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Hanau 2006

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VB Rodeo Right QB 14 Utah Dart. QB 1 step drop wait for Utah and GoX. OZ to Y. Opposite Rodeo left QB13 Texas Dart. OZ to Y. u. x. Y. z. 1. 3. 2. Triple pancake ... – PowerPoint PPT presentation

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Title: Hanau 2006


1
Hanau 2006
  • They call us Barbarians
  • History will call us Conquerors...
  • Attila

2
Time to Boom! Boom!
3
Why and How we will win
  • The Offense is based on two principles
  • 1. The Big Bang Theory expand and collapse then
    do it again.
  • Mass tightly collapsed will exploded at a
    certain point, the problem is we really dont
    know what that point is? Oppenheimer.
  • 2. Confusion, make the defense spend its energy
    trying to figure out what we are going to do,
    instead of doing what they are suppose to do.

4
The 4 base Offenses
  • The Hornets Offense will run on 4 basic Offensive
    Systems
  • 1.   Double Tight
  • 2.   Pistol bone
  • 3.   Voodoo Bone
  • 4. The I
  • We will view the running game primarily and then
    finish with the passing game

5
Double Tightour condensed offense phase 1 of
the BIG BANG
O-line splits 2-3-3
x
y
1
2
z
WR splits 8 to 12
RB 5 to 6 yards-speed adjustment
3
6
DT
  • The Double tight will be have three major
    effects.
  • 1. to Tighten the Defense and put 8 people in the
    box to stop the run, thus opening the pass attack
    our Check to Red. If the running attacks works
    we continue till it runs out of steam.
  • 2. To use the 4 receivers in the short passing
    game with the play-action and jet motions with
    sweeps and eventually break the big one . Because
    of these Play-action the blitzes get rare.
  • 3. To eat the clock. Take our time heck the
    universe is 14 billion years old!

7
DT 32 /35 IZ and the check to REDthe RB takes a
step out waits and reads the Inside Zone, if it
is sealed he cutback to the 5 hole. Notice our
two WR always Crack -backing inside WHAT IS THE
CHECK TO RED?
  • This our base run in the DT

O-line two point stance- always looks high hat
they block the IZ to the run side and in pass
fence block.
8
CHECK TO RED PASSESwhen the run is a no- go we
check to red
  • We use a check to red to throw 3 distinct passes
    out of the DT
  • Red 17/18- this is a stretch to the RB to the 7
    or 8 hole
  • Red 65/66- this is all comebacks either inside
    or outside- we use STEMMING which is have the
    outside receivers sell fade by running inside to
    turn the hips of the defender or outside
  • Red 67/68 pass this is a flood route with a
    shallow which we call a snap but just a bit
    deeper 6 to 8 yards.

9
RED 18/17 Passmoon motion from 2/Z with a
stretch
O-L Fence Block
x
y
z
2
1
3
Snap at Tackle
The QB works outside in on the flood, but we wait
and 75 of the time the backside TE always
manages to get free and clear and we hit the TD
10
Red 67/68 passstretch to 7 or 8 hole
x
y
1
z
2
3
Read outside to in
11
Red 66/65 passagain we STEM to fool the
Defenders6-inside Comeback-5-outside comeback
RB B-Bs gap/C FS gap
12
Mass gets critical
  • WE have been using the DT32/35 IZ and the Check
    to Red and now we start the chain reaction.
  • The Jet sweeps and the Play action off them.
  • WE run these Jets three fold
  • A. The Jet sweep it self, causing shift by the
    defense toward the sweep, by rotating coverage or
    dragging the CB with the Motion.
  • B. The Dive by the 3 back of the Jet, causing
    the Inside Linebacker or backers to stay put
    before they react to the sweep.
  • C. The play-action pass and the backside deep
    threat. We let the team adjust to the sweep and
    the dive, then the BS TE release deep for the
    first rumbles of the BIG BANG!

