Title: Model Railroading Operations 101: Part 1 Basic Switching Moves
1Model RailroadingOperations 101Part 1 Basic
Switching Moves
- Tom Crosthwait
- President, Mogollon Southwestern RR
-
- Fred Bock, MMR,
- Chief Dispatcher, MSw
2What is operations?
- Fun Running (sometimes called round and
round) is running a locomotive and cars over a
layout for the fun of watching the trains go. - Most model railroaders, even expert model
builders, are fun runners (source Kalmbach
Pub. Co.). -
- Operations is simulating (in miniature) the
day-to-day activities of real railroads --
picking up freight, assembling trains, delivering
cars to consignees, sorting arriving freight cars
by their future destinations, returning empty
cars.
3Famous model railroad operators
- Frank Ellison 1940s 50s
- Delta Lines, O-scale
- John Allen 1950s 60s
- Gorre Daphited, HO / HOn3
- Whit Towers 1950s 1980s
- Alturas Lone Pine, HO scale
- W. Allen McClelland 1960s - present
- Virginia Ohio, HO scale
- Bruce Chubb 1950s present
- Sunset Valley Lines, HO scale
- Gil Freitag 1960s present
- Stony Creek Western, HO/HOn3
- David Barrow 1960s present
- Cat Mountain Santa Fe, HO
4A typical freight train
Marker Lamps
- A train
- Has a locomotive at the front end.
- May have 0, 1 or more cars behind.
- Displays markers at the end of the train
- Historically marker lamps were on the caboose
- Today a FRED is mounted on the last car.
(flashing rear-end-device)
5What is a Spur?
- A spur is a track where cars are set out
- and left for a while
- for either loading or unloading of freight.
6Spurs
Trailing Point Spur (the turnout points
are behind the locomotive)
Facing Point Spur (the turnout points are in
front of the locomotive)
7Spurs
(car will be set-out here)
Facing Point Switchback Spur (the turnout points
connected to the mainline are in front of the
locomotive a car will be dropped off from behind
the locomotive)
8Spurs
(car will be set-out here)
Trailing Point Switchback Spur (the turnout
points connected to the mainline are in front of
the locomotive a car will be dropped off from
the front of the locomotive)
9Spurs
Double-Ended Spur (There is a set of turnout
points behind and ahead of the locomotive.) (Norm
ally used for setting-out cars to be unloaded or
loaded)
Repeat
10Spurs and Sidings
(This train has taken the siding to meet an
oncoming train).
Rule S-89
This is a passing siding.
This is a double-ended spur.
(The freight car is being unloaded)
Note This is a meet between two trains.
11Spurs and Sidings
(This slower train has taken the siding so that
it may be passed by a faster train behind).
This is a passing siding.
Rule S-89
This is a double-ended spur.
Note This is a pass between two trains.
12Spurs and Sidings
- A spur is a track on which cars are left for
loading, unloading, or (sometimes) storage. - A siding is a track which is used by one train to
meet or pass another. - Normally, cars to be loaded or unloaded are NOT
left on sidings . . . sidings are kept clear. - An empty double-ended spur may be used as a
temporary or emergency passing siding.
Repeat
13Hand Signals for Switching
- With modern DCC sound systems, the noise in an
operating session is high. - Some operators have hearing problems.
- Implication its better to use hand signals
between conductor-brakeman and engineer than to
try to talk above the noise of locomotives and
other operators.
Rule 7 Hand signals must be given
sufficiently in advance to permit compliance. . .
14Common Hand Signals
Model Railroading
Rule 8
- Back-up (reverse)
- Slowly (inching)
- Controlled stop
- Stop
- You are coupled up
- Go forward
- OK
- Highball (leave town)
- - beckon toward self with circular motion.
- - fingers come together
- - hands come together
- - hold closed hand up.
- - make closed fist, shake once.
- - move open palm, fingers closed, up and down
away from you. -
- - thumbs-up /or/ circle
- - pull imaginary steam whistle twice (Toot
Toot)
15Using the MSws throttles
- Keep the antenna vertical.
- Dont touch the antenna.
- Hold the case in your left hand
- . . . at least 1 from your body.
- Rotate the speed control knob with your right
hand. use two hands - Rotate GENTLY it breaks.
- Dont MASH down on the keys be
GENTLE they break. - Turn Throttle OFF when done.
16USE TWO (2) HANDS!
- Rotate the speed control knob with your right
hand.
- Hold the throttle case in your left hand
17Turnouts Ground Throws
Main route usually straight
Diverging route usually curved
HAND SIGNAL Throw Turnout -- Tap top of
head with hand several times
point at
turnout to be thrown.
