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Digital Media: The Butterfly Grid

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Title: Digital Media: The Butterfly Grid


1
Digital MediaThe Butterfly Grid
  • Presented by Hao Wang

2
Commercial and Consumer OpportunityPotential for
a Powerful, Industry Transforming Platform
  • The Battle for the Living Room
  • Gamers stealing market from Cable, DVD
  • What about the Future ?

Content Providers
Gamers
3
Online Games will Drive TechnologyEnormous
Potential Driven by Consumer Demand
  • Global video game market is huge and growing
    31 billion in 2003, will spend 60 billion in
    2008.
  • Online games revenue 5 of industry in 2003
    25 in 2005 50 in 2008.
  • Subscription price-points single game, per
    month 9.95 (The Sims Online, Ultima
    Online)12.95 (Asherons Call, Dark Age of
    Camelot, Anarchy Online)40.00 (Everquest
    Legends).

Online Video Game Market Size Segmented by
Platform
BB
Online PC Gaming
Connected Consoles
Mobile Gaming
(sources Mercer Consulting Accenture)
4
Problem StatementToo Expensive, Too Difficult
  • To create
  • Tough technical challenges.
  • Not enough talent, experience.
  • Too much execution risk.
  • To operate and support
  • Custom infrastructure, legacy code.
  • Inefficient use of computing/network.
  • To play
  • Each game has a separate monthly fee.

5
Butterfly.net Optimizes the IndustryA Platform
for the Mass Market
  • Content provider
  • Plugs into art, animation, physics, 3D engines.
  • Familiar Linux server API and tools.
  • Ongoing operations
  • Supported by service providers.
  • Common computing and network resource base.
  • Highly efficient protocol, server.
  • Consumer services
  • Targeted game packages.
  • Single sign-on, roaming, multi-platform,
    inter-game network.
  • One integrated, manageable bill.

Service Providers
Content Providers
Gamers
6
What Butterfly Grid Offer
  • Ultimately Reliable
  • All games on the Grid must be always on, always
    available.
  • Infinitely Scalable
  • No gamer should have to wait in a lobby for room
    on a server.
  • Absolutely Secure
  • Client-side hacks, server vulnerabilities,
    hijacked connections and other exploits can spoil
    the fun
  • Industry Standard
  • Gamers want reasonably-priced game packages with
    a single sign-on across multiple properties,
    integrated voice communications and
    multi-platform support
  • High Performance
  • Gamers would rather complain about incompetent
    newbies than the frustrations of lag
  • Maximally Efficient
  • To the industry, this means more gamers and more
    profit.
  • To the gamer, this means more fun for less money

Service Providers
Content Providers
Gamers
7
Server models The Hierarchical Server Model
Client
Client
Server
Client
Client
Server
Server
Server
Client
Client
Client
Client
Server
Client
Client
Client
8
Server models The Hierarchical Server Model
  • Advantages
  • More scalable than flat server model.
  • Reduced communications overhead.
  • Relatively easy to implement
  • Disadvantages
  • As the number of levels in the hierarchy grows,
    latency between the various parts of the game
    grows as well.
  • Consistency maintenance and synchronization are
    even more difficult, due to this increased
    latency.
  • What if the root server goes down?

9
Server models The Grid Computing Model
Client
Client
Server
Server
Client
Server
Client
Server
Server
Client
Client
Server
Client
Client
Server
Server
Server
Client
Client
Client
10
Server models (3) The Grid Computing Model
  • Advantages
  • Can scale to support a large number of players
    adding servers to the grid is transparent.
  • Very reliable if a server is lost, player load
    is shifted automatically to a new server.
  • Consistency and synchronization is handled
    automatically by the grid software.
  • Disadvantages
  • Very complex grid software required, although
    standard software is emerging.
  • Very costly to provide

11
Multi-tiered, Fully-distributed Game OSMaximum
efficiency in managing state of of clients,
network, servers
The Butterfly Grid
12
Software Architecture of Butterfly Grid Hosts
13
The Butterfly Grid Content Provider ProgramA
Complete Package for the Professional Game
Developer
  • Package includes
  • Client SDK (PC, console, mobile)
  • Server SDK for Linux (Packaged or Hosted).
  • Creation tools and 3rd party plug-ins
  • Commercial, Government, Consumer
  • Game Developers
  • Research Institutions

14
The Butterfly Grid Service Provider ProgramA
Value-Added Service for New Subscription Revenue
Streams
  • Package includes
  • Butterfly server software suite.
  • Butterfly game admin apps.
  • Globus, policy mgt., billing.
  • Shared Grid or Dedicated
  • Gamers
  • Industrial

15
Thank You
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