13
8 Jet Speedgo 2-3-pass/keepThe Jet by the 2 is
easy he starts his motion at the QBsignal, he
runs full out, the Qb reads him from the corner
of his eyes and turns away from him for the hand
off. The PS Tackle pulls the O-line OZ blocks.
The 3 back Dives at the 3 hole and the QB
Boots.The call can be 2 speedgo-33 dive or Boot
on a audible-Gold normal- Blue dive-Red
pass/keep.
x
t
y
1
2
z
3
The Play can be run 4 ways. 1- the speedgo give
the ball to the 2 back on the Jet motion. 2. Give
the ball to the 3 back on the 33 dive. 3. QB
boots for run or backside pass to TE or 4. The QB
keeps and runs-The Chain Reaction
14
DT 2/Z jet 18/17 Load OZ to YWe carry the Jet
with the Outside option Load Iso SS/CB
y
1
2
z
3
15
DT 2 - Moon Veer 16MAN ON BLOCK Y BLOCKS IN
/ISO DE OR OLBopposite DT Z-Moon Veer 15MAN ON
BLOCK X BLOCKS IN /ISO DE OR OLB
y
1
2
z
3
16
DT 2 jet Greenbay 37opposite DT Z jet
Greenbay37wind and storm pull
s
y
w
z
2
3
17
DT 2 Moon Load Texas 18opposite DT Z moon Load
Utah 17
y must block on or down if DE is outside let him
go
IZ to y
t
y
1
2
z
3
18
DT 2 Moon Storm 31 Counter opposite DT Z moon
Wind 32 Counter
s
y
x
2
z
3
19
DT 36 counter Wind opposite DT 35 counter Storm
w
u
x
y
1
2
z
3
20
DT 2 Jet Voodoo Trap 13opposite is DT Z jet
Voodoo trap 14
IZ to y
x
y
1
z
2
3
21
Phase 2 THE PISTOLTHE BANG
  • The Pistol is the SPREAD of the DT
  • We will run only 1 pass formation out of this
    Offense and that will be the WAHOO(trips)
  • We will force then to read the 3 back and the
    QB.
  • This will be done by giving a play the same look
    but being able to run inside and outside with it,
    while also being able to pass. We will PAW
    (play-action) every play.
  • WE will make the Defense adjust to our game plan
    not theirs.

22
How we will do it
  • The PISTOL -is a Choice Offense, this means we
    run or pass on these plays.
  • The PISTOL Offense will have only 5 running Plays
    and 4 passing Plays and 1 Screen. All are
    PAW(play-action)
  • The checks toare- Orange (from Pass to Run- IZ
    block) 32 IZ (Y/2 Mesh X-8 Z-Ohio)
  • Red (from run to pass- Fence Block )
  • Kentucky(Y/2 Mesh X-8 Z-Ohio)
  • Gold is normal and Blue is opposite

23
Passing Rules and the calls
  • First the Y has only three routes he will run and
    two special routes/Kentucky/suicide
  • The Snaps are always toward the QB as he rolls
    out of the play fake

Snap out
suicide
Snap in Routes run at 6/8 yrd
Bubble choice
y
24
X-Z-2
  • The call is is always for passes this way only in
    the PISTOL! The Y route is dictated by the roll
    of the QB or the Open Flat for the bubble
    choice.
  • These are the Passes in the DT
  • 1 8 Ohio- wheel- X runs 8- Z runs 2 Ohio-2
    runs wheel/ Y runs a Snap out/in/ bubble
    choice- this is called by the Qb
  • 2 0-8-9 X-0 Z-8 -2-9/ the qb calls the route
    for Y
  • Z- Jet Load Pass- Z jet motions to Y. X runs a
    D2-Z runs
  • 3. 8-2 runs a 2 Ohio-Y runs a bubble choice.
    Play action to 6
  • Hole.
  • 4 Kentucky Y/2- X-8 Z-Ohio
  • One running play CT 35 OZ to X will be three
    crack-backs(triple Pancake)

