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Instructional Strategies

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Convince of need (WII-FM) Active participation. Prior experience. Problem solving ... 3. Stimulate recall of prerequisite learning. 4. Present stimulus ... – PowerPoint PPT presentation

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Title: Instructional Strategies


1
Instructional Strategies
  • WED 460

2
Where are we.
3
Instructional Strategies
  • How do we formulate our strategies??
  • Based on what ????

4
Please tell me you know this
  • The products from the previous phases (i.e., Goal
    Analysis, Identify Objectives, Content
    Sequencing) feed into Instructional Strategies.
  • Now, you answer the question
  • How do I present the content needed to achieve
    meaningful learning for this objective?

5
Meaningful Learning
  • Occurs when the learner constructs personally
    relevant and understood relationships between new
    information and the learners existing knowledge.
    David Ausubel, Joseph Novak
  • Generative learning is meaningful learning
    This
    is a cognitivist perspective

6
Generative Learning
  • An instructional strategy that prompts or
    motivates the learner to actively make meaningful
    connections between what they already know and
    the new information.
    Merlin Wittrock
    (1974), Barbara Grabowski (1996), David
    Jonassen (1985)
  • A cognitive approach based on information-processi
    ng model

7
Instructional Strategies
  • GOAL
  • Design instruction so that the learner is
    motivated to generate or construct these
    meaningful relationships

8
Generative Strategies
  • Recall
  • Repetition, rehearsal
  • Integration
  • Paraphrasing
  • Organizational
  • Analyzing key ideas, outlining
  • Elaboration
  • Add own ideas to new information

9
Performance-content Matrix
  • See Page 148 Text 5th Ed
  • Pg 154 4th Ed

10
Performance-content Matrix
  • Each instructional objective is classified in a
    cell based on content
  • Prescriptions how to
  • A) how info is initially presented
  • B) the generative strategy to increase depth of
    processing

11
Prescriptions for Teaching
  • Group discussion
  • Describe prescriptions for teaching
  • Facts
  • Concepts
  • Principles and rules
  • Procedures
  • Interpersonal skills
  • Attitudes

12
Prescription How to
  • Design your instructional strategies
  • Review each objective and determine which cell it
    best fits in matrix.
  • Refer to appropriate prescriptions (Morrison, chp
    7) and select

    1) an initial
    presentation strategy (for instructors)
  • 2) a generative strategy (for learners).
  • Develop the instruction, which consists of
    initial presentation strategy and the generative
    strategy.
  • See also Morrison, pp. 357-359.

13
Summary
  • The instructional design product from this step
    of the Kemp process is the strategy design for
    treating each objective.
  • Guides the development of instructional materials
    and generative strategy components for active
    learning.
  • A blueprint for developing the unit

14
Implications for instruction
  • What prescriptions, processes, and/or strategies
    can you use to design instructional strategies
    for your unit, module, or lesson?
  • Strategies can
  • Address the learners characteristics
  • Help the designer plan and sequence instruction

15
Instructional Formats
  • Classroom/Lecture
  • OJT (on-the-job-training)
  • CBT (computer-based training)
  • WBT (web-based training)
  • Self-Directed Learning
  • Cooperative Learning
  • Group Discussion/Small Group
  • Project/Problem Based Learning

16
Instructional Approaches
  • Discovery Learning
  • Problem-Solving
  • Instructional Games
  • Drill Practice
  • Tutorial
  • Case Study
  • Role Playing
  • Simulations

17
Implications for Instruction
  • Androgogy (adult learning) principles
  • Convince of need (WII-FM)
  • Active participation
  • Prior experience
  • Problem solving
  • Application to real world and relevant issues
  • Feedback

18
Gagnés Nine Events
  • 1. Gain attention
  • 2. Inform learners of objective
  • 3. Stimulate recall of prerequisite learning
  • 4. Present stimulus material
  • 5. Guide learning
  • 6. Elicit performance
  • 7. Provide feedback
  • 8. Assess performance
  • 9. Enhance retention transfer

19
Sources
20
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