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Cognitive Principles in Tutor

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Title: Cognitive Principles in Tutor


1
Cognitive Principles in Tutor e-Learning Design
  • Ken Koedinger
  • Human-Computer Interaction Psychology
  • Carnegie Mellon University
  • CMU Director of the Pittsburgh Science of
    Learning Center

2
Lots of Lists of Principles
  • Cognitive Tutor Principles
  • Koedinger, K. R. Corbett, A. T. (2006).
    Cognitive Tutors Technology bringing learning
    science to the classroom. Handbook of the
    Learning Sciences.
  • Anderson, J. R., Corbett, A. T., Koedinger, K.
    R., Pelletier, R. (1995). Cognitive tutors
    Lessons learned. The Journal of the Learning
    Sciences, 4 (2), 167-207.
  • Multimedia eLearning Principles
  • Mayer, R. E. (2001). Multimedia Learning.
    Cambridge University Press.
  • Clark, R. C., Mayer, R. E. (2003). e-Learning
    and the Science of Instruction Proven Guidelines
    for Consumers and Designers of Multimedia
    Learning. San Francisco Jossey-Bass.
  • How People Learn Principles
  • Donovan, M. S., Bransford, J. D., Pellegrino,
    J.W. (1999). How people learn Bridging
    research and practice. Washington, D.C.
    National Academy Press.
  • Progressive Abstraction or Bridging Principles
  • Koedinger, K. R. (2002). Toward evidence for
    instructional design principles Examples from
    Cognitive Tutor Math 6. Invited paper in
    Proceedings of PME-NA.
  • Classroom Instruction Principles
  • www.instituteforlearning.org/develop.html

3
Overview
  • Cognitive Tutor Principles
  • Multimedia Principles
  • Theoretical Experimental evidence
  • Instructional Bridging Principles
  • Need empirical methods to apply

4
Cognitive Tutor Principles
  • Represent student competence as a production set
  • Communicate the goal structure underlying the
    problem solving
  • Provide instruction in the problem-solving
    context
  • Promote an abstract understanding of the
    problem-solving knowledge
  • Minimize working memory load
  • Provide immediate feedback on errors

5
1. Represent student competence as a production
set
  • Accurate model of target skill to
  • Inform design of
  • Curriculum scope sequence, interface, error
    feedback hints, problem selection promotion
  • Interpret student actions in tutor
  • Knowledge decomposition!
  • Identify the components of learning

6
2. Communicate the goal structure underlying the
problem solving
  • Successful problem solving involves breaking a
    problem down into subgoals
  • Reification making thinking visible
  • Make goals explicit in interface

7
ANGLE Tutor for geometry proof
Working backward
Scaffolding diagrammatic reasoning
Extending physical metaphor search space
paths
Working forward
8
Common Error in ITS Design
  • New notation new learning burden
  • Examples Goal trees, visual programming
    languages
  • Alternative Use existing interfaces as scaffolds
  • Adding columns in a spreadsheet
  • Used in Geometry Cognitive Tutor
  • Writing an outline for a final report
  • Used in Statistics OLI course

9
Principle 2a Create transfer appropriate goal
scaffolding interfaces
  • Avoid creating new interfaces to scaffold goals
  • Worth it when
  • Alternative Find an existing interface to use
    for goal scaffolding
  • Transfer appropriate because interface is
    useful outside of tutor
  • Cost of learning interface is low or pays off

Savings in domain learning due to goal scaffolding
lt
Cost of learning new interface
10
3. Provide instruction in the problem-solving
context
  • Research context-specificity of learning
  • This is how students learn the critical if-part
    of the production rule!
  • Does not address exactly when to provide
    instruction
  • Before class, b/f each problem, during?
  • LISP tutor
  • Before each tutor section when a new production
    is introduced
  • And as-needed during problem solving
  • Cognitive Tutor Algebra course
  • Instruction via guided discovery as demanded by
    students needs or when they do not discover on
    their own

