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Wearable Computing MIThril

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Title: Wearable Computing MIThril


1
Wearable Computing- MIThril
  • Dong, Shiming
  • dong_at_cs.uga.edu
  • Department of Computer Science
  • University of Georgia
  • http//webster.cs.uga.edu/dong/wearable.ppt

2
Contents
  • Background
  • Introduction to MIThril
  • MIThril overview
  • MIThril projects
  • Memory Glasses Project
  • Context Aware Cell Phone Project
  • Wild Idea
  • wearable computing products

3
Whats a Wearable?
  • A persons computer should be worn.
  • Interactive with the user based on the context of
    the situation.
  • Act as an intelligent assistant.

4
What is MIThril?
  • The next generation research platform for context
    aware wearable computing.
  • Developed by researchers at the MIT Media Lab.
  • Goal develop and prototype new techniques of HCI
    for body-worn applications.

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MIThril project overview
  • Vision
  • Hardware
  • Software

7
The MIThril Vision
  • People vs. Users
  • starts with people, not users.
  • Support people in their daily lives.
  • Build technology that is reliable, comfortable,
    useful and makes max use of time and users
    attention.
  • Good HCI
  • Context Awareness

8
Hardware
  • Body-worn computing
  • sensing
  • networking

9
Hardware
  • Computing Cores
  • Linux-based single-board computers
  • BSEV, CerfBoard
  • special purpose wireless bridge
  • light-weight microcontroller-based data-gathering
    unit
  • SAK board

10
  • MIThril network and body bus
  • connect computing cores to each other, wireless
    bridge, and peripherals and sensors.
  • Provide a reliable single-cable power/data
    connection between each device on the body
  • sensors and peripherals
  • IR Active tag reader, microphone and headphone
    driver and so on.

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Software
  • Include FPGA code, Linux OS/driver code
  • UI code, sensing/signal processing machine
    learning code, and prototype applications.

13
MIThril photos
14
The Memory Glasses Project
  • Goal
  • produce an effective short-term memory aid and
    reminder system.
  • Require a minimum of the wearers attention
  • Problem of the Context Blind System The
    need for effective logistical and memory aid is
    on the rise.

15
The Memory Glasses Project
  • Solution
  • Provide a proactive, context-aware memory aid.
  • Applications
  • substantively Unimpaired Wearers
  • Normal older people
  • Amnesia patients
  • Agnosia Patients
  • Patients with other disorders

16
The Context Aware Cell Phone Project
  • Problems
  • A cell phone depends completely on the user to
    manage its state.
  • Solution
  • Build a phone that could determine the users
    circumstances or context.
  • Automatically change the behavior according to
    the information

17
The Context Aware Cell Phone Project
  • Sensors
  • GPS receiver
  • Precision three-axis accelerometer
  • IR tag reader
  • Microphone

18
Wild Idea
  • Spectral Camera
  • A camera that can record full spectra across its
    field of view rather than red, green and blue.
  • Problems
  • Creating separate filters for more than a hundred
    spectral bins is very painful.

19
Wild Idea
  • Projector Project
  • Problems
  • Heads-up displays only work for the person
    wearing them not a group of people.
  • Solutions
  • Mount a steerable laser on the borg, and
  • to paint vector drawing on flat surface.
  • However
  • Small steerable lasers arent easy to come
    by.

20
Wild Idea
  • Leopold Project
  • Goal
  • To determine the wearers hand and feet positions.
  • Solution
  • Connect the wearable to position sensors and
    accelerometers.

21
Commercial Wearable Products
  • MicroOptical Corp
  • VIA Inc.
  • Xybernaut

22
MicroOptical Corp
  • Model AV-1, qVGA ASCII Viewer (320x240pixels)
  • Goals
  • Integrates a head mounted quarter microdisplay
    with a compact electronics module for the purpose
    of displaying character-based information to the
    user.
  • Applications
  • Wearable computers.
  • Desktop computers.

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24
MicroOptical Corp
  • Model CV-1, qVGA Color Video Viewer (320x240
    pixels)
  • Goal
  • Designed to attach to ordinary eyeglasses and
    provides a 16-Bit color image of a video screen
    floating in space in front of the user.
  • Applications
  • DVD player
  • Television
  • Infrared Cameras

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ViA Inc.
  • Via PC
  • Gives users the full-function power of a laptop
    in a convenient hands-free format.
  • Adding peripherals such as a hand-held display,
    wireless LAN, GPS, cellular phone or a video
    camera.

28
  • 1. Power Controls
  • 2. Comfort Flex Point
  • 3. Battery Connector
  • 4. PC Card Slot Access
  • 5. Integrated Heat Sink
  • 6A. Serial Port
  • 6B. USB Port
  • 7. External Power Connector
  • 8. Operator Interface
  • size 24.8cm7.6cm3.2cm

29
ViA Inc.
  • VGA Display
  • A high-resolution, color pen tablet for outdoor
    use with the ViA II PC.
  • Applications
  • surveying, inspection, maintenance and the
    military.

30
  • Sunlight readable display
  • Indoor readable display
  • size
  • 15.8cm25.2cm1.1cm

31
Xybernaut
  • Poma
  • Gives you instant, seamless access to everything
    you neede-mail accounts, attachments, Internet
    sites and games.
  • Built for optimum comfort and functionality.

32
  • -- CPU -- Head Mounted
  • Display
  • -- pointing device

33
Xybernaut
  • Xyberkids
  • Provides instant access to computing.
  • Includes a backpack, powerful speakers and an
    all-light readable flat panel display.
  • Flexibility communication and computing
    function.

34
  • Mobile assistant V ----
  • (contain ports)
  • -- Back pack for storage
  • Digital Flat Panel Display

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36
Reference Websites
  • http//www.cc.gatech.edu/fac/Thad.Starner/
  • http//www.media.mit.edu/wearables/index.html
  • http//www.microopticalcorp.com/
  • http//www.flexipc.com/
  • http//www.xybernaut.com/newxybernaut/home.htm
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