25
BASE PLAY PISTOL Running/ Pass GAMEPistol Right
32 IZ to Y (8-7- wheel Y block snap-in)
Qb calls pass
y
x
2
z
1
3
26
Pistol R 38 CAL / TEXAS sweepRocket Screen-
PassOpposite is Pistol L 37 CAL/UTAH sweep
c
w
u
s
t
y
x
2
z
1
3
BACKSIDE Utah and Wind Cut your Man.
Z and 2 take your men deep California- look is IN
SIDE-OUT on the trap Texas- First Man  If they a
re over the Center- than only Texas pulls. Set-up
block with Y/ Texas and 3 back
3 back must cut inside hi hip
Y must cut or take Man on outside.
27
Pistol Right -Z Jet 18 Load OZPistol Right- Z
Jet Load Pass (D2-8-Ohio-Bubble choice) Opposite
Pistol Left Z Jet Load Pass (D2-8-Ohio-Bubble
choice)OZ to Y Fence Blocks Jet Load Pass
(D2-8-Ohio-Bubble choice) 
z
1
3
y
x
2
z
1
3
28
PISTOL Right 17 CAL Waggle Boot OZ to X17 CAL
Waggle boot pass-oppositePistol Left 18
Boot/pass
c
x
y
2
z
1
3
29
Pistol Right 35 Delay OZ to x Pistol Right
Suicide Y pass(triple pancake) three crack backs
by receivers.
y
x
z
2
1
3
3 back waits
30
 PISTOL CHECK TO REDCall it KentuckyThe Pistol
will have a check to RED- 2Y/ Kentucky 8-Ohio2
and Y run a mesh---X runs an 8 and Z runs an Ohio
with the fake 32 by the 3 back.   
x
y
z
2
1
3
31
Voodoo BonePhase 3this year the QB is running.
O-line splits 2-3 2 pt stance
8/10 yards
x
Y
2
z
5
1
3
6/4
32
What the Voodoo Bone does.
  • Our VB will give us the threat of the triple
    Option.
  • RB running the Backside B-gap line- this makes
    the Defense play this first.- forcing read on
    the runs
  • QB has the ability to pull (run and keep) and hit
    the 6/8 hole. This forces the SS and DE on that
    side to play a wide game of containment,
  • Passes- constant and mirrors routes run by the
    receivers and our X-in his E choice backside
    route, makes them either go to cover 1 or cover
    2- 5 in the box we always run then! If they
    double team a WR then someone has to be free!

33
BASE PLAY in VBVB Colt Right IZ to x fence
2211 mirror
de
x
Y
2
z
1
3
34
VB single tight right IZ to xfence89
mirror(with STEMS)
x
y
2
z
1
3
Y on block out or on to clear QB pull
35
VB Colt 2 Jet 13 Voodoo TrapIZ to Y Opposite VB
colt Z jet 14 Voodoo Trap IZ to x
x
u
Y
2
z
1
3
36
VB Pro Right Wild Waggle 18 sweep or Pass
OptionQB- run or throw to the 89- or set up the
backside E-choice for the TD
Fence
x
Y
z
1
2
3
Stem it
37
VB Colt 2 Moon Load 18IZ to YOpposite is VB
Colt Z Moon Load 17IZ to X
x
Y
2
z
1
3
38
VB Pro Left Z suicide-17 Load- IZ to
YOpposite-VB Pro Right Z suicide-18 Load IZ to y
x
Y
z
1
2
3
39
VB single-tight Right Pro Texas Dart 33IZ to
YOpposite is VB single-tight Left Pro Utah Dart
24iz to x 
x
t
Y
z
1
3
2
40
VB Rodeo Right QB 14 Utah DartQB 1 step drop
wait for Utah and GoXOZ to YOpposite Rodeo left
QB13 Texas DartOZ to Y
x
u
Y
3
z
2
1
Stem 89
Triple pancake
41
VB Single-Tight Flip 26 TEXAS OZ to XFlip side
S/T/Y adjust block.Opposite is VB single-Tight
Flip Z7 Utah
x
t
Y
z
2
1
3
1.QB flips ball to 2 or keeps and runs 7 option
with 3 back 2.Texas clears first Man 3.Y if Man
on Block if inside lock or seal Texas area.
4.Storm must stop anyone 2/3 teq
5.Center- If Nose on if 1 teq help Storm.
6.Backside OZ
42
VB Single-Tight Right 2 moon Texas Veer TrapIZ
to XOpposite is VB Single Tight Left Z moon Utah
Veer TrapIZ to Y
If DE is playing inside we block
Outside we trap him out and give the dive.
DE
x
t
Y
2
z
moon
1
3
43
VB Tango Right Wild 18OZ Y
x
t
s
Y
z
2
1
3
44
VB TANGO California 34 BlastOZ to x
c
x
Y
z
2
1
3
45
RED ZONE OFFENSEPHASE 4
  • The Red Zone Offense will be built on these three
    offense running and passing scheme.
  • 1. Nebraska I- Power and Paw passing
  • 2. Spread formations Passing and Screens and QB
    keepers
  • 3. Full House passing and sweeps
  • The I and Spread game will get us to the 5 yard
    line where the Full house will take over

