Title: The Business of Interactive Media
1The Business of Interactive Media
- Bing Gordon
- Chris Swain
- August 2005
2Today we will
- Find out?
- should you be in this class?
- teacher qualifications and interests?
- Schedule and workload planning.
- Interrogate!
- Mark Skaggs, Exec Producer
- Nox, Red Alert, Battle for Middle Earth, etc
- Geoff Keighley, Editor
- Entertainment Weekly, Gamespot, G4TV
3The Big Idea
- Actively learn
- To protect
- To enable
- Your best work
- In the interactive entertainment business.
4In other words, Help Chris Swain rewrite 100
pages of his book!
5Grading metrics
- A your plan is fundable right now
- A excellent student work
- some professional level insights
- B good graduate student work
- you will understand your producers work
- C good undergraduate student work
- solid grasp of class discussions
- your work lacks maturity and context
- D you have wasted your time and our time
6Dealing with distance learning
- Bing lecture 1/3 weeks
- Guest lectures 2/3 weeks
- 6 assignments comments from Chris,Bing
- Summary reviews in class
- 3 short quizzes
- Four 4 hr class sessions
- bgordon_at_ea.com
- cswain_at_cinema.usc.edu
7Chris intros his bad self
8Bing
- 1982
- Marketing, Studio, CCO
- Bards Tale, Starflight, Madden, Tiger, NHL, Nox,
Alpha Centauri, Sim Golf, Populous The
Beginning, Generals, Sim City 3000, Sims and Sims
2, Urbz, Battle for Middle Earth, Lottso, etc
9My bookshelf
- Confessions of an Advertising Man, Ogilvy
- How Hits Happen, Farrell
- Positioning, Ries and Trout
- The Big Picture, Epstein
- The Fifth Discipline, Senge
- The Medici Effect, Johannson
- Net Gain, Hagel Armstrong
- Emergence, Johnson
- On Intelligence, Hawkins
- The Beak of the Finch, Weiner
10My all-time favorite games
- Dark Age of Camelot
- Diablo series
- Civilization Series
- Final Fantasy 7
- Wing Commander 3
- Heroes of Might and Magic 3
- Starflight
- 7 Cities of Gold
- Planetfall
- Columns
- Club Pogo
- Sneakers
11My sponsorAbout Electronic Arts
12(No Transcript)
13Listen a bit, do a lot.
- Learn the big picture
- Overview of interactive businesses
- The job of executive producer
- Live role models
- Develop your skills
- Basics of the executive producer
- finance, marketing, contracts, entrepreneuring
- Setting, communicating vision
- Skills practice
- Write your own business or project plan
14Group exercise Design this class
- What question do you want this class to answer?
- OR What is your biggest personal challenge in
interactive media business?
- Process
- Groups of 3
- Discuss
- Report back on another persons issue
15ClassesPart 1 Follow the money
- Week 1 Overview and Introduction to the Course
- Bing Gordon, Mark Skaggs
- Week 2 What your finance advisor knows
- Bryan Neider, VP Finance, EA Studios
- Week 4 The business of online games
- Chip Lange, VP Marketing, ea.com
- Assignments Personal area of focus statement,
Financial analysis
16ClassesPart 2 Know your customers
- Week 5 The Role of Marketing, Bing Gordon
- Week 6 Customer Research, Carolyn Feinstein, VP
Advtsg/Promo, EA
- 4 HOUR SESSION
- Week 7 How Game Marketing Works Today,
- Frank Gibeau, Sr VP Marketing, EA
- Week 8 Selling to the Retail Channel
- Tom Cipolla, Sr VP North American Sales, EA
- Assignments Focus Group Testing, Market
Analysis
17ClassesPart 3 Making it happen
- Week 9 Pitching the Project, Rich Hilleman, EA
University
- Workshop FOUR HOUR SESSION
- Week 10 Serious Games and Academia,
- Speaker tbd
- Week 11 Independent Publishing,
- Tom Frisina, Sr VP EA Partners
- Week 12 Deal Negotiation, Speaker tbd Workshop
FOUR HOUR SESSION
- Assignments Project proposal concept pitch
18ClassesPart 4 Start you up
- Week 13 Preproduction, Glenn Entis
- Workshop prepro your work, FOUR HOUR SESSION
- Week 14Founding Electronic Arts, Bing Gordon
- Week 15 How to Read a Contract, Patrick OBrien,
EA Legal
- Week 16 Final Presentations, Chris and Bing
- Assignments Business Plan
- This could be for your USC 3rd Year project or
another project
1920 (sic) questions
- Live
- How close was our (draft) syllabus to your
goals?
