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HCC class lecture 26 comments

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Probably the best known researcher in 'identity' and how we manage it. ... too difficult to deal with, into a 'game' or virtual reality mediated by dolls. ... – PowerPoint PPT presentation

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Title: HCC class lecture 26 comments


1
HCC classlecture 26 comments
John Canny4/27/05
2
Administrivia
3
Goffman
  • Probably the best known researcher in identity
    and how we manage it.
  • Formerly president of the American Sociological
    Institute, but also considered an outsider to
    sociology for many years.

4
Roles
  • In order to manage our identity and sustain a
    self-image that others wont challenge to often,
    we cultivate a ritualized life. We
  • Play out the role we are comfortable with.
  • Strive a little to improve, but
  • We attend to the feedback from others around us.
  • Seek out familiar persons and situations that
    will re-validate our position and status.

5
Ritual
  • Ritual is a perfunctory, conventionalized act
    through which an individual portrays his respect
    and regard for some object of ultimate value to
    that object of ultimate value or its stand-in.
  • Once upon a time, we did this mostly to deities.
    Now we do it to each other.
  • Ritual is a critical form of social exchange. It
    leverages the recipients own positive self-image
    to trigger reciprocation.

6
Ratification
  • Ritual associated with change in status or role,
    e.g. marriage or promotion.
  • They promulgate knowledge of the recipients new
    status throughout their social group.
  • The rewards are often proportionate to the degree
    of doubtfulness of the new status, e.g. a new
    beard, or a persons physical appearance after
    surgery or a serious disease.

7
Remedial Interchanges
  • When an individual offends, they can give an
    account
  • Offer various arguments that the action did not
    occur.
  • Argue that circumstances made the act necessary.
    Includes shifting blame to the accuser.
  • Argue for passive or unintentional
    participation in the act.
  • Reduced competency, e.g. too much to drink, had a
    bad day, pressure, depressed, deadline,
  • Didnt know what was going to happen,

8
Remedial Interchanges
  • Apologies The individual separates themselves
    into two parts the part that did the act, and
    the part that distances itself from it.
  • The individual can therefore take the side of
    prosecutor against themself, allowing others to
    defend them.

9
Games
  • Idealized social encounters, a kind of natural
    laboratory for perfect society.
  • The uncertainty of the outcome makes it genuinely
    interesting to be involved (as player or
    spectator).
  • Its also interesting to the extent that the
    players display their powers.
  • Games delicately balance too serious with not
    serious enough.

10
Tribalism
  • Games may be deliberately staged to cultivate
    tribal bonds, e.g. in schools or universities.
    The teams are aligned with institutional
    boundaries, so that one institution is self and
    the other is the other.
  • These differences are even more effective when
    they amplify other differences, like class or
    regional differences. But they must not break
    the barrel.
  • Symbolic distance from the actual sources of
    conflict are important.

11
Projection
  • A device whereby people can project their own
    experiences which are too difficult to deal with,
    into a game or virtual reality mediated by
    dolls.
  • Or a patient who was non-communicative who
    gradually started expressing her grief through
    hand gestures.

12
Character contests
  • Games may also morph into contests of display
    rather than participation.
  • That is, the game is not about the actions within
    the game, but about the displays the players make
    while playing it.

13
Discussion Topics
  • T1 List some of the roles that you play in your
    work and home life. What situations change how
    you play them? What rituals do you use?
  • T2 In what situations are you aware of multiple
    roles? i.e. of the distance between yourself and
    the character you are playing?
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