinary treatment
s.
13Summary of Repair Treatments
- Treatments that improve functions
- Nicotine amphetamine (conditionally)
- Olfactory or tactile stimulation
- Complex housing
- Exercise
- Electrical brain stimulation
- NTFs
14Summary of Repair Treatments
2. Treatments that do not improve
functions Diet (but) COX-2 inhibitors Repetit
ive practice
15Summary of Repair Treatments
3. Treatments that make functions
worse Fluoxetine (ie., Prozac) social change
(stress??)
16Is plasticity necessarily good?
- 1. Shifting functions may interfere with
- other functions.
- One plastic change may prevent a later one.
- But, remember, the brain is going to change
- regardless of what we do
17Conclusions
1. Plastic changes in synaptic organization can
support functional improvement after cerebral
injury.
2. Both pre- and post-injury experience can
affect outcome from cerebral injury.
3. A wide range of factors can influence outcome
from injury.
4. There are limits to recovery Animals with
high spontaneous recovery show little benefit
from experience or chemicals.
5. There are synergistic interactions between
behavioural and pharmacological treatments.
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19Virtual Reality
- Uses in neuropsychological assessment and
rehabilitation
20Dependent on information technology rapid
advances
- Computer technology is moving from automating
the paradigms of the past to creating new ones
for the future - Kruegar 1993
21Advantages of VR
- Ecological validity can standardise real life
tasks rather than relying on artificial tasks - Can simulate virtually any real world environment
from a city to a kitchen - Can simulate the tasks people experience in their
daily lives (eg food preparation shopping
banking office skills use of public transport
driving
22McGeorge et al. 2001
- VR Multiple Errands task in a simulated office
(collecting office equipment, preparing
refreshments) - TBI did not differ from healthy controls on BADS
but were impaired on VR ME - There was a significant correlation between
performance on real and virtual tasks - Advantage over real world testing (ease of
administration, systematic stimulus control, more
accurate response measurement)
23Providing distractions and stressors
- Conventional tests devoid of these yet those with
executive disorders often said to have an
inability to inhibit external distractions - In VR they can be manipulated to produce
conditions which are controlled yet more like
real life - In rehab distractions can be initially removed
and then gradually re-ntroduced
24V-STORE
- Virtual fruit shop
- Representation of user in front of conveyor belt
with baskets (1-3) crossing the room - Can introduce distractions light going on/off,
progressive dimming, phone ringing, belt speed
changing to increase difficulty and time
pressure - Able to look at how participants compensated
25Flexibility, self-initiation and organising
- IN VR limitations of monitoring and recording
behaviour are removed - Eg Morris et al. (2002) virtual bungalow used
to assess prospective memory, strategy formation
and rule breaking in 35 patients following
pre-frontal surgery with 35 IQ-matched controls - Task to help owner of 4 room bungalow move to a
larger 8 room house collect items in specified
order, remember to put fragile notices on
specified items
26Morris et al. (2002)
- Both able to do the task but patients used less
efficient strategies, exhibited more rule breaks
and more prospective memory deficits
27Introducing a social dimension
- Avatars
- Even basic avatars with limit repertoire of
behaviour found to be a promising way on
including a social dimension to assessment
(Pertaub et al. 2002, Blascovich et al. 2002)
28Ecological Validity
- VR ensures test materials of consistent quality,
reduces errors and inconsistencies of
administration by the clinician and avoids
unwanted/uncontrolled changes in the environment
29Zalla et al. 2001
- VR apartment consisting of a bedroom, bathroom,
kitchen and living room. - Task to verbally formulate a plan to get ready
for work in the morning and then use this in the
virtual apartment - 7 patients with prefrontal damage and 16 controls
- Patients showed more action slips, omissions and
failure to initiate - Controls took longer to execute plan than to make
it, patients spent similar amount of time on
planning and executing
30Compliance and Motivation
- VR allows tasks to resemble video games and this
may be more motivating , particularly for young
tbi patients. - Elkind et al. 2001 developed a version of the
WCST which involved a virtual beach and
delivering frisbees, sodas, popsicles and beach
balls to bather under umbrellas depicting these
items - Compared to computer version of WCST found VR to
be more difficult, interesting and enjoyable
31Conclusions
- Work is only at preliminary stages of development
- The theoretical advantages of VR in
neuropsychological assessment have been shown to
be advantageous in practice but only in small
scale pilot studies - No VR instruments have yet been developed
- Costs/skills involved in their development hinder
their development - The potential is there but needs to be realised
32Smart technology
- Technology that includes a level of intelligence
- Able to provide autonomatic assistance rather
than simply detecting problems and calling for
help - 1.Behaviour monitoring sensors, 2. assistive
support technology, and 3. a communication link
between the two
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34Sensors
- Readily available
- Can detect
- Movement, smoke, CO, toilet use, fridge use, bar
codes, epileptic seizures
35Support devices
- automatic cooker shut-off valves
- bath tap shut-off devices that dont take control
away from the user - means for providing prompts and reminders eg
detect movement near an external door and,
knowing it is an inappropriate time to go out, to
prompt them with a message to that effect.
36An example
- A client was often restless and would often
wander out of his room at night. - A wander reminder detected movement near a door
during the night, and replayed a message to
discourage the client from going out. - He would still go looking for staff in the night.
- Discussions with him indicated that his sleeping
was severely affected by night-time anxieties. - He reported that he would often wake up with some
deep concern that he wished to talk about, and
couldnt get back to sleep. He said that he knew
his memory was poor, and that if he had waited
until the morning he would have forgotten all
about the issue that was bothering him. - Consequently he would go and try to find a staff
member to relay his anxious thoughts.
37- Given this understanding, a piece of technology,
a voice recorder was developed that would enable
him to record his concerns during the night
rather than go and search for a staff member. He
could then replay it to the staff in the morning.
- He seemed quite happy with this proposal as it
meant that the issue would still be dealt with in
the morning even thought he knew he would have
forgotten about it. - A design was constructed that just used one large
record button on the top. He found this very
easy to operate, as he just had to reach over to
his bedside cabinet, press the button, and say
what was bothering him. Several messages could be
recorded. - Unfortunately the messages that he recorded were
not very coherent, and it was difficult for care
staff to understand what was bothering him. - Although he couldnt remember what the issue was
by the morning he did realise staff were not
clear and this reduced his satisfaction. - Illustrates both the potential of simple
technological interventions once a clear
understanding of the problem is known, and also
of the need for close and careful involvement of
the user in any design solutions.