- What should we try to change?
20Your Big questions
- Should I be in the industry? Does the bottom
suck?
- Could I drop out in January and start a company
and succeed?
- What do execs look for in new projects creative
or money?
- How can we differentiate our projects?
- What kind of platforms should we address mobile,
online, etc?
21That you want answered
- How do we turn a new kind of game into a killer
app?
- How can exec producer be made into a creative
position?
- How can story be a killer feature in interactive
entertainment?
- Why is interactive design buried in the Film
School?
22Over course of this semester
- How do you get a team motivated to support and
build my idea? Even non-gamer team members.
- What skills and experience and organization
necessary for good chance of success?
- Best way to produce games independently? x2
- What if game companies dont think my skill is
important?
23Well try to help you find answers
- How do I find my personal niche?
- How to articulate my crazy ideas? Get funding?
- How build an effective dev pipeline?
- What can I learn from games biz to improve odds
of success in other forms of interactive media?
- How convince major publisher/rich angels to take
a risk on new type of game?
24Big ?
- Why dont all well-made games sell well, or at
least meet expectations?
- What can I learn from feature games biz to change
the world of serious games?
25Small questions-deal with these right now!
- Do I need industry background for this class?
- What fields will this prepare me for?
- Will we be entertained?
- Will I have time to watch tv and still do this
class?
26Group exercise 2
- What do you think is the hardest decision exec
producers face?
- OR What do todays exec producers wish they had
learned in university?
- Process
- Groups of 3
- Discuss
- Report back on another students idea
27At Electronic ArtsThe Role of the Exec Producer
- Performance measure profits (vs plan)
- Three roles
- Midas turn money into money
- Capital, contracts, forecasts, expenses
- The Oracle set a marketable vision
- Customers, sales channel, promo, PR, spokesman
- General Contractor maximize people, schedule
- Recruiting, workflow, group structures, project
plans, details!
28No background fully prepares
- Engineers
- Management, Customer insight , Business?
- Marketers
- Customer insight, Management, Business
- Designers
- Customer insight, Management?, Business?
29Today is too complex
- Engineers write 15x lines of code than industry
average!
- Artists, designers 1x output, but worse tools,
and realtime.
- Producers manage ¼ production budget but changing
pipelines and organization models
- Alpha-beta 1month!!
30Future rationalizes
- Fewer lines of code/day
- Runtime modules
- Digital film level art and animation tools
- Proven pipelines
- Alpha-beta 2-3 months
31Bings Top Exec Producer Achievements of 2004
- Club pogo
- World of Warcraft
- GTA San Andreas
- Madden 2005
- ESPN NFL 2005
32What Exec Producers (should) fear
33But lets ask our visiting experts
- 5 Exec Producers/Titles they admire?
- What keeps exec producers up at night?
- Best article ever written about exec producering?
34Introducing Mark Skaggs
- Navy brat
- Texas Instruments, MBA
- StartupsFreeHand, Russia, Tetragon
- Games Thrill Kill (dns), Nox, Dune, Red Alert 2,
CC Generals, LOTR Battle for Middle Earth
35How Mark Skaggs works
- Unit design on paper
- Painterly visual prototyping
- Map/strategy game paper prototype
- Level design teams
- Multiplay for balance and AI creation
36Command and Conquer Generals
- Unit and weapon physics
- Interactive environments
- Generals and AI
- Upgrades and scoring
37Thanks Mark!
38Assignment 1 Your Personal Focus Statement
- What problem or project do you want to address?
- What do you want to learn?
- Why will it be worth 3 months of your time?
- One page. Due via email, by Friday.
39Discussion