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Title: TV Anytime Forum Phase 2 --Metadata--


1
TV Anytime ForumPhase 2 --Metadata--
  • Shanghai,
  • June 14, 2004
  • Masahito Kawamori
  • NTT

2
Agenda
  • What is TV Anytime Phase2 ?
  • Why TVA Phase 2?
  • What is TVA Phase 2 defining?
  • Some Issues of TVA Phase 2 Metadata
  • Where are we?
  • Some Liaisons
  • TVA Phase 2 Workplan

3
TVA Phase 2
  • PDR will evolve into a digital hub that allows
    consumers various forms of digital entertainment
    and information-rich experiences
  • need to accommodate many and various new
    services that the market demands
  • network and standalone games,
  • information and educational packages,
  • entertaining enhanced television,
  • transactional services and utilities such as
    banking, shopping and smart appliances.

4
What is TV Anytime Phase2 ?
  • In TVA Phase 2, the domain of service will go
  • Beyond a box,
  • Beyond a room,
  • Beyond a home
  • i.e. TV at Anytime and Anywhere you want

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9
Digital Hub
Networks
storage
10
Why TVA Phase 2?
  • We are experiencing PDR beyond PDR
  • We are experiencing Broadcasting beyond AV

We need open, secure, interoperable standard
for market.
11
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12
PDR beyond PDR
  • PDRs (Personal Digital Recorder) PVR (Private
    Video Recorder), DVR (Digital Video Recorder),
    HDR (Hard Disk Recorder) and DVD-recorder are
    here to stay.
  • Forecasted 12 mil. Boxes by end 2005.
  • But more than just conventional Boxes!

13
PDR GameBox
  • TV Tuner (NTSC Japan)
  • 500GB HDD
  • 100 base T Ethernet Adapter
  • Records up to 325 Hours to the HDD from TV or DVD
  • Records up to 6 hours on 1 DVD-R/RW
  • Picture playback of JPEG, TIFF and GIF from HDD
    or Memory Card slot
  • DVD movie playback - region 2 NTSC

From SONY PSX brochure
14
And other new trends
15
In China, 300 mil. have mobile phones.
  • by the end of 2004, about 300 million people in
    China, or 24.5 percent of the population, will
    have cell phones. Currently, around 295 million
    Chinese have phones. Approximately 2.7 million
    became cellular subscribers in the first four
    months of the year.
  • In Europe, about 60 percent to 70 percent of the
    population uses cell phones, while in the United
    States the penetration rate is close to 50
    percent. South Korea and Singapore have
    penetration rates of about 60 percent and 70
    percent, respectively. In Taiwan, cell phones
    exceed people, as many carry more than one phone
    for personal or business use.

16
Mobile Digital TV
  • Efforts are under way around the world to prepare
    for commercial roll-out of digital TV-capable
    mobile phones and car TVs
  • China, Europe, Japan, Korea, the US, and the
    nations around the world are trying to
    commercialize mobile phones and automotive
    terminals capable of displaying digital TV
    broadcasts.

17
Mobile Phone with TV
  • Samsung Electronics introduced the TV Phone in
    Korea that accesses color TV in real time over
    VHF/UHF channels. It has a built-in TV tuner that
    receives TV broadcasts directly from the station.
  • We (Samsung Electronics) now have a camera
    phone, camcorder phone and TV phone in our
    multimedia mobile phone lineup, and we will soon
    add a music-on-demand phone, as we aggressively
    go after the domestic market.
  • (Jun 09, 2003)

18
Mobile Phone with TV(2)
  • Vodafone released in December 2003 the first
    mobile phone in Japan capable of receiving
    terrestrial analog television broadcasts.
  • It has an earpiece with a built-in TV antenna,
    and its battery will permit about an hour of
    watching TV.
  • The Phone features 2 screens one 2.2 inches TFT
    (216160 pixel, 26 ten thousand colors) and a 1.2
    inch small screen

19
Japans ISDB-T

For Mobile terminals on Layer A
For HOME on Layer B
Smaller screen TV
HDTV
  • Provides video, sound, and data services to
    mobile terminals in parallel with HDTV services
    to fixed terminals.
  • Mobile services expected to start in 2005

20
Mobile Phone for Digital TV
  • NEC developed the working prototype of mobile
    phone which is equipped with the receiver of
    terrestrial digital TV broadcasting. (July 2003)

21
Interactive Mobile TV
  • NHK and KDDI have jointly developed a
    mobile-phone terminal that receives digital
    terrestrial TV broadcasts with interactive
    services. The two companies are the first in
    Japan to develop such a product in advance of
    digital TV broadcasting aimed at mobile
    terminals, which is due to commence in fiscal
    2005.
  • (May, 2004)

22
Mobile PDR
  • NTT DoCoMo's OnQ Concept Widescreen DVR Phone
    sits in a hard drive television recorder cradle,
    which performs standard PVR functions, then
    copies select shows to the phone for later
    viewing (May 2004)

23
  • The prototype consists of mobile handset and a
    dock with a hard-disk drive in it. The handset
    fetches desired programs from the hard drive.

24
HDD-based Car Navigation System
  • equipped with a removable 30GB hard disk
  • "central unit," consisting of the computer and
    high-capacity hard disk drive at the heart of the
    system, can be removed and inserted into a
    "Living Kit" box at home, and hooked up to a TV
    set and other equipment
  • the Living Kit device supports a broadband
    connection to the Internet.