11
3a. Use transfer appropriate problem solving
contexts
  • Use authentic problems that make sense to kids
  • Intrinsically interesting, like puzzles
  • Relevant to employment, probs about
  • Relevant to citizens, rate of deforestation
  • Why?
  • Motivation Inspire interest
  • Cognitive So students learn the goal structures
    planning that will transfer outside of the
    classroom

12
4. Promote an abstract understanding of the
problem-solving knowledge
  • To maximize transfer, want those variables in
    if-parts of productions to be as general as
    possible!
  • Reinforce generalization through the language of
    hint feedback messages
  • Cannot be simply directly applied
  • Trade-off between concrete specifics vs. abstract
    terms students may not understand

13
5. Minimize working memory load
  • ACT-R analogy requires info to be active in
    working memory to learn new production rules
  • Minimize info presentation to only what is
    relevant to current problem-solving step
  • Impacts curriculum design as well as declarative
    instruction
  • Sequence problems so prior productions are
    mastered before introducing new productions
  • Supported by research on Cognitive Load Theory
  • Eliminate extraneous load, leave intrinsic load,
    optimize germane load

14
6. Provide immediate feedback on errors
  • Productions are learned from the examples that
    are the product of problem solving
  • Benefits
  • Cuts down time students spend in error states
  • Eases interpretation of student problem solving
    steps
  • Evidence LISP Tutor
  • Smart delayed feedback can be helpful
  • Excel Tutor

15
Feedback Studies in LISP Tutor (Corbett
Anderson, 1991)
Time to Complete Programming Problems in LISP
Tutor Immediate Feedback Vs
Student-Controlled Feedback
16
Tutoring Self-Correction of Errors
  • Recast delayed vs. immediate feedback debate as
    contrasting model of desired performance
  • Expert Model
  • Goal students should not make errors
  • Intelligent Novice Model
  • Goal students can make some errors, but
    recognize them take action to self-correct
  • Both provide immediate feedback
  • Relative to different models of desired
    performance

Mathan, S. Koedinger, K. R. (2003). Recasting
the feedback debate Benefits of tutoring error
detection and correction skills. In Hoppe,
Verdejo, Kay (Eds.), Proceedings of Artificial
Intelligence in Education (pp. 13-18). Amsterdam,
IOS Press. Best Student Paper.
17
Intelligent Novice Condition Learns More
F 4.23, p lt .05
18
Learning Curves Difference Between Conditions
Emerges Early
  • Number of attempts at a step by opportunities to
    apply a production rule

19
Overview
  • Cognitive Tutor Principles
  • Multimedia Principles
  • Theoretical Experimental evidence
  • Instructional Bridging Principles
  • Need empirical methods to apply

20
Media Element Principles of E-Learning
  • 1. Multimedia
  • 2. Contiguity
  • 3. Coherence
  • 4. Modality
  • 5. Redundancy
  • 6. Personalization

21
Cognitive Processing of Instructional Materials
  • Instructional material is
  • Processed by our eyes or ears
  • Stored in corresponding working memory (WM)
  • Must be integrated to develop an understanding
  • Stored in long term memory

Narration
Auditory WM
Build Referential Connections
Long Term Memory
OnScreen Text
Animation
Visual WM
22
Multimedia Principle
  • Which is better for student learning?
  • A. Learning from words and pictures
  • B. Learning from words alone
  • Example Description of how lightning works with
    or without a graphic
  • A. Words pictures
  • Why?
  • Students can mentally build both a verbal
    pictorial model then make connections between
    them

23
Contiguity Principle
  • Which is better for student learning?
  • A. When corresponding words pictures are
    presented far from each other on the page or
    screen
  • B. When corresponding words pictures are
    presented near each other on the page or screen
  • Example Ice crystals label in text off to the
    side of the picture or next to cloud image in the
    picture
  • B. Near
  • Why?
  • Students do not have to use limited mental
    resources to visually search the page. They are
    more likely to hold both corresponding words
    pictures in working memory process them at the
    same time to make connections.