18Turnouts Ground Throws
Main route usually straight
Diverging route usually curved
Rule 104 Train crews are responsible for the
position of turnouts used by them and members of
their crew, except when control is
remote. Turnouts must be properly lined (to the
main track) after having been used.
19Uncoupling HO Kadees
- Electro-magnetic above or under the ties
- Safest for uncoupling on mainline or passing
sidings - Permanent magnet above or under the ties.
- Works OK for most spurs single or double-ended
- Manual using an uncoupling pic between
knuckles. - Any place you can easily reach with one hand
- Manual using a pic to separate glad hands with
slack between couplers. - Especially for passenger cars with diaphragms.
- Manual grasping cars by hand.
- CAUTION can damage car details, especially
steps.
20Kadee Uncoupling Pic
Kadee Product 241 Uncoupling tool and spring
pic
Flat end for uncoupling standard Kadee couplers.
Pointed end for uncoupling 118 SF Shelf
Couplers
21Using the pic
To manual uncouple the 118 coupler with the
pointed end of the 241 "Dual Tool First, push
the cars together where the coupler knuckles
compress against each other (put slack between
the coupler knuckles) Then, insert the pointed
end against the "outside" of the hooked tip of
the knuckle as illustrated (the knuckle is the
moving part of the coupler head). As the point
slips into the coupler it will push the knuckle
past the hook of the opposing knuckle. (It
helps to gently twist the pic clockwise about
1/8th of a turn). To assist the uncoupling you
can push the knuckle tip outward with the point,
when the knuckle tips are past each other you can
now separate the uncoupled cars.
22Rix Magnetic Uncoupler
The Rix Uncoupling Tool is Designed to work with
the Kadee style Couplers. Place the Rix
Uncoupling Tool down between the cars until the
magnets rest against the rails, Push one of the
cars towards the other and the two magnets will
cause the couplers to release.
23Trailing point spur set-out
(freight house)
24Trailing point spur set-out
(freight house)
Our task Set this boxcar out . . . In front of
the freight house.
25Trailing point spur set-out
(freight house)
1 Uncouple boxcar from train
26Trailing point spur set-out
(freight house)
2 Pull ahead of turnout points (clear)
27Trailing point spur set-out
(freight house)
3 Throw turnout to spur
28Trailing point spur set-out
(freight house)
4 Reverse back up until boxcar is in front
of freight house.
29Trailing point spur set-out
(freight house)
5 Uncouple boxcar.
30Trailing point spur set-out
(freight house)
6 Locomotive pulls forward past turnout
31Trailing point spur set-out
(freight house)
7 Throw turnout back to mainline
32Trailing point spur set-out
(freight house)
8 Locomotive backs up and couples to train.
33Trailing point spur set-out
(freight house)
9 Train leaves town.
Replay
34Facing point spur set-out
(freight house)
This move is not possible without a run-around
move first. (This requires a double-ended siding
or spur nearby).
35Facing point spur set-out
(freight house)
36Facing point spur set-out
(freight house)
2 Pull forward uncouple reefer
37Facing point spur set-out
(freight house)
3 pull forward throw turnout.
38Facing point spur set-out
(freight house)
4 Run around reefer
39Facing point spur set-out
(freight house)
5 Push train clear of facing point run-around
siding turnout.
40Facing point spur set-out
(freight house)
41Facing point spur set-out
(freight house)
6 Throw turnout uncouple locomotive from rest
of train.
42Facing point spur set-out
(freight house)
7 Go forward grab reefer.
43Facing point spur set-out
(freight house)
8 Throw turnout push reefer into spur.
44Facing point spur set-out
(freight house)
9 Uncouple reefer
45Facing point spur set-out
(freight house)
10 Back onto main.
46Facing point spur set-out
(freight house)
11 Throw turnouts for main line.
47Facing point spur set-out
(freight house)
12 Couple onto train.
48Facing point spur set-out
(freight house)
13 Pull out of town
Replay
49Other run-around situations
(nearby spur off main)
(spur off siding)
(freight house)
(branch line)
(end of branch line)
50Some special-purpose spurs
- Industry spur a normal spurserves 1 or more
industries - Interchange track used by two RRs to exchange
cars - Team track used by off-line customers with no
spur. - House track used by station agent for LCL,
express, mail. - RIP track stores cars needing light repairs.
- Locomotive pocket temporary storage for a
locomotive. - Caboose track stores cabooses ready for service.