Pioneer s press release (May, 2004)
25
And TV beyond TV
26
Music Download for Mobile
  • Tokyo FM and KDDI launched the FM Keitai, a 3G
    handset with an FM receiver that displays
    programming information as well as the lyrics of
    the currently playing song.
  • Listeners can click on a link when they hear a
    favorite song and download a song to their phone
    in the form of a "Chaku Uta (ring song)" music
    file (but limited to only 30 seconds).

27
Game content
  • Japan's mobile phone game users hit 8.97 million
    in 2003, while PC-based, multi-player network
    game users numbered 3.43 million.
  • In Japan and South Korea, estimated 34.44 million
    enjoy game in either way.
  • In China, industrial analysts predict there would
    be more than 1 million players by the end of 2004.

28
What is TVA Phase 2 defining?
29
Phase 2 key areas
  • 1.      New Content Types - Integration of other
    content types (games, enhanced TV, web pages,
    music files, graphics, data and many other
    applications) in addition to audio and video
    content.
  • 2.      Targeting Automatically matching
    delivering relevant content to profiled consumers
  • 3.      Redistribution moving content around
    systems
  • Content sharing - Peer-to-peer distribution of
    un-protected and protected content over provider
    networks
  • Home networking - Multiple connected storage and
    display terminals within a defined private
    physical network
  • Removable media - Peer-to-peer distribution of
    un-protected and protected content on physical
    storage 
  • Time-Synchronized Presentation Information
  • Interactivity
  • Promotional information and advertisement

30
New Content Types
  • Integration of other content types
  • games,
  • enhanced TV,
  • web pages,
  • music files,
  • graphics,
  • data and other applications
  • package of content

31
Beyond the conventional AV content
32
Package
  • Package is a collection of content components
    that in some way are related and where in one or
    more combinations provide a consumer experience.
    It is a unit of content selection. It can be
    regarded as a generalized concept of program. A
    component in this context is any kind of digital
    material, such as applications, data, textual,
    video and audio files.

33
Targeting
  • Automatically matching delivering relevant
    content to profiled consumers
  • Targeting for Education
  • Targeting for Advertisement
  • Targeting for Prorgramming
  • Etc.

34
Targeted T-Learning
Broadcaster/CP
Educational data
User submits
Learning
information
PDR matches educational
metadata with user profile
Educational metadata is
and selects proper content
created and pushed to PDR
35
Redistribution
  • moving content around systems
  • Content sharing - Peer-to-peer distribution of
    un-protected and protected content over provider
    networks
  • Home networking - Multiple connected storage and
    display terminals within a defined private
    physical network
  • Removable media - Peer-to-peer distribution of
    un-protected and protected content on physical
    storage 

36
Content Sharing
From Share it! Project
37
Remote Programming
38
Other Important Areas
  • Enhanced Promotion and Advertisement
  • (Personal) Identity Management
  • Security of Metadata

39
Enhanced Promotion
  • Targeted ads and Promotion
  • E-flyer
  • Package (Showcase) Ad
  • Telescoping Ad
  • Request for Information Ad
  • Interactive Ad

40
E-flyer
  • e-flyer information is attractor metadata
    concerning business practices such as price,
    discounts, advertisements, subscription,
    promotion, etc., intended to be visible to the
    user. It is an electronic equivalent of a
    standard real-world flyer.

41
E-flyer (1)
Title of the e-flyer
42
MLB High Light 2003 Game !
Japanese MLB Game Package 20-
All Star Game World Series Pack 15-
(Synopsis of this e-flyer)
Offer expires 11/30/03 at 6pm ET
Click
(ExpirationDate of this e-flyer)
43
E-Flyer for Mobile TV
Title of the e-flyer
MLB Video. Now 20 !
(Synopsis of this e-flyer)
MLB High Lights 2003 20
44
Some Issues of TVA Phase 2 Metadata
  • Content Package
  • E-flyer
  • Metadata for Game
  • Metadata for Education
  • Metadata for Enhanced Advertisement
  • Metadata for Personal Exchange (Sharing)
  • Remote and Removable Media
  • (many media, devices, networks)
  • Metadata for Targeting
  • Metadata Adaptation (Profiling)
  • Metadata and Data content

45
Where are we?
  • Published Calls for Contributions
  • Drafted Content Package and E-flyer specs, to
    be considered for DVB/ETSI inclusion.
  • Currently working on
  • Remote Programming and Home networking
  • Sharing
  • Ad Metadata
  • Education Metadata
  • Personal Identity
  • Game Metadata
  • Data Content
  • Etc.

46
Sample Schema of Phase 2 metadata
47
Interim Schema of e-flyer
48
Some Liaisons
  • Open Mobile Alliance (OMA)
  • Liberty Alliance
  • DiMA (Digital Media and Advertisement)

49
TVA Phase 2 Workplan
  • Continuation upon Phase 1
  • Still Calling for Contributions
  • Will draft specs by November 2004.
  • Try to finish by July 2005.
  • To be incorporated with Phase 1 as ETSI document.

50
Expected Timeline
  • 2003 DVR-shock in US, EchoStar, DirectTV
    announce DVR distribution. Server-P
    (Implementation Group for TVA-like service) is
    set up in Japan. (TVA-Phase1)
  • 2004 Superbowl. AAAA guidelines for VOD (incl.
    DVR) ad. DTG (TVA-based) testing starts in UK.
  • 2005 DTG (BBC) service in(?) Nielsen starts new
    view metrics. (TVA-Phase2)
  • 2006World Cup. Mobile-DTV starts in Japan.
    TVA-style TV starts in Japan
  • 2007 (Start of) end of Analog TV in US
  • 2008Beijing Olympics (China). DVR is expected
    to reach 30 mil in US.

51
Thank you very much!
  • ??
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