Title: House Building Game
1 Lean Operations (JIT)
- House Building Game
- The transition to Lean Ops
- The Paradigm of Lean Operations The ideal
- Basic philosophy of Lean Ops
- Lean tools for synchronization waste reduction
- Towards a system of continuous improvement
- Approaching the ideal with Product Variety TPS
- Managing variety flexibiltiy
- Toyota Production System (TPS)
2Paradigm of Lean Operations In Search for the
Holy Grail
- The ideal Process
- Synchronization of all flows
- 1 x 1
- production on demand
- defect free
- At lowest possible cost
- Waste Gap between ideal and actual
- How do we sync at lowest cost? gt Lean Tools
- How do we set up a system to continually reduce
waste ?
3The architect behind Lean Operations Toyotas
Taiichi Ohno and waste elimination
- Taiichi Ohno Toyota Production System Beyond
Large-Scale Production - Sources of waste at Toyota
- 1. Overproduction
- 2. Waiting
- 3. Inessential handling
- 4. Non-value adding processing
- 5. Inventory in excess of immediate needs
- 6. Inessential motion
- 7. Correction necessitated by defects
- Lean operations has been defined as a business
system for organizing and managing product
development, operations, suppliers, and customer
relations that requires less human effort, less
space, less capital, and less time to make
products with fewer defects to precise customer
desires, compared with the previous system of
mass production.
4Lean Tool 1 cut batch sizes An illustrative
example
- Consider the following 4-step process
- What is
- The bottleneck
- The process capacity or maximal R
- The theoretical flow time Tth
- The minimal amount of inventory needed to run at
capacity - Ith
- Call this scenario 1, the best. Lets now
consider what happens if we have (transfer)
batches
5Lean Tool 1 cut batch size ABCD example
continued
0
1
2
3
4
1
2
Elapsed Time
3
4
1
9
2
0
3
1
4
2
1
9
2
0
3
1
4
2
T
T I R
6Lean Tool 2 process on demand
pull Just-In-Time operations
- JIT have exactly what is needed, in the
quantity it is needed, when it is needed, where
it is needed. - hand-to-mouth material flow
- needed by whom?
7Lean Tool 2 Synchronization with demand
customer demand pulls product
8Lean Tool 2 how make pull system in house game?
Production control
Roof cut
Base cut
FA
Base assembly
9Lean Tool 2 Pull Implementation Kanban
Production Control Systems
10Lean Tool 3 Quality at the Source
Defects
Own Station
Next Station
End of Line
Final
End Users
Found at
Inspection
Hand
Impact to the
Very
Minor
Rework
Significant
Warranty
Company
Minor
Delay
Rework
costs
Resched.
of work
Delay in
Adminis
tra
Delivery
tive costs
Additional
Reputation
Inspection
Loss of
Market
Share
11Quality at the Source Illustration via warranty
problems and costs
Source Business Week, June 25, 2001.
Source JD Power 1QS, May 2001
- Who is accountable for product warranty costs?
How should it be shared among supply chain
partners to create incentives to improve product
quality and customer satisfaction?
12Reducing Waste Quality at the Source
- Fool-proof/Fail-safe design (Poka-Yoke)
- Inspection
- Self
- Automated (Jidoka)
- Line-stopping empowerment (Andon)
- Human infrastructure
13Lean Tool 4 Resource Pooling
14Lean Tool 5 Heijunka Mixed Level/Balanced
Production
- Batch Production Schedule Mixed Production
Schedule - (AAAABBBB..) (ABAB...)
- Product April 1.................15...........
................30 April
1....................15.......................30 - A
-
- B
FGI
FGI
time
time
15Lean Tool 6 From Functional Layout to Product
Cell organization
Department 1
Production Control
Production Control
Production Control
Cell 1
Department 2
Department 2
Roof Cut
Roof Cut
Roof Cut
Base Cut
Base Cut
Base Cut
Department 2
Department 2
Base Assy
Base Assy
Base Assy
FA
FA
FA
Cell 3
Cell 2
16Managing Flows the Process View product cells
- Recall By rethinking the IBM Austin assembly
plant and introducing cells, distance traveled by
a card was cut from 1.5 miles to 200 yards. Floor
space was reduced to half and production tripled
with about the same number of workers. - Pros of cells
- Cons of cells
17Teams in Cells and Lean Ops Human Resources
issues
- Advantages
- Consistent with the moral ideal of autonomy.
- Empowers the workforce through participation and
autonomy in managing daily activities - Gives unprecedented responsibility to workers
- Immediate and impartial feedback of problems
- Investigation of process improvements
- Monitoring quality
- They also gain better understanding of the
process - Challenges
- Less WIP means more tight coupling and less
autonomy - Rigid procedures and interdependence of cells
- Team dynamics incentives, team pressure,
- From monthly 30-day goals before to 3-minute
goals now - Does not leave much room for variability
18The impact of inventory and variability The
match game in The Goal
Output Buffer
Input Buffer
- What is the theoretical throughput (long-run
average) of each kid? R - What is the theoretical throughput (long-run
average) of the process? - What is the actual throughput of the process?
- Key drivers of actual throughput
19Towards a system of continuous improvement
Decrease variability and Cap inventory
2-face die (s0.7)
6-face die (s1.9)
20Towards a system of continuous improvement
Increase Problem Visibility River Analogy
21Visibility Time plays the role of Inventory in
Lean Service Operations
TIME
22Towards a system of continuous improvement
Kaizen Tools
- Increase visibility of waste
- Targeted improvements
- Active worker involvement
- Time for experimentation
- Supplier involvement
- Exploratory stress
- Human infrastructure
23SILS shipping in line sequence Business Mall
adjacent to Russelsheims LeanField
24Smartville, Hambach, France Integrating
suppliers directly
25Learning Objectives Lean Operations
- Paradigm of Lean Operations
- Strive for the ideal by eliminating waste
- This is a total business management system
- Synchronization Tools
- Reduced batch sizes
- Pull production control systems (vs. push)JIT
Kanban control - Quality at the source
- Resource pooling
- Level loading (Heijunka)
- Layout Cellular operations
- Set up a System for Continuous Improvement
- Reduce variability (blockage starvation in
match game) - Increase visibility (river analogy)
- Improve human infrastructure