24
Coherence Principle
  • Which is better for student learning?
  • A. When extraneous, entertaining material is
    included
  • B. When extraneous, entertaining material is
    excluded
  • Example Including a picture of an airplane being
    struck by lightning
  • B. Excluded
  • Why?
  • Extraneous material competes for cognitive
    resources in working memory and diverts attention
    from the important material

25
Modality Principle
  • Which is better for student learning?
  • A. Spoken narration animation
  • B. On-screen text animation
  • Example Verbal description of lightning process
    is presented either in audio or text
  • A. Spoken narration animation
  • Why?
  • Presenting text animation at the same time can
    overload visual working memory leaves auditory
    working memory unused.

26
Working Memory Explanation of Modality
  • When visual information is being explained,
    better to present words as audio narration than
    onscreen text

27
Redundancy Principle
  • Which is better for student learning?
  • A. Animation narration
  • B. Animation, narration, text
  • Example The description of lightning occurs in
    pictures, is spoken. Text with the same words is
    present or not.
  • A. Animation narration
  • Why?
  • Text animation are both processed in visual
    working memory and may overload it. Further,
    students eyes may be looking at the text when
    they should be looking at the animation. So,
    leave out the text which is redundant.

28
Personalization Principle
  • Which is better for student learning?
  • A. Formal style of instruction.
  • B. Conversational style of instruction
  • Example Exercise caution when opening
    containers that contain pyrotechnics vs. You
    should be very careful if you open any containers
    with pyrotechnics
  • B. Conversational
  • Why?
  • Humans strive to make sense of presented
    material by applying appropriate processes.
    Conversational instruction better primes
    appropriate processes because when people feel
    they are in a conversation they work harder to
    understand material.
  • NoteRecent in vivo learning experiment in
    Chemistry LearnLab did not replicate this
    principle.

29
Scientific Evidence That Principles Really Work
Summary of Research Results from the Six Media
Elements Principles. (From Mayer, 2001)
Used similar instructional materials in the
same lab.
30
Summary of Media Element Principles of E-Learning
  • Multimedia Present both words pictures
  • Contiguity Present words within picture near
    relevant objects
  • Coherence Exclude extraneous material
  • Modality Use spoken narration rather than
    written text along with pictures
  • Redundancy Do not include text spoken
    narration along with pictures
  • Personalization Use a conversational rather than
    a formal style of instruction

31
Overview
  • Cognitive Tutor Principles
  • Multimedia Principles
  • Theoretical Experimental evidence
  • Instructional Bridging Principles
  • Need empirical methods to apply

32
How People Learn Principles
  • How People Learn book
  • Build on prior knowledge
  • Connect facts procedures with concepts
  • Support meta-cognition

Bransford, Brown, Cocking (1999). How people
learn Brain, mind, experience and school. D.C.
National Academy Press.
33
But What prior knowledge do students have?How
can instruction best build on this knowledge?
34
Instructional Bridging Principles
  • 1. Situation-Abstraction Concrete situational
    lt-gt abstract symbolic reps
  • 2. Action-GeneralizationDoing with instances lt-gt
    explaining with generalizations
  • 3. Visual-VerbalVisual/pictorial lt-gt
    verbal/symbolic reps
  • 4. Conceptual-ProceduralConceptual lt-gt procedural

Koedinger, K. R. (2002). Toward evidence for
instructional design principles Examples from
Cognitive Tutor Math 6. Invited paper in
Proceedings of PME-NA.
35
Dimensions of Building on Prior Knowledge
  • Situation (candy bar) vs. Abstraction
    (content-free)
  • Visual (pictures) vs. Verbal (words, numbers)
  • Conceptual (fraction equiv) vs. Procedural
    (fraction add)

Situation
Abstraction
36
Which is easier, situation or analogous abstract
problem?
37
Which is easier, situation or analogous abstract
problem?
38
Key PointDesign principles require empirical
methods to successfully implement
39
Summary of Learning Principles
  • Lots of lists of principles
  • 6 Cognitive Tutor Principles
  • 6 Multimedia Principles
  • Should be Based on both
  • Cognitive theory
  • Experimental studies
  • Need Cognitive Task Analysis to apply
  • Domain general principles are not enough
  • Need to study details of how students think
    learn in the domain you are teaching
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