Title: Design for Lean and Six Sigma
1Lean Six Sigma Design
Superfactory Lean Enterprise Series
2Outline
- Lean Design
- Key Principles of Lean Design
- Characteristics of the Toyota Product Development
System - The Impact of Variation
- Waste in Product Development
- Optimal Lean Design Team
- Cycle Time Issues
- Product Cost Issues
- Quality Issues
- Design for Manufacturing
- Design for Six Sigma
- Goals
- Tools
- Process
- Design and ISO 90012000 (Section by section
discussion)
3 Lean Design Six Sigma
Product Development Process
Phase 2 Concept
Phase 1 Pre-concept
Phase 3 Product Definition
Phase 4 Detailed Design
Phase 5 Integration Test Validation
Phase 6 Production Operation
CUSTOMER
C
T
Q
S
Cycle Time and Cost Improvement
T
E
C
H
N
I
C
A
L
Lean Design
Supplier Rationalization
T
E
C
H
N
I
C
A
L
R
E
Q
U
I
R
E
M
E
N
T
S
C
T
Q
S
L
I
S
T
B
U
S
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N
E
S
S
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T
Q
S
Design for Six Sigma
Manufacturing Process Control
Quality Improvement
4Key Lean Design Concepts
- Design to Cost
- The team has a cost target to meet with the
design - Cost targets often assigned to subassemblies and
processes - Constant monitoring of product cost by Purchasing
and Manufacturing - Tradeoff decisions are made on design vs. cost on
an ongoing basis - Design to Cost also used to select and manage
suppliers - Suppliers are expected to meet cost goals, but
are also expected to make a profit
5Toyota System
Product Development
- Focus on business performance
- Value customers opinion
- Standardized development milestones
- Prioritize and Reuse
- Functional teams
- Set-based concurrent engineering
- Supplier involvement
- Chief engineer system
6Waste in Product Development
Waste Category
Example
Implication
Defective Products
- excessive changes, scrap
- rework, scrap, warranty
- drawing or code errors
- work does not match customer needs
- working w/ incomplete requirements
- not using standard parts and subs
- extra software features
- queue time drives lead-time
- no re-use of knowledge
- drives supply chain variation
Over Production
- projects ? desired future business
- work-in-process exceeds capacity
- partially done work
- long lead-time, rework
- investment not realized
Excessive Inventories
- excessive engineering changes
- requirements change impact design
- moving info from one person/group to another
- barriers to adding value
- capacity consumed by rework
Excessive Motion
- ineffective use of skills
- no decision rules
- drives rework and inflexibility
- unnecessary items specified
- too many approvals required
- too much paperwork
Excessive Processing
- excessive approvals and controls
- process monuments
- task switching on multiple projects
- queue time, work-arounds
- batch processing, no flow
Transportation
- workload ? capacity
- excessive multi-tasking
- delays due to reviews/approvals/testing
deployment/staffing/workload
- project sits for next event
- not cost effective
- inefficiencies built-in
Waiting
7Cycle Time Issues
No Process for Requirements Capture
Excessive Product Development Cycle Time 11
Months on Average
Requirements Capture Lockdown Takes Too Long
Lack Reqs. Lockdown Discipline
Why ?
Lack Similar to Product Capabilities
Why ?
Why ?
Rework Loops From Detailed Design Starting Before
Product Reqs. Are Defined
Redesign Rather than Reuse Capable Products
Capable Resources not Available
Why ?
Long Lead Time Parts Procurement Delay (12weeks)
Detailed Design Takes Too Long
Supplier Selection Time Delay (6 weeks)
Why ?
8Design for Six Sigma
Goals
- Resource Efficient LEAN
- Capable of very high yields regardless of volume
- Not affected by process variation Robust
- Lead to a flawless launch
- Meets Performance Targets (Quality)
- Meets Delivery Targets (On Time)
- Meets Financial Targets (Target Cost)