(repair-in-place)
51Example typical Texas town
Local Industry Tracks
El Paso
SP-ATSF Interchange Track
End Unloading Ramp
Public Team Track
House Track
SP
SP
Main Line
Main Track
Passing Siding
ATSF
Texas Hwy 92
San Antonio
Fort Clarke, Texas
52Example typical junction
Local Industry Tracks
End Unloading Ramp
SP-ATSF Interchange Track
Public Team Track
House Track
Passing Siding
Main Track
SP
SP
ATSF
Texas Hwy 92
San Antonio
El Paso
Fort Clarke, Texas
53Southern PacificCommon Standard Station Layouts
54Caboose Run-Around Move
- If you reach the end of the line, and have to
return back to the terminal the way you came,
then you must do a caboose run-around. - (Or, push your caboose and train backwards all
the way back!! Not good!). - Objective swap the locomotive(s) and caboose to
the opposite ends of the train. - So that the caboose (with its marker lamps) is
at the end of the train on the return trip.
55Caboose Run-Around
(freight house)
56Caboose Run-Around
(freight house)
2 Pull forward to clear turnout points.
57Caboose Run-Around
(freight house)
58Caboose Run-Around
(freight house)
4 Run onto run-around track
59Caboose Run-Around
(freight house)
5 Line turnout to main track
60Caboose Run-Around
(freight house)
6 Run-around entire train
61Caboose Run-Around
(freight house)
7 Throw turnout
62Caboose Run-Around
(freight house)
8 Grab caboose.
63Caboose Run-Around
(freight house)
9 Uncouple caboose from rest of train
64Caboose Run-Around
(freight house)
10 Pull caboose clear of turnout points.
65Caboose Run-Around
(freight house)
11 Throw turnout points.
66Caboose Run-Around
(freight house)
12 Push caboose onto run-around track clear of
main
67Caboose Run-Around
(freight house)
13 Uncouple caboose
68Caboose Run-Around
(freight house)
14 Pull forward to clear points
69Caboose Run-Around
(freight house)
15 Throw turnout
70Caboose Run-Around
(freight house)
16 Pick up train
71Caboose Run-Around
(freight house)
17 Pull forward past points
72Caboose Run-Around
(freight house)
18 Pull forward past points
73Caboose Run-Around
(freight house)
19 Throw points reverse pick up caboose
74Caboose Run-Around
(freight house)
20 Pull forward clear of points line turnout
to main track.
75Caboose Run-Around
(freight house)
21 Depart out of town back down the branch.
76Caboose Run-Around
(freight house)
Replay
77Trailing point Pick-ups
Trailing Point Pickups two versions
- Some cars should be entrained (positioned) at the
FRONT of a train - cars that will be set out at towns sometime later
during the remainder of the trip. - heavy cars loaded hoppers, ore cars
- stock cars far ahead of caboose smell!!
- chemical tank cars far ahead of caboose
- loads that can shift not next to loco or
caboose
78Trailing point spur pick-up
(freight house)
(our task pick-up the boxcar located at
the freight house).
1 Train arrives stop behind turnout.
79Trailing point spur pick-up
(freight house)
2 Locomotive uncouples and runs forward past
points.
80Trailing point spur pick-up
(freight house)
3 Throw turnout to spur.
81Trailing point spur pick-up
(freight house)
4 Locomotive backs up into spur
82Trailing point spur pick-up
(freight house)
5 Couple onto boxcar.
83Trailing point spur pick-up
(freight house)
6 Pull forward onto main clear of turnout
84Trailing point spur pick-up
(freight house)
7 Throw turnout to main line.
85Trailing point spur pick-up
(freight house)
8 Back up and couple to train.
86Trailing point spur pick-up
(freight house)
9 Train pulls out of town.
Replay
87Alternative Pick-Up Moves
- In some cases, the cars that are picked up should
be entrained at the REAR of the train, just ahead
of the caboose. - Cars that should be on REAR of train
- cars returning all the way to final destination
(not scheduled to be set out). - lightweight cars of all types
- empty cars flats, hoppers, ore cars
- fragile cars wooden flats, boxcars, ore cars
See Special Instructions, MSw Timetable 4
88Trailing point spur pick-up
(freight house)
(our task pick-up the boxcar located at
the freight house).
1 Train arrives stop caboose behind turnout.
ALTERNATIVE PICK-UP MOVES
89Trailing point spur pick-up
(freight house)
2. Uncouple caboose.
ALTERNATIVE PICK-UP MOVES
90Trailing point spur pick-up
(freight house)
3. Train moves forward to clear the
turnout caboose stays behind.
ALTERNATIVE PICK-UP MOVES
91Trailing point spur pick-up
(freight house)
4 Throw turnout into spur
ALTERNATIVE PICK-UP MOVES
92Trailing point spur pick-up
(freight house)
5 Back train up into spur and couple onto
boxcar.
