Video Conversations: The social power of video for distributed collaborations PowerPoint PPT Presentation

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Title: Video Conversations: The social power of video for distributed collaborations


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Video Conversations The social power of video
for distributed collaborations
  • Roy Pea
  • Stanford University
  • 5th Media X Conference
  • April 16, 2007

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  • In today's attention economy, Internet users
    should be able to rapidly explore, discover and
    create points of view on video content that
    matters to them for their use and for sharing
    in conversations with others.

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What do I mean by video conversation?
  • Not videos OF conversations
  • Nor LIVE video conversations as in the
    videoconferencing enabled by MSN Messenger 7.0 or
    Apple iChat

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But conversations about video
  • Interacting around video - how different people
    interpret parts within that video - the moments
    that matter to each of them and why.
  • Why is this important?
  • Because conversational contributions about videos
    often carry more important content than the
    videos themselves - the diversity of
    interpretations and connections made by people
    provides new points of view.

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Why do we need video conversations?
  • Video has been broadcast-centric TV, K-12
    classroom films, web video.
  • Yet we know people engage and learn more from
    interactions that connect their interests and
    knowledge with those of others.
  • With the growth of virtual teams, we need
    multi-mediated collaboration infrastructure for
    sharing meaning and iterative knowledge building
    across multiple perspectives.
  • We need infrastructure for video that is more
    interaction-centric - for people to communicate
    deeply and precisely about the video content.
  • This requires more than videoconferencing and net
    meetings - and video uploads and tags a la
    YouTube.

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  • YouTube is now the 4 Website in the World.
  • While writing about Googles purchase of YouTube,
    Forrester Research analyst Charlene Li offered an
    explanation for their runaway success.
  • "YouTube is a gem because it figured out what
    Google, Yahoo, MSN, AOL and all the other video
    players in the marketplace could not," wrote Li.
    "It is not about the video, it is about the
    community around the video.
  • Can you imagine what might happen if we actually
    supported video community members to have video
    conversations?

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Consider video content types
  • Journalistic video, such as network news
  • Sporting event videos
  • Corporate training videos
  • Political campaign videos
  • Long and short-form entertainment Movies, TV
    shows, music videos, YouTube amateurs
  • Teacher education videos
  • Science, history, humanities and DIY educational
    videos
  • Health and medical videos
  • Advertising videos
  • Home videos (children, travel)
  • Research video (e.g., to study human learning
    animals science labs, etc.)

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and the kinds of conversations you might have
about them if you could
  • Journalistic video discussing current events,
    political stances of different networks,
    mobilizing action around news events
  • Sporting event videos compile and share
    highlights from favorite players and games
    analyze players for competitive purposes or
    recruiting
  • Corporate training sharing with colleagues only
    the parts you find useful - and expect to be
    helpful for them
  • Political videos debates on positions analyzing
    contradictions
  • Entertainment videos Movies, TV, music, YouTube
    amateurs Mashups of best moments or ironic
    juxtapositions
  • Teacher education videos sharing and discussing
    exemplary practices
  • Science, history, humanities and DIY educational
    videos discussing challenging topics and
    phenomena
  • Health and medical videos heres what we need to
    do - and why
  • Home videos (children, travel) compiling
    memories, sharing stories
  • Research video identifying key patterns of human
    interaction document and discuss design problems
    with new products in user-testing

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Challenges for mediating conversations around
video
  • Whereas electronic text provides for
    collaborative writing - when researchers or other
    collaborative teams want to work with video as a
    medium for interpretation, sharing, and
    conversation, their collective work is poorly
    enabled today.
  • We need simple methods for pointing to and
    annotating parts of videos analogous to
    footnoting for text - where the scope of what one
    is referring to can be made readily apparent.
  • We also need to search points-of-view about
    videos and their parts as readily as we search
    for the videos themselves.

