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Key Concepts

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These two Americans developed a three-fold classification system in the late ... hang gliding -skiing -drugs/alcohol. Motivations. Market Research ... – PowerPoint PPT presentation

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Title: Key Concepts


1
Key Concepts
  • Compensation theory
  • Constraints to leisure
  • Flow
  • Generational groupings
  • Leisure motives
  • Leisure service organizations
  • Life satisfaction
  • Quality of life
  • Spillover theory
  • Work
  • Well-being
  • Lifestyle management

2
Leisure Motivations
  • Mitchell and Mason
  • Roger Callois
  • Market Research

3
Motivations
  • Mason and Mitchell (Mitchell and Mason)
  • These two Americans developed a three-fold
    classification system in the late 1930s that is
    still relevant today. They divided activities
    into the categories of motor (locomotion and
    handling objects), sensory and intellectual.

4
Motivations
  • Mason and Mitchell (Mitchell and Mason)
  • Motor (Locomotion) walking, running, dancing,
    jumping, diving, skating, climbing, etc.
  • Motor (Handling Objects)catching, throwing,
    pulling, pushing, lifting, etc.
  • Sensoryauditory, visual, olfactory, tactile
  • Intellectualcognitive play, recreation

5
Motivations
  • Roger Caillois
  • This French sociologist analyzed games and his
    research is often use in the broader category of
    leisure activities and recreation. Caillois
    concluded that there were four basic types of
    activities agon, alea, mimicry and ilinx.

6
Motivations
  • Roger Caillois
  • Agon (Competition)Activities based on
    competition. Skill, creativity and strength are
    necessary to be successful, and winning is
    important. Often there is a certain amount of
    risk involved.
  • -sports
  • -athletics
  • -card games/table games

7
Motivations
  • Roger Caillois
  • Alea (Chance)
  • These activities are essentially games of chance.
  • -lottery
  • -gambling

8
Motivations
  • Roger Caillois
  • Mimicry (Imitation)
  • These activities involve imagination and
    creativity. Usually these activities center
    around creating an artificial mental environment.
  • -imaginary play
  • -illusions/day dreaming
  • -movies
  • -theatre

9
Motivations
  • Roger Caillois
  • Ilinx (Vertigo)
  • These activities are based on the pursuit of
    vertigo or dizziness. These games or activities
    affect the sense of balance either from physical
    or mental stimulation.
  • -dancing (depending on how good you are at it)
  • -roller coasters/amusement thrill rides
  • -hang gliding
  • -skiing
  • -drugs/alcohol

10
Motivations
  • Market Research
  • Another common way to classify activities is by
    market research. These are often categorized
    simply to focus marketing efforts and attract
    business. However, the connection between
    marketing and society is very tight, and, like
    listening to a particular radio station, the
    general public often classifies its recreational
    activities by those established by marketing
    experts. Magazines to address particular markets
    often pop up, and more recently, television
    stations devoted to one particular niche have
    been created. It helps advertisers single out a
    group of people that they want.

11
Motivations
  • Market Research
  • Active Sports
  • -swimming/baseball/basketball
  • -fishing/hunting 
  • Home-Oriented Activities
  • -wood working
  • -cooking/sewing
  • -exercise
  • -stamp collecting
  • Social Events
  • -movies/discos/nightclubs
  • -sporting events/concerts
  • -cafes

12
Key Leisure Terms
  • Quantitative
  • Qualitative
  • Perceived freedom
  • Perceived constraint
  • Holistic
  • Recreation
  • Discretionary time
  • Discretionary money
  • Intrinsic motivation
  • Extrinsic motivation
  • Play
  • Games

13
Play Characteristics
  • Spontaneous
  • Short time period
  • Intrinsically motivated
  • Sense of freedom (perceived freedom)
  • May occur during work or recreation
  • May produce leisure
  • Participated in purely for fun

14
Recreation
  • The term recreation comes from the Latin word
    recreation. This word means that refreshes or
    restores.
  • Recreation is engaged in not only for the fun,
    but also for the restorative value it has.

15
Recreation Characteristics
  • Recreation is planned for (not spontaneous)
  • Longer time period (as compared to play)
  • Requires special equipment
  • Requires specific facilities/environment

16
Games
  • A transaction between two or more people in which
    there is a sought after goal that can be achieved
    in only a certain prescribed manner.
  • The underlying principles of games center on
    recreation values

17
Characteristics of Games
  • Involve two or more people
  • Require rules
  • Require prescribed behaviors
  • Require certain equipment and activity sites
  • Involve a degree of competition
  • They are played for fun

18
Group Activity
  • Group activities are used in RLS 30 to review
    learned material, explore new concepts and to
    present concepts to the class. While
    participating in group work it is essential that
    all group members contribute. At the end of the
    semester, a point score will be given by your
    group-mates.
  • Group assignments are based on your chosen sector
    of the recreation and leisure industry.
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