Title: Using C Functions
1Using C Functions
4
- Object-Oriented Programming Using C
- Second Edition
2Objectives
4
- Review
- About using function as a procedural abstraction
- About scope rules
- How to construct function headers and prototypes
- How to return values from, and pass values to
functions
- In this lecture, you will learn
- How to use classes and objects as arguments to
functions and as return types of functions
3Objectives
4
- You will learn
- How to pass addresses to functions
- How to use reference variables
- How to pass arrays to functions
- How to use inline functions
- How to use default arguments
- How to overload functions
4Using Functions and Include Files
4
- Functions are modules that perform a task or
group of tasks
- In other programming languages, the counterpart
to a function is known as a subroutine,
procedure, or method
- You can write new C functions, and you can use
functions that other programmers have written
- Any statement allowed in the main( ) function of
a C program can be used in any other function
5Understanding Scope
4
- Some variables can be accessed throughout an
entire program, while others can be accessed only
in a limited part of the program
- The scope of a variable defines where it can be
accessed in a program
- To adequately understand scope, you must be able
to distinguish between local and global variables
6Distinguishing Between Local and Global Variables
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- Celebrity names are global because they are known
to people everywhere and always refer to those
same celebrities
- Global variables are those that are known to all
functions in a program
- Some named objects in your life are local
- You might have a local co-worker whose name takes
precedence over, or overrides, a global one
7Distinguishing Between Local and Global Variables
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- Variables that are declared in a block are local
to that block and have the following
characteristics
- Local variables are created when they are
declared within a block
- Local variables are known only to that block
- Local variables cease to exist when their block
ends
- Variables declared within a function remain local
to that function
- In contrast, variables declared within curly
braces within any function are local to that block
8Using the Scope Resolution Operator
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- Each programmer can use x as a variable name
without destroying any values in the others
function
- A major advantage of using local variables is
that many programmers can work on a large
program, each writing separate functions, and
they can use any variable names inside their own
functions - If you choose to create a global variable, you
can use it even when a local variable with the
same name exists
9Using the Scope Resolution Operator
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- To do so, you use the scope resolution operator
- Place this operator (the symbol ) directly
before the variable name
- Although you can declare global variables in any
file, it is almost always considered better style
to use local variables rather than global ones
10Using the Scope Resolution Operator
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- This strategy represents a preliminary example of
encapsulation, or data hiding
- Using global variables, rather than creating
local variables in functions, is actually
disadvantageous for the following reasons
- If variables are global in a file and you reuse
any functions in a new program, the variables
must be redeclared in the new program. They no
longer come along with the function - Global variables can be affected by any function,
leading to errors. In a program with many
functions, finding the functions that caused an
error can prove difficult
11Passing Values to Functions
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- Many real-world functions you perform require
that you provide information
- A particular task might always be carried out in
the same way, but with specific data
- Consider a program that computes the amount of
sales tax due on an item
- You can write the prototype for computeTax() in
one of two ways
- void computeTax(int)
- OR
- void computeTax(int price)
12Passing Values to Functions
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13Passing Values to Functions
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- Perform the steps on page 131 of the textbook, to
modify the HoursAndRate program you wrote earlier
so that results now print from within a function
14Using Classes and Objects as Arguments to
Functions and as Return Types of Functions
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- A function can contain a variety of combinations
of actions
- Some functions contain local variables declared
within the function body
- Some functions return and receive nothing
- Others return values, receive values, or both
- Functions may receive any number of variables as
parameters, but may return, at most, only one
variable of one type
15Using the Customer Class with Functions
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16A Program That Calls Two Functions to Get Two
Results
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Ex4-27.cpp
17Passing Addresses to Functions
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- Just as variable values may be passed to and
returned from functions, so may variable
addresses
- Passing an address to a function avoids having
the function copy the passed object, a process
that takes time and memory
- You also can pass addresses to a function if you
want a function to change multiple values
- If you pass addresses to function, however, the
function can change the contents at those actual
memory addresses, eliminating the need to return
any values at all
18Passing Addresses to Functions
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- As an alternative to the program shown in Figure
4-27, you can pass two memory addresses to one
function, making a single function call, as shown
in Figure 4-28 - In the program shown in Figure 4-28, four items
are passed to the results() function the value
of a, the value of b, the address of dividend,
and the address of modulus - In turn the results() function receives four
items
- num1, which holds the value of a
- num2, which holds the value of b
- oneAddress, a pointer that holds the address of
dividend
- anotherAddress, a pointer that holds the address
of modulus
19A Program That Calls One Function to Get Two
Results
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Ex4-28.cpp
20Passing Addresses to Functions
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- Passing an address of a variable to a function
has a number of advantages
- If the function is intended to alter the
variable, it alters the actual variable, not a
copy of it
- You can write the function to alter multiple
values
- When you send the address of a variable to a
function, the function does not need to make a
copy of the variable
21Using Reference Variables with Functions
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- To create a second name for a variable in a
program, you can generate an alias, or an
alternate name
- In C a variable that acts as an alias for
another variable is called a reference variable,
or simply a reference
22Declaring Reference Variables
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- You declare a reference variable by placing a
type and an ampersand in front of a variable
name, as in double cash and assigning another
variable of the same type to the reference
variable - double someMoney
- double cash someMoney
