Title: Game Technology NextGen Learning
1Game Technology Next-Gen Learning
2Gaming As a Next-Generation Learning Technology
- Joel Foreman, Associate Professor, George Mason
University - NLII Annual Meeting, 2004
3OVERVIEW
- Brief history of video game technology
- Large lecture critique
- Game based learning
- Psych 101 The videogame
- Possibilities and impediments
Game Technology Next-Gen Learning
4Game Technology Next-Gen Learning
5High Yield Learning
- customized
- immediate feedback
- constructive
- persists without coercion
- builds concepts
- promotes LTP
- transfers to everyday life
Game Technology Next-Gen Learning
6Large Lecture Deficiencies
- One to many
- Few questions
- One sensory channel
- Weak visuals
- Attention issues
- Short term memory
- Expensive
Game Technology Next-Gen Learning
7Next-generation Learning
Game Technology Next-Gen Learning
83D Visualizations
Game Technology Next-Gen Learning
9Photorealism
Game Technology Next-Gen Learning
10Interactivity
Game Technology Next-Gen Learning
11Intelligent Sim People
Game Technology Next-Gen Learning
12Dynamic Explorable Information Worlds
Game Technology Next-Gen Learning
13Instructional Transformation
Learning Station
Game Technology Next-Gen Learning
14Says who?
Game Technology Next-Gen Learning
15Possible Course Worlds
Game Technology Next-Gen Learning
16Possible Course Worlds
Game Technology Next-Gen Learning
17Possible Course Worlds
Game Technology Next-Gen Learning
18Dynamic Explorable Information Worlds
Game Technology Next-Gen Learning
19Dynamic Explorable Information Worlds
- active discovery
- analysis
- interpretation
- problem-solving
- physical activity
- cognitive processing
- deeply roots learning
- neural network
Game Technology Next-Gen Learning
20Psych 101 The Videogame
Level 1
Game Technology Next-Gen Learning
21Psych 101 The Videogame
Level 1
Game Technology Next-Gen Learning
22Psych 101 The Videogame
Level 1
Game Technology Next-Gen Learning
23Psych 101 The Videogame
Level 2
Game Technology Next-Gen Learning
24Psych 101 The Videogame
Built in assessment systems
Game Technology Next-Gen Learning
25Psych 101 The Videogame
- BUILDING THE COURSE
- 10 MILLION
- Respected SME
- Instructional Designers
- Game developers
- Professional Assessment
Game Technology Next-Gen Learning
26Psych 101 The Videogame
ADOPTION LEARNING YIELDS
Game Technology Next-Gen Learning
27Psych 101 The Videogame
- MAKE SOME ASSUMPTIONS
- Professionally certified
- Faster and deeper
- Rave student reviews
- National publicity
- Conference demos
- Mounting demand
- 100K users _at_ 100/head
Game Technology Next-Gen Learning
28CONTINUOUS IMPROVEMENT CYCLE
Economic/pedagogical engine
Annual upgrades
Amortize production cost
Game Technology Next-Gen Learning
29EMERGENCE OF A PICTORIAL CULTURE
Game Technology Next-Gen Learning
30Game Technology Next-Gen Learning