ALTERNATIVE PICK-UP MOVES
93Trailing point spur pick-up
(freight house)
6 Pull train out of spur clear of turnout.
ALTERNATIVE PICK-UP MOVES
94Trailing point spur pick-up
(freight house)
7 Throw turnout to main line
ALTERNATIVE PICK-UP MOVES
95Trailing point spur pick-up
(freight house)
8 Back-up and couple to caboose.
ALTERNATIVE PICK-UP MOVES
96Trailing point spur pick-up
(freight house)
9 Depart out of town.
ALTERNATIVE PICK-UP MOVES
Replay
97Facing point spur pick-up
(freight house)
98Facing point spur pick-up
(freight house)
1 Uncouple locomotive
99Facing point spur pick-up
(freight house)
2 Pull locomotive forward to spur
100Facing point spur pick-up
(freight house)
3 Throw turnout to spur
101Facing point spur pick-up
(freight house)
4 Pull into spur to couple onto car.
102Facing point spur pick-up
(freight house)
4 Pull into spur to couple onto car.
103Facing point spur pick-up
(freight house)
4 Pull into spur to couple onto car.
104Facing point spur pick-up
(freight house)
5 Pull car back onto main.
105Facing point spur pick-up
(freight house)
5 Pull car back onto main.
106Facing point spur pick-up
(freight house)
6 Throw turnout to main uncouple locomotive.
107Facing point spur pick-up
(freight house)
7 Run around car.
108Facing point spur pick-up
(freight house)
7 Run around car.
109Facing point spur pick-up
(freight house)
7 Run around car.
110Facing point spur pick-up
(freight house)
7 Run around car.
111Facing point spur pick-up
(freight house)
7 Run around car.
112Facing point spur pick-up
(freight house)
7 Run around car.
113Facing point spur pick-up
(freight house)
7 Run around car.
114Facing point spur pick-up
(freight house)
7 Run around car.
115Facing point spur pick-up
(freight house)
7 Run around car.
116Facing point spur pick-up
(freight house)
7 Run around car.
117Facing point spur pick-up
(freight house)
8 Couple car to train.
118Facing point spur pick-up
(freight house)
8 Couple car to train.
119Facing point spur pick-up
(freight house)
9 Leave town.
Replay
120Interchange end of branch
(freight house)
(end of branch)
121Interchange end of branch
(freight house)
(freight house)
(end of branch)
122Interchange end of branch
(freight house)
(end of branch)
uncouple train from locomotives
123Interchange end of branch
(freight house)
(end of branch)
throw turnout
124Interchange end of branch
(freight house)
(end of branch)
throw turnout
uncouple caboose
125Interchange end of branch
(freight house)
(end of branch)
(leave turnout clear)
126Interchange end of branch
(freight house)
(leave turnout clear)
Replay
127End of Part 1(to be continued)
128Alternative Caboose Run-Around
- This is an alternative set of moves for a caboose
run-around. - It takes longer than the method shown earlier.
- It is safer to use with long trains where it is
undesirable to back the train thru the points of
a thrown turnout.
129Caboose Run-Around Move
- If you reach the end of the line, and have to
return back to the terminal the way you came,
then you must do a caboose run-around. - (Or, push your caboose and train backwards all
the way back!! Not good!). - Objective swap the locomotive(s) and caboose to
the opposite ends of the train. - So that the caboose (with its marker lamps) is
at the end of the train on the return trip.
130Caboose Run-Around
(freight house)
131Caboose Run-Around
(freight house)
2 Pull forward to clear turnout points.
132Caboose Run-Around
(freight house)
133Caboose Run-Around
(freight house)
4 Run-around entire train
134Caboose Run-Around
(freight house)
5 Throw turnout
135Caboose Run-Around
(freight house)
6 Grab caboose.
136Caboose Run-Around
(freight house)
7 Uncouple caboose from rest of train
137Caboose Run-Around
(freight house)
8 Pull caboose clear of turnout points.
138Caboose Run-Around
(freight house)
9 Throw turnout points.
139Caboose Run-Around
(freight house)
10 Push caboose around train
140Caboose Run-Around
(freight house)
11 Push caboose past turnout points.
141Caboose Run-Around
(freight house)
12 Uncouple caboose.
142Caboose Run-Around
(freight house)
13 Pull clear throw points.
143Caboose Run-Around
(freight house)
14 Run around rest of train until clear of
points.
144Caboose Run-Around
(freight house)
15 Throw points couple up to rest of train
145Caboose Run-Around
(freight house)
16 Back up couple onto caboose
146Caboose Run-Around
(freight house)
17 Depart out of town back down branch
Replay
147(End of Presentation turn off projector