46
THE NEBRASKA IBase runI right 33 Draw oz to
x/ I left 34 draw oz to x
I right 33 Draw
47
DT left 33 drawoz to y
z
48
I 33 paw passX-D route(2 smash Ohio) Z-8
49
I right 34 DiveOZ to Y
50
I right 36 leadI left 35 lead
51
I Veer strong leftZ sets wide with X
52
I right 32 lead
53
I right 36 lead
54
I right 22 /21 Dive
Wedge block
x
Y
1
z
2
3
55
RED ZONE PASSES
  • VB/ PISTOL RED ZONE PASSES
  • 1.   2222 (outside READ ) pass
  • 2.   OO Ohio (inside READ)pass
  • These passes we must STEM OUTSIDE so the DEFENDER
    has to be Baited into thinking that it is a
    fade so he can turn his hips.
  • If inside defenders stay Look to hitches then
    outside QBZ
  • If inside Defenders sit Then break outside3
  • Think of them as mini IOWAS- remember we only
    need 5 yards receivers.
  • QBs IN PISTOL Hit the 31/32 and Roll to side you
    will throw too.
  • VB ARE NOT PAW- PISTOLS are PAW
  • We will run the VB colt IZ also to keep them
    honest!

56
VB 22 outside read pass
x
Y
2
z
1
3
We stem these routes- 2/Z if man inside stays we
then go outside
57
Pistol right 00 Ohio pass
x
Y
2
z
1
3
If inside defenders stay look to hitches and then
outside
58
I Right wide 400 RED DOG SLANT PASS3 step-Y
slant(2) or Z (d4) or D-2 XThe golden rule on
the red dog if 3 cover the Dog run the E with the
XOtherwise get the first down!QB we want a 1 st
down on this 3 step pass flooding the SS and curl
area-Read if 3 on red dog then throw the E- 5
stepE- or 30 swing
x
Y
1
z
2
3
59
Full house
  • Goal Line Offense
  • We use this offense from the 5 yard line
  • 1.      We have two basic formations on the Goal
    line FULL HOUSE Wide and the FULL HOUSE.
  • 2.      We run only 3 plays from both of these
    formations.
  • a.      the FULL HOUSE we run the 27 SWEEP X and
    the 38 sweep Y
  • b.     11 /12 WEDGE
  • c.      Gold Gate(QB sneak)
  • 3.      We pass only 3 plays from these
    formations.
  • a.      The Wide we pass X SNAP pass or the Y
    SNAP pass
  • b.     The FULL HOUSE we pass X pass or the Y
    pass
  • c.      PAW 11/12 BATMAN PASS
  • 4.     Blocking schemes for the O-line are
    simple
  • rule is as follows.
  • A.    Passes Man / always try the Cut
  • B.Wedge the Block the Man inside and drive to
    make room for the 1 back- same in Gold gate

60
Full house and Full house wide
x
Y
0
1
2
3
x
Y
0
1
2
3
61
Full House Batman Wedge 11/12X and Y snap away
from wedgeWEDGE block / FENCE /CUT pass
block Or Batman Pass
x
Y
0
1
2
3
3 step drop QB
62
FULL HOUSE 38 FH 27 SWEEP oppositeWe can snap
X/Y pass from this formationRHINO BLOCKPass
fence block Or 27/38 snap sweep pass
x
Y
0
1
2
3
63
Full house / Y 100 Snap pass X 200 Snap pass
200
100
x
Y
0
1
2
3
Y 100 pass/ Y/X r backs opposite in X 200 pass
64
The Passing Game
  • The Passing game will be used in three
    variations
  • The short game. 4 to 8 passes thrown, our goal is
    always get the 1st down. These will be thrown out
    of the DT- VB-Pistol and I.
  • The backside game. Our world famous E route- we
    will wait and throw when it get set up. This is
    our big play make.
  • Zone area attack or ZA. Hitting an area where the
    coverage is weak, or cleared by a receiver
    followed by a second receiver, or not covered.
  • We will think short-screen-1st down-Td

