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CAD Tools for Creating 3D Escher Tiles

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Maintain a list of edge fragments that lie inside the cookie cutter. ... derived from the body-centered cubic lattice. 3D Tilings. 14. Exploring two ... – PowerPoint PPT presentation

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Title: CAD Tools for Creating 3D Escher Tiles


1
CAD Tools for Creating 3D Escher Tiles
Mark Howison and Carlo H. Séquin University of
California, Berkeley Computer-Aided Design and
Applications June 11, 2009
2
Overview
  • 2½D Tilings
  • Constrained Delaunay Triangulation in Java
  • Mesh-Cutting Algorithm
  • Visual Debugging
  • 3D Tilings
  • User Interface Issues

3
Introduction
  • M.C. Escher popularized intricately decorated
    isohedral tilings.
  • Planar tilings can be designed with available
    tools on the web.
  • Specialized CAD tools help address the
    challenges of tiling other 2-manifolds.
  • What are interesting tilings of 3D-space?

4
Tiling on 2-manifolds
In the plane
On the sphere
On a genus-3 Tetrus surface
In the Poincaré disk
5
2½D Tilings
  • Warm-up exercise before tackling full 3D.
  • Extruded 2D tilings form layers in 3-space.
  • Trivial case extrude vertically, edit height
    field.
  • Fancier case choose an offset between adjacent
    layers.

6
Constrained Delaunay Triangulation in Java
  • Meshes provide boundary representations of tiles.
  • Delaunay triangulation produces aesthetically
    pleasing meshes with minimal sliver triangles.
  • Tile decorations can be specified as
    constraints.
  • Could not find existing CDT library for Java.
  • Many available for C, such as Jonathan
    Shewchuks Triangle.
  • Want interactive triangulation, not batch-mode
    processing.
  • Users are adding and moving vertices and
    constrained edges.
  • Developed our own library in Java!
  • Open-source (BSD license), available from Google
    codehttp//code.google.com/p/jmescher

7
jmEscher CDT Library for Java
  • Delaunay triangulation uses Lawsons (1977)
    incremental insertion algorithm, backed by a
    half-edge data structure.
  • Typically O(n log n) Performance is limited by
    how well you can locate which triangle contains
    the insertion site.
  • Uses edge flips to turn a non-Delaunay
    triangulation into a Delaunay one.
  • Constrained edge insertion uses algorithms by
    Anglada (1997).
  • Supports non-convex boundaries and interactive
    relocation of boundary vertices.
  • Robustness is provided by floating-point filters
    and arbitrary precision arithmetic (apfloat Java
    package).

8
Locating Insertion Sites
  • Heuristic use last inserted site as the search
    origin, since designer will often add vertices
    in localized groups.
  • Easy if you have a convex boundary Walk along
    the triangles!
  • For non-convexboundaries, we loadcopies of
    theneighboring tiles tofill concavities
    asnecessary.

9
Mesh-Cutting Algorithm
  • Need to form the bottom face of an offset 2½D
    tile.
  • Use a cookie cutter to truncate the geometry
    in the underlying landscape.

10
Mesh-Cutting Algorithm (Contd)
  • User specifies lateral offset.
  • Construct cookie cutter as a boundary shell
    filled with temporary edges.
  • Walk along the boundary to identify intersections
    with the underlying landscape.
  • Extend the landscape as needed by loading
    additional mesh copies.

1.
2.
11
Mesh-Cutting Algorithm (Contd)
  • Maintain a list of edge fragments that lie inside
    the cookie cutter.
  • Test for intersections among fragments.
  • After the boundary walk, add all fragments to the
    cookie cutter as constrained edges.
  • Perform a flood search to find the remaining
    geometry inside the cookie cutter.

3.
4.
12
Visual Debugging
  • Animation and visualization help identify bugs
    and difficult or unexpected cases in geometric
    algorithms.
  • We implement visual breakpoints in Java2D by
    overriding the repaintmechanism.
  • Can insert breakpointsin mid-algorithm.
  • Can specify whichgeometric featuresto highlight.

13
Results 2½D Bird Tile
14
3D Tilings
  • Exploring two fundamental domains
  • 1 Truncated octahedron, derived from
    the body-centered cubic lattice.

15
3D Tilings
  • Exploring two fundamental domains
  • 2 Rhombic dodecahedron, based on the
    densest sphere packing.

16
Overview of 3D Editing Interface
  • Phase I
  • Individual panes of the 3D tile are Delaunay
    triangulated.
  • Vertices can be moved in 2D within pane interior.
  • Boundary vertices cannot be moved yet, since this
    would create non-planar panes.
  • Phase II
  • All vertices can be moved in 3D
  • Last selected point defines an extrusion vector.
  • Can move points along extrusion vector or
    parallel to the edit pane.
  • Local edits available by trisecting faces, but no
    Delaunay guarantee.
  • Limited roll-back to Phase I.

17
User Interface Issues
  • Occlusion is an obstacle to free-form editing of
    3D tiles.
  • Because of symmetry, edits in the current view
    will also change opposite faces.
  • Creating a convex feature (e.g. a fish fin)
    creates a corresponding concave feature (e.g.
    eye socket) on the opposite side.
  • Dual cameras show pairingsconvex/concave.

18
User Interface Issues (Contd)
  • 3D domains can be scaled/skewed and remain
    space-filling.
  • What is the easiest way to manipulate this affine
    transform?
  • Created a widget with 9 control points, each
    restricted to one degree of freedom.
  • Widget maintains same orientation as camera.

19
User Interface Issues (Contd)
  • 3D tilings can have complicated interlocking
    features.
  • Nearest neighbors can be scaled/translated to
    reveal the interface between adjoining tiles.

Scaled to 85 translated 0.6 tile lengths away
Scaled to 85
20
Results 3D Fish Tile
21
Conclusion
  • Specialized CAD tools make it possible to design
    and fabricate space-filling Escher tiles.
  • In 2½D, we can draw on an existing vocabulary
    of 2D tilings from Eschers sketchbook.
  • 3D cubic lattice tiles are more difficult to
    design.
  • The entire editable surface is constrained to fit
    seamlessly with adjacent tiles.
  • In the 2D case, only the 1D border is subject to
    symmetry constraints, while the interior can be
    decorated freely
  • There is no Escher sketchbook for 3D.
  • Artists needed!
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