A Simple Method for Extracting the Natural Beauty of Hair PowerPoint PPT Presentation

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Title: A Simple Method for Extracting the Natural Beauty of Hair


1
A Simple Method for Extracting the Natural Beauty
of Hair
How many roads must a man walk down
  • Ken-ichi Anjyo, Yoshiaki Usami, Tsuneya Kurihara
  • Presented by Chris Lutz

2
Presentation Overview
  • The Dr. B presentation style
  • Ill just read the first sentence of each
    paragraph and try to wing it.
  • Next, Ill write some vocab on the board.
  • Finally, Ill scribble down some incomplete
    matrices and run out of time.
  • (Im assuming Dave can take a joke.)
  • Man, its late. Wow.

3
Real Presentation Overview
(Its not all that much better, really)
  • How hair is actually represented and how it is
    allowed to move
  • WHAM! Whole lotta math comin atchya
  • Dynamic behaviors
  • Coordinate system
  • Inertia and force fields
  • Rendering Techniques Results

4
Philosophy and Caveats
  • This paper is concerned (oddly enough) with the
    natural beauty of hair.
  • To that end, the authors sacrifice some realism
  • Physically-based simulation
  • Collision detection between hair body as well
    as hair other hair
  • Shadowing of hair onto itself
  • In a sense, theyre after pretty pictures

5
Modeling Process Overview
  • 1. Create a model of a head
  • 2. Define an ellipsoidal hull
  • A rough approximation, yes, but not too bad
  • Its faster for collisions pore placement
  • 3. Calculate hair bending (cantilever beam)
  • 4. Cut and style as desired
  • Essentially, blow-dry the hair by applying
    various directional forces

6
Not So Touchably Soft
  • Hair is modeled as a series of segments connected
    at bending points
  • Apply some force to the beam and watch it deform
  • d2y/dx2 -M/(EI)
  • E Youngs Modulus
  • I 2nd momentum of area

7
Get Volume Through Math
  • Bending by sequentially averaged concentrated
    loads
  • Mi -gd(?1k-i1p ?1k-ip)/2
    -gd(k-i1)2/2
  • g force on the hair
  • 1..k number of segments in the hair
  • d segment length
  • Displacement of node yi (-1/2)(Mi/EI)d2
  • 2D define a new vector ei of magnitude yi
  • ei pi-2?pi-1 yi
  • pi (d/ei)ei pi-1
  • New node pi (d/ei)ei pi-1

8
3D Bending
  • Set up coordinate system
  • Use 2D deformation formulas along both a0 (x) and
    a2 (z) axes
  • The deflectional vector is is then just y1a1
    y2a2

9
Avoiding the Issue of Hair Piercing the Skull
  • Since collision detection using the actual head
    model is hard, revert to using an ellipsoidal
    representation
  • Check every new pi for collision
  • If the new pi collides with the head, move it to
    a close point on the plane defined by pi-2,
    pi-1, and pi
  • Which way do you move it?

10
The Taming of the Do
  • (a) Initial conditions zero-g bed-head
  • (b) Gravity kicks in
  • (c) Apply external forces (blow-dry) the hair
    cut (define y-threshold and pore location)
  • (d) Paul Mitchel would be proud

11
Other Hip Styles
12
The Answer, My Friend...
  • So we want to add wind that means keeping track
    of inertia and applied forces
  • Again, some realism issues
  • Hair is modeled as rigid segments connected with
    flexible joints
  • Hair-to-hair collisions friction is not modeled
    in a physically correct manner
  • Use a pseudo force-field and solve differential
    equations

13
Single Hair Dynamics
  • Set up an initial polar coordinate system like
    the one to the right
  • Track the projection of the hair onto the ? and ?
    planes

14
Plane Definitions
15
More Math Stuff
  • ?i(t) d2?i/dt2 ci ui F?
  • ?i(t) d2?i/dt2 ci vi F?
  • Variables
  • ci reciprocal number of the inertia moment of si
  • ui (1/2)si
  • vi half of segment si projected onto ? plane
  • F? F? the respective force components

16
Still More Math Stuff
  • Given ?in-1 and ?in
  • ?in1 ?in1-2?in?in-1 (?t)2ciuiF?
  • Similar thing for ?in1
  • Outer loop is segment number I
  • Inner loop is time loop n
  • By selectively manipulating the cis, you can
    simulate frictional effects
  • You can also manipulate joint stiffness

17
Hey Look! A Dab of Reality!
  • We should try and keep track of the inertia
    moment of hair
  • kd length of hair (k segments of length d)
  • ? line density
  • IS (1/3)?(kd)2
  • Ii (?/3i)k3d2
  • Putting this in for (?t)2ciui results in
    (3(?t)2i) / (2k3?d)

18
A Bouncy Hold All Day Long
  • (a) 10,000 hairs of length lt 18
  • (b) F (-200, 0, 0), 10th frame
  • (c) F (-20, -250, 0), 15th frame
  • (d) 20th frame shows the effects of the force
    (wind) shift

19
Pseudo-Force Fields
  • Again, hairs could pierce the skull (bad)
  • Define a pseudo-force field to replace the
    specified force for hairs close to the head
  • Make this PsFF ellipsoidal to make it easier

20
Pseudo-Force Field Definition
  • F original user-specified force (wind)
  • Di segment direction of si defined in terms of
    the ellipsoid
  • E(p) Di (Ex(pi), Ey(pi), Ez(pi))
  • Ex, Ey, Ez partial derivatives of polynomial
  • For some value ?(? lt 1)
  • If (Di, F) lt ?Di?F then si is facing
    into F
  • If si is near the head, replace F with ?iF
  • (near pore) 0 lt ?i lt 1 (end of hair)
  • Ellipsoidal representation wont always look good

21
Lighting Silky Shiny
  • Diffuse term is neglected
  • Instead of polylines, assume the hair is
    cylindrical
  • ?s(P) ks(1-(T,H)2)n/2
  • n specular exponent
  • ks reflection coeff.
  • Close to Phong shading

22
Rendering Time Measures
  • Use z-buffer algorithm to render the hair
    linearly interpolate colors across segments
    (oversample if hairs are thin)
  • 20,000 hairs with lt 20 segments 50 sec for
    modeling, several for rendering on a SG Iris
    Power Series w/ VGX gfx board
  • The image with a different camera angle was
    obtained almost in real-time

23
Split Ends (Closing Issues)
  • If you define (complicated) regional forces, you
    could create almost any hairstyle, right?
  • It seems hard to add any human touches, e.g.
    ponytails or dreadlocks.
  • In all honesty, when would anyone really care
    about the exact physics of hair?
  • It would be nice to have a shot of
    lighter-colored hair, just to see what it looked
    like.
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