- A reference variable refers to the same memory
address as does a variable, and a pointer holds
the memory address of a variable
23Declaring Reference Variables
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Ex4-29.cpp ex 4-30.cpp
24Declaring Reference Variables
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- There are two differences between reference
variables and pointers
- Pointers are more flexible
- Reference variables are easier to use
- You assign a value to a pointer by inserting an
ampersand in front of the name of the variable
whose address you want to store in the pointer
- Figure 4-30 shows that when you want to use the
value stored in the pointer, you must use the
asterisk to dereference the pointer, or use the
value to which it points, instead of the address
it holds
25Passing Variable Addresses to Reference Variables
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- Reference variables are easier to use because you
dont need any extra punctuation to output their
values
- You declare a reference variable by placing an
ampersand in front of the variables name
- You assign a value to a reference variable by
using another variables name
- The advantage to using reference variables lies
in creating them in function headers
26Comparing Pointers and References in a Function
Header
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27Passing Variable Addresses to Reference Variables
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- When you pass a variables address to a function,
whether with a pointer or with a reference, any
changes to the variable made by the function also
alter the actual variable - In addition, the function no longer needs to make
a copy of the variable
- A function that receives an address may change
the variablebut sometimes you might not want the
variable changed
28Using a Constant Reference
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29Passing Arrays to Functions
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- An array name actually represents a memory
address
- Thus, an array name is a pointer
- The subscript used to access an element of an
array indicates how much to add to the starting
address to locate a value
- When you pass an array to a function, you are
actually passing an address
- Any changes made to the array within the function
also affect the original array
30Passing an Array to a Function
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Ex-34.cpp
31Inline Functions
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- Each time you call a function in a C program,
the computer must do the following
- Remember where to return when the function
eventually ends
- Provide memory for the functions variables
- Provide memory for any value returned by the
function
- Pass control to the function
- Pass control back to the calling program
- This extra activity constitutes the overhead, or
cost of doing business, involved in calling a
function
32Using an Inline Function
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33Inline Functions
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- An inline function is a small function with no
calling overhead
- Overhead is avoided because program control never
transfers to the function
- A copy of the function statements is placed
directly into the compiled calling program
- The inline function appears prior to the main(),
which calls it
- Any inline function must precede any function
that calls it, which eliminates the need for
prototyping in the calling function
34Inline Functions
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- When you compile a program, the code for the
inline function is placed directly within the
main() function
- You should use an inline function only in the
following situations
- When you want to group statements together so
that you can use a function name
- When the number of statements is small (one or
two lines in the body of the function)
- When the function is called on few occasions
35Using Default Arguments
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- When you dont provide enough arguments in a
function call, you usually want the compiler to
issue a warning message for this error
- Sometimes it is useful to create a function that
supplies a default value for any missing
parameters
36Using Default Arguments
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- Two rules apply to default parameters
- If you assign a default value to any variable in
a function prototypes parameter list, then all
parameters to the right of that variable also
must have default values - If you omit any argument when you call a function
that has default parameters, then you also must
leave out all arguments to the right of that
argument
37Examples of Legal and Illegal Use of Functions
with Default Parameters
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Ex4-39.cpp
38Overloading Functions
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- In most computer programming languages, each
variable used in a function must have only one
name, but C allows you to employ an alias
- Similarly, in most computer programming
languages, each function used in a program must
have a unique name
- You dont have to use three names for functions
that perform basically the same task, C allows
you to reuse, or overload, function names
39Overloading Functions
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- Whether you use the function shown in Figure 4-40
or 4-41, you still must write three versions of
the functionone for each type of argument you
want to support - When you overload a function, you must ensure
that the compiler can tell which function to
call
- When the compiler cannot tell which version of a
function to use, you have created ambiguity
40Three Overloaded Functions That Perform Similar
Tasks
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Ex4-41.cpp
41A Simple Recursion Function
- include
- int Fac(int n)
-
- if (n 1)
- return Fac(n-1) n
- else
- return 1
-
- void main()
- int i
- cout
- cin i
- cout"
42Summary
4
- Functions are programming modules
- You can define a function by writing it above the
function that uses it, or by including the
functions filename at the top of the file that
uses it - When you write functions, you employ procedural
abstractionthe process of extracting the
relevant attributes of an object
- Global variables are known to every function and
block in a program
43Summary
4
- Local variables are accessible or in scope only
within the block where they are defined
- The header of a function consists of the return
type, the name, and the argument list
- A function can return a value that the calling
function can use
- You can pass an argument or parameter to a
function
- You can pass class objects to functions and
return them from functions in the same way you
work with scalar variables
44Summary
4
- Passing an address to a function allows you to
avoid having the function copy the passed object
and allows a function to change multiple values
without returning them - In C a variable that acts as an alias for
another variable is called a reference variable
- Because an array name is a memory address, when
you pass an array name to a function, you are
actually passing an address
45Summary
4
- An inline function is a small function with no
overhead
- You should use inline functions when the number
of statements is small and when the function is
called infrequently
- Default parameters provide values for any
parameters that are missing in the function call
- C allows you to reuse, or overload, function
names
- To prevent ambiguity, overloaded functions must
have argument lists of different types