65
ZA
66
How does ZA work?
  • Easy- if you look at the chart you can see what
    routes apply- how and where we can run these
    routes.
  • We set formation or motion to this route
  • Or we use a set pass play to get there.
  • This lets the QB and WR as well as the OC know
    what we are doing and where we are going.
  • Receivers we can only win the passing game if we
    are on the same page, and know the same
    material-this street football changing of plays
    confuses team-mates and destroys momentum. If you
    do not trust what you have practiced then you
    might as well not play!

67
  • BASE PASSING PLAYS
  • Our Passing game has two goals
  • 1.           1st down conversions- ON ANY DOWN
    ANY SITUATION!
  • 2.           TDs
  • For us to do this we must catch balls always if
    you can touch it you can catch it, and when you
    catch it you run up field.
  • We have five kinds of pass attack plays. 
  • 1. SHORT( 6 to 8 yards)---Zone
    Passing / passing/ Play action/flash
  • 2. MID LEVEL (9 to 12
    yards)---Zone Passing/ passing/ Play Action
  • 3.          DEEP (13 to 25 yards)---Passing/ Play
    Action
  • 4.          RED ZONE- from the 20 to the 5 yard
    line
  • 5.          SNAPS- in the 5 yard line
  • Screens are in the running game, even though we
    pass to them we see them as pitches.
  • Almost all these Base Passing plays can be run
    out of all Offensive formations.
  • Call is X-Y-Z-2 3

68
Base pass plays
1122
x
y
1
2
z
3
2211
x
y
2
z
1
3
69
Flashes
  • What are Flashes? Simply they are passes thrown
    to WR when they are covered soft when the CB is
    playing them at 5 to 7 yards off the LOS.
  • These can be called by Green our Hot call.
  • The progression is Left to right 1-2-3-4
  • So green 11 would be the 1st WR to left side
  • We will use these to take the 8/7 defenders in
    the box and reduce it to 6/5 to enhance the
    running game.

70
ST Right(Single Tight )Flash 33
hot
y
x
1
z
2
1
3
2
3
The Y is tight , so this rule does not apply to
him- if its a HOT call it does
71
HOTS GREENS
hot
y
x
1
z
2
3
QB reads Blitz from OUTSIDE SS/WLB/FS Green call
2 or 1 Route to Receiver.
72
PASSING PLAYS VB for the Base playVB Colt Right
IZ to xOpposite VB colt left IZ to x
  • PAWS from Voodoo Bone
  • Our PAW(PLAY-ACTION) Pass plays are built on 3
    systems in the Voodoo Bone
  • These are always in the ZONE READ BASE option
    play.
  •  
  • Mirrors( both sides of the Offense running
    Identical routes)
  • Constants( one side always runs 89/21/65/wheel-2)
    Backside X runs E choice and 2 is open call(not
    made yet)
  • Pass Plays made just for PASSING GAME in VB.
  • Otherwise we are blocking down-field and giving
    our RBs the protection and support they need.
  •  
  • MIRRORS- these our our Mirror Patterns. These are
    run on colts-Thunderbirds-single tights-DTs and
    in Pistols.

73
DT BB22can PAW
fence
x
y
1
2
z
3
74
Single Tight Right Red Dog BB22
Fence
y
x
1
2
z
Stem it
3
75
The Constant route gamein the VBConstants are
always from the 3 back option runwe have three
of them 89-65-21
VB R E-89-3
x
Y
2
z
1
3
Constant 89
21
65
76
VB R -E-65- Rocket screen
y
x
2
z
1
3
77
VB R-E-21-1
x
y
2
z
1
3
78
DT SCREEN GAME. We have three screens we will
be throwing this year.1.   Bubble Screen/ double
Bubble/ Bubble Choice2.   Rocket Screen/ Inside/
Outside3.   Middle Screen4. Sometimes a bubble
route in front of LOS will be usedThese screens
are made for the offense as a 5 yard weapon. Do
not see them as a pass but a long pitch. We will
use screens as 15 of our running game. RBs and
Receivers will have a screen in every formation.
x
y
1
2
z
3
Bubble /Choice
Inside/outside Rocket
mid-screen
79
DT 2 Jet Bubble passwe can also screen this
Send 3 BS block
X stays/opposite Y stays
x
y
1
2
z
3
Opposite DT Z jet Bubble pass
80
DT-KENTUCKY 55 PAWPAW is play actions-(Play
action 34-opposite play action 33) 
x
y
1
2
z
3
81
VB colt- Kentucky 55 option pass-Qb attack LOS/
bootleg action
x
y
2
z
1
3
All VB will be called options- instead of PAW-
because everyone gets the ball

