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Game Technology NextGen Learning

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Game based learning. Psych 101: The videogame. Possibilities ... Conference demos. Mounting demand. 100K users _at_ $100/head. Game Technology = Next-Gen Learning ... – PowerPoint PPT presentation

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Title: Game Technology NextGen Learning


1
Game Technology Next-Gen Learning
2
Gaming As a Next-Generation Learning Technology
  • Joel Foreman, Associate Professor, George Mason
    University
  • NLII Annual Meeting, 2004

3

OVERVIEW
  • Brief history of video game technology
  • Large lecture critique
  • Game based learning
  • Psych 101 The videogame
  • Possibilities and impediments

Game Technology Next-Gen Learning
4

Game Technology Next-Gen Learning
5

High Yield Learning
  • customized
  • immediate feedback
  • constructive
  • persists without coercion
  • builds concepts
  • promotes LTP
  • transfers to everyday life

Game Technology Next-Gen Learning
6

Large Lecture Deficiencies
  • One to many
  • Few questions
  • One sensory channel
  • Weak visuals
  • Attention issues
  • Short term memory
  • Expensive

Game Technology Next-Gen Learning
7

Next-generation Learning

Game Technology Next-Gen Learning
8

3D Visualizations

Game Technology Next-Gen Learning
9

Photorealism

Game Technology Next-Gen Learning
10

Interactivity

Game Technology Next-Gen Learning
11

Intelligent Sim People

Game Technology Next-Gen Learning
12

Dynamic Explorable Information Worlds

Game Technology Next-Gen Learning
13

Instructional Transformation

Learning Station
Game Technology Next-Gen Learning
14

Says who?


Game Technology Next-Gen Learning
15

Possible Course Worlds


Game Technology Next-Gen Learning
16

Possible Course Worlds


Game Technology Next-Gen Learning
17

Possible Course Worlds


Game Technology Next-Gen Learning
18

Dynamic Explorable Information Worlds


Game Technology Next-Gen Learning
19

Dynamic Explorable Information Worlds

  • active discovery
  • analysis
  • interpretation
  • problem-solving
  • physical activity
  • cognitive processing
  • deeply roots learning
  • neural network

Game Technology Next-Gen Learning
20

Psych 101 The Videogame


Level 1
Game Technology Next-Gen Learning
21

Psych 101 The Videogame


Level 1
Game Technology Next-Gen Learning
22

Psych 101 The Videogame


Level 1
Game Technology Next-Gen Learning
23

Psych 101 The Videogame


Level 2
Game Technology Next-Gen Learning
24

Psych 101 The Videogame


Built in assessment systems
Game Technology Next-Gen Learning
25

Psych 101 The Videogame

  • BUILDING THE COURSE
  • 10 MILLION
  • Respected SME
  • Instructional Designers
  • Game developers
  • Professional Assessment

Game Technology Next-Gen Learning
26

Psych 101 The Videogame


ADOPTION LEARNING YIELDS
Game Technology Next-Gen Learning
27

Psych 101 The Videogame
  • MAKE SOME ASSUMPTIONS
  • Professionally certified
  • Faster and deeper
  • Rave student reviews
  • National publicity
  • Conference demos
  • Mounting demand
  • 100K users _at_ 100/head


Game Technology Next-Gen Learning
28

CONTINUOUS IMPROVEMENT CYCLE



Economic/pedagogical engine
Annual upgrades
Amortize production cost
Game Technology Next-Gen Learning
29
EMERGENCE OF A PICTORIAL CULTURE
Game Technology Next-Gen Learning
30

Game Technology Next-Gen Learning
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