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Java Applet

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CrossWord Example HTML HEAD TITLE CrossWord /TITLE /HEAD BODY CENTER APPLET codebase='classes' code='CrossWord.class' width=960 height=600 /APPLET ... – PowerPoint PPT presentation

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Title: Java Applet


1
Java Applet
  • Lin, Cui
  • Computer Science Department
  • Wayne State University

2
What is Applet
  • A small program written in Java and included in a
    HTML page. It is independent of the operating
    system on which it runs
  • A small computer program that can be transmitted
    from a server to a client computer and executed
    on the client.
  • A small program that can be sent along with a Web
    page to a user. Java applets can perform
    interactive animations, immediate calculations,
    or other simple tasks without having to send a
    user request back to the server.

3
Features of Applet
  • Run inside web browser or AppletViewer
  • OOP programming
  • Graphical Java programs
  • Platform-neutral

4
Applet and HTML
  • An applet is accessed by an HTML file.
  • HTML is a mark-up language (it adds to text
    content by marking it up with tags)
  • Browsers display the text and process the tags
    For example
  • CIS255 ltbgt Homework lt/bgt Assignment
  • The browser would display
  • CIS255 Homework Assignment

5
Applet and HTML
  • CrossWord Example
  • ltHTMLgt
  • ltHEADgt
  • ltTITLEgtCrossWordlt/TITLEgt
  • lt/HEADgt
  • ltBODYgt
  • ltCENTERgt
  • ltAPPLET codebase"classes" code"CrossWord.class"
    width960 height600gtlt/APPLETgt
  • lt/CENTERgt
  • lt/BODYgt
  • lt/HTMLgt

6
How Applet works
7
The Applet Class (Overview)
  • The Java class Applet contains all the behaviors
    (methods), which an applet container (browser)
    expects to see. (e.g. init, start, paint, stop,
    destroy)
  • When creating an applet class, your class extends
    the Applet class, and inherits these behaviors.
  • Your class can then override any of the behaviors

8
The Applet Class (Basic operations)
9
The Applet Class (Paint)
  • System-triggered Paintingthe system requests a
    component to render its contents, usually for one
    of the following reasons
  • The component is first made visible on the
    screen.
  • The component is resized.
  • The component has damage that needs to be
    repaired.
  • App-triggered Painting
  • the component decides it needs to update its
    contents because its internal state has changed.

10
The Applet Class (Paint)
11
The Applet Class (Repaint)
  • The program determines that either part or all of
    a component needs to be repainted in response to
    some internal state change.
  • The program invokes repaint() on the component,
    which registers an asynchronous request to the
    AWT that this component needs to be repainted.

12
The Applet Class (Repaint)
  • public void Solve()
  • for (int i 0 i lt BLKSDOWN i)
  • for (int j 0 j lt BLKSACROSS j)
  • guessesij Character.toUpperCase(
    answersij)
  • repaint()
  • public void Clear()
  • for (int i 0 i lt BLKSDOWN i)
  • for (int j 0 j lt BLKSACROSS j)
  • guessesij ' '
  • repaint()

13
The Applet Class (Update)
  • When the applet invokes repaint(), to request its
    drawing area be repainted, AWT (Abstract Window
    Toolkit) invokes update().
  • The inherited update() method clears the applet's
    drawing area to its background color before
    invoking paint().

14
The Applet Class (Update)
public void update(Graphics g) Image
backbuffer Graphics backg
Font numFont new Font("Arial", Font.PLAIN,
10 ) Font letFont new Font("Arial",
Font.BOLD, 12 ) backbuffer
createImage( WIDTH5, HEIGHT5) backg
backbuffer.getGraphics()
backg.setColor(Color.WHITE)
backg.setFont(letFont)..
15
The Applet Class (Event Listener)
  • Every time the user types a character or pushes a
    mouse button, an event occurs.
  • Any object can be notified of the event.
  • All the object has to do is implement the
    appropriate interface and be registered as an
    event listener on the appropriate event source.

16
The Applet Class (Event Listener)
  • In the declaration for the event handler class,
    one line of code specifies that the class either
    implements a listener interface or extends a
    class that implements a listener interface.
    public class MyClass implements ActionListener
  • Another line of code registers an instance of the
    event handler class as a listener on one or more
    components. someComponent.addActionListener(inst
    anceOfMyClass)
  • The event handler class has code that implements
    the methods in the listener interface. public
    void actionPerformed(ActionEvent e) ...//code
    that reacts to the action...

17
The Applet Class (Event Listener)
public void mouseClicked(MouseEvent e)
int i (int)(e.getY() / (1.0
HEIGHT/BLKSDOWN)) public
void mousePressed(MouseEvent e)
public void mouseReleased(MouseEvent e)
public void mouseEntered(MouseEvent e)
public void mouseExited(MouseEvent e)
18
Procedures of creating an Applet
  • Develop Java source code to implement your applet
  • Compile the source file to produce class file
  • Make an HTML file with the applet tag that
    references that class file
  • Use browser to execute that HTML file OR run
    AppletViewer utility.

19
Implement Applet (6-1)
  • Every applet must implement one or more of the
    init, start, and paint methods
  • The first lines must import the necessary classes
    used in the applet

import java.io. import java.lang.String import
java.lang.System import javax.swing. import
javax.swing.event. import java.awt.event. impo
rt java.awt. ...
20
Implement Applet (6-2)
  • Important linkshttp//java.sun.com/downloads/
    (JDK and JRE)http//java.sun.com/j2se/1.4.2/docs
    /api/index.html (Applet, Paint, Repaint,
    Update)http//java.sun.com/docs/books/tutorial/u
    iswing/events/generalrules.html(Listener and
    Event)

21
Implement Applet (6-3)
22
Implement Applet (6-4)
  • An example of good program// CheckerDrag.java
  • import java.awt.
  • import java.awt.event.
  • public class CheckerDrag extends
    java.applet.Applet
  • // Dimension of checkerboard square.
  • final static int SQUAREDIM 40

23
Implement Applet (6-5)
public void init () // Obtain the size
of the applet's drawing area. width
getSize ().width height getSize
().height // Create image buffer.
imBuffer createImage (width, height)
24
Implement Applet (6-6)
// Attach a mouse motion listener to the applet.
That listener // listens for mouse drag events.
addMouseMotionListener (new
MouseMotionAdapter ()
public void mouseDragged
(MouseEvent e)
if
(inDrag)
//
Calculate draggable checker's new
// origin (the
upper-left corner of
// the checker rectangle). int
tmpox e.getX () - relx
25
Checklist before submission
  • Project Due 4/18/2007 midnight
  • Submit a zip file(david_smith_px.zip) by
    blackboard system, which includes
  • Readme.txt
  • Report.doc
  • Source code
  • Compiled classes
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