82
-        VB X tight. Wahoo- X-Z Kentucky Iowa-9
pass-        Opposite is VB Y tight Wahoo Y-Z
Kentucky- Iowa 9-pass.
x
y
2
z
1
3
83
Crazy Snaps We use to attack the Middle against
Cover 2/3These are our Shallow Routes.VB
Thunderbird 2EASY Crazy Snap passFence Block
x
y
2
z
1
3
Opposite is the Z easy Crazy Snap
84
MIRRORS in VB65/66we can also run a 5566 or 6655
x
y
z
2
1
3
85
VB mirrors
8899 pass
x
y
2
z
1
3
BB OHIO
x
y
2
z
1
3
86
VB Mirrors
Ohio double bubble
x
y
2
z
1
3
x
y
2
z
1
3
22 pass
87
PASS PLAYS 2- Same Plays can be run out of every
Offense Formation DT double snap right 6-E
Swing Left
x
y
1
2
z
3
Pistol-VB-I with motion-Tango set
88
VB-Thunderbird-double snap left6-E swing
left-QB PAW Zone read
x
y
2
z
1
3
QBs make the pass short or go to backside roll
and hit the E route. Rule 2 wr must tell you wh
ere he will be in the E route
89
66/65 CAN BE USED IN DT DT SINGLE
TIGHT-PISTOL-VB USED IN check to RED.
Stem the routes- make the db think- inside
(slant) outside(fade)
90
DT -Double Bubble D-D-3 Paw 1 passcan be done
in VB-Pistol
x
y
1
2
z
3
These two D routes(smashes) are stemmed
91
DT-KENTUCKY- SAIL-B-PAW 32 VB Reno Y tight -2
jet Kentucky-Sail-B
x
y
1
2
z
3
x
y
2
z
1
3
92
VB R -E-2 -wheel - snap in Pass
x
y
2
z
1
3
93
DT-RED 18/17Moon Motion (Stretch PAW)(PLAY
ACTION)
x
y
1
2
z
3
E-backside throttle release-read blitz stay
When we snap ball
94
VB R- deep22 wheel pass
y
x
2
z
1
3
95
VB Wahoo R Z rev/pass
Y
X
Z
2
3
1
96
PISTOL Loose RIGHT American Pass
y
x
2
z
1
3
American 8-D2-9-4 Zero 8-3yards- 9 -6 yards. 4
- 6yrd
97
VB R Wahoo Right Britain
x
y
2
z
1
3
98
VB R Wahoo 35 Counter/pass
y
x
2
z
1
3
99
VB Tight R 2 Jet E-snap in-6-Y
x
y
z
2
1
3
100
VB Tight Tango California 25 DelayOZ to XFake
Pass O_-line fence Cal stays Or VB tight Tango
Right 25 Fake pass
c
x
y
z
2
1
3
101
VB thunderbird Z easy 800 pass
x
y
z
2
1
3
102
VB tight TANGO RIGHT E-5-5- pass (PAW fence block
x
y
z
2
1
3
103
DT X Outside Rocket Screencan run in DT
pistolFence Block
x
y
1
z
2
3
104
DT 2 Moon 3 Middle screenOpposite isDT Z Moon
3 Middle Screen
fence
x
y
z
2
1
3
105
QB calls both or X or Y rocket Screen- O line- if
it has both dropped and hold until 2 Kartoffel.If
its X by them self same thing but go up field
toward X3VB X and Y ROCKET SCREENCan be run
together or by X or Y only
y
x
z
2
1
3
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