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The DIVER Project
  • Goals To invent, develop and explore values of
    new ways of interacting collaborating with
    digital video - in support of learning sciences
    research, learning, and teaching

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What is ?
  • In everyday life, a speakers pointing directs a
    listeners attention. In DIVER, users "point"
    into a streaming video with a mouse-controlled
    camera viewfinder to mark interesting frames, or
    record a "movie within a movie".
  • By selecting and annotating these video segments,
    a user authors a point-of-view on specific video
    moments. A dive is the clip collection with its
    annotations.
  • Technically
  • A dive is a collection of "link-addressable" XML
    metadata pointers created by users to specific
    space-time segments of one or more video sources
    stored in databases, and affiliated text
    annotations. No new videos are created.
  • DIVER supports 2-way video-anchored conversations
    between Internet users through web browsers
    (secure or open groups).
  • Individual components of the dive can be played
    back, commented on by others, copied to make new
    dives, or shared by email.
  • Playing the dive remix produces the collection
    of frames and videoclips with annotations as an
    integrated movie, or mashup.
  • Community - For shareable video - Dives can be
    exchanged via URLs in email or published by
    embedding a DIVER player in blogs or other web
    pages.

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Demo
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Use Cases
  • Scenario 1 Learning interaction analysis

Scenario 5 Film analysis and assessment
Scenario 3 Teacher education
Scenario 2 Learning tool prototype design
Scenario 6 Japanese conversation instruction
Scenario 4 Film making
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Examples from remote user communities
  • Comparative political video analysis across TV
    networks
  • Critical episode analysis of emergency medical
    team responses during childbirth
  • Breast cancer survivor women's story group
  • Uses of smart-boards for group learning in
    different higher education domains
  • Studying diagram use in high school physics
    teaching of geometrical optics
  • Teaching and analyzing small group rapid
    prototyping design in HCI course
  • Intern doctor training in patient interview
    skills
  • Improving college physics teaching discourse
  • Informal learning of mathematics in families
  • Collaborative learning database for study of
    collaborative capacities
  • Studies of office workers using paper computing
    technologies

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Central tendencies of user groups?
  • Documenting successes and challenges in cultural
    practices -- and coalescing distributed expertise
    to foster iterative cycles of improvement in
    those practices
  • While weve devoted our attention in DIVER to
    supporting video collaboratories in science and
    education - perhaps there is broader
    applicability.

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Why might companies want video conversations?
  • People in your company could be tagging and
    annotating parts of videos developed by and used
    within and outside the company with meanings that
    they perceive in the video, and others can learn
    from these tags.
  • Collective Intelligence The dives people make
    create local meanings for the videos that
    participants in the network can benefit from when
    they are shared.

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Envisioning the future of video conversations
  • Communities of interest will evolve for creating,
    sharing and collaborating via video
    conversations.
  • Vast global video resources are available for
    remix and annotations.
  • Services are available to search, aggregate and
    cull points-of-view from video content for
    defined audiences.
  • Corporations run broadcast networks for internal
    and external communications with significant
    video content.
  • Consumers use video communications in the
    lifecycle of shopping, sales, help and support.
  • Video conversations bridge culture and language
    barriers for businesses and their customers.
  • Intellectual domains relying on video
    documentation for inquiry and exposition
    establish peer-review video journals (see J.
    Visual Experimentation)

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  • Nature Magazine published a recent paper by
    Matias Pasquali on the forthcoming role of DIY
    videos in protocol sharing among scientists
  • Probably the most feasible approach is to
    publish movies describing the methods, a service
    already offered by some publications and protocol
    websites, but which could become routine. Much
    more information on the essential steps of a new
    protocol, including audio commentary on the
    trickiest steps (from the position of the Petri
    dishes to the speed of dispensing), could be
    accessible using video format and published
    online with the paper. Such videos could
    transform the way in which methods are
    communicated.

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DIVER Team Roy Pea (Director), Joe Rosen (Senior
Engineer), Robb Lindgren, Sarah Lewis, Greg
Wientjes DIVER Alumni Michael Mills, Eric
Hoffert, Ken Dauber, Wolfgang Effelsberg, Dirk
Farin, Amir Lopatin, Paula Wellings, Mike Ananny
Since 2001, DIVER Project goals have been to
invent, develop and explore values of new ways of
interacting, collaborating, and learning with
digital video.
Thanks to major funding from the National Science
Foundation, and also to Hewlett Foundation,
Cisco, KDDI, Nokia, IBM, and TimeWarner.
  • Contact Roy Pea (roypea_at_stanford.edu)
  • See http//diver.stanford.edu
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