Toggle navigation
Help
Preferences
Sign up
Log in
Advanced
Some Notes on Chess Endgames
1
/
7
Actions
Remove this presentation
Flag as Inappropriate
I Don't Like This
I like this
Remember as a Favorite
Share
Share
About This Presentation
Title:
Some Notes on Chess Endgames
Description:
... (June 2001), pp. 207-228 create EGTs to the DTZ and DTR metrics and/or with correct depths in plies identifying finite-depth draws forced by one side or ... – PowerPoint PPT presentation
Number of Views:
9
Avg rating:
3.0/5.0
Slides:
8
Provided by:
AnyAut65
Tags:
flash
|
free
|
online_training
|
powerpoint
|
ppt
|
pptx
|
presentation
|
slide_show
|
slideshow
more
less
Transcript and Presenter's Notes
Title: Some Notes on Chess Endgames
1
Some Notes on Chess Endgames
Guy Haworth
Reading, Berkshire, UK
ltguy.haworth_at_icl.comgt
2
Chess Endgames, 2001
Current Situation
Endgame Table Statistics
-results, maximals, and mutual zugzwangs
Discarding Like Pieces
an established principle
statistical evidence not convincing so far
Depth by the Rule
correction to previously defined algorithm
better news about the computability of DTR EGTs
3
The Current Situation
All 3-to-5-Man DTC and DTM EGTs
http//chess.jaet.org/endings/
EGT service c/o John Tamplin and Thomas Lincke of
ETH(Zûrich)
ftp//ftp.cis.uab.edu/pub/hyatt/TB/ ... EGTs c/o
Rob Hyatt
http//www.chessbase.com/ ... CDs from ChessBase
Some 6-Man DTC EGTs
http//cm.bell-labs.com/cm/cs/who/ken/chesseg.html
Some 6-Man DTM EGTs
http//chess.jaet.org/endings/ EGT service c/o
John Tamplin
ftp//ftp.cis.uab.edu/pub/hyatt/TB/ ... EGTs c/o
Rob Hyatt
4
EGT Statistics
Useful for
highlighting rare phenomena
maximals, mzugs, under-promotion, draws by
minority force
comparing one EGT with another
ad hoc removal of unreachable positions is not in
fact helpful
Nalimov, Wirth, and Karrer work
reported at this workshop on their behalf
of wins, draws and losses, wtm and btm
maxDTC and maxDTM results, wtm and btm
overlap of maxDTC and maxDTM positions not
computed
some fringe oddities thrown up by the DTC
metric
mutual zugzwangs ww, bw, fpz
twin-sourced results on distinct positions in
full agreement
5
Discarding Like Pieces
guideline 6-man positions can usually be
evaluated by ignoring like pieces? Does this
mean
look at the statistics, or
remove the like pieces from the board and
evaluate the position?
full stats information exists on the 2-4 and 3-5
comparison
but theory is covering these endgames already
some data available on 4-6 comparisons
statistics do not seem to support the guideline
Wirth provides DTC data for 3-5-man endgames
enabling shallow wins to be discounted
what about the uncomputed shallow draws?
6
Depth by The Rule
Depth by the Rule (DTR) dr
the least k such that best play avoids a k-move
draw claim
Constrained Optimisation., ICGA J v23.1
proposed revival of DTZ EGTs
proposed use of DTC, DTM and DTZ EGTs in
combination
defined the DTR metric above
defined the incorrect DTR algorithm AL1 using dz
!! The standard retrograde analysis algorithm
works for computing DTR EGTs
requires the use of the phase count instead of
dz
7
Endgame Challenges
create more efficient codes for generating DTM
EGTs
c.f. Wu/Beal, Info. Sciences, Vol. 135 (June
2001), pp. 207-228
create EGTs
to the DTZ and DTR metrics and/or with correct
depths in plies
identifying finite-depth draws forced by one
side or the other
derived from basic EGTs, e.g., bitmap win/no_win
EGTs
mine EGTs for unique moves, studies, problems
various definitions of unique move
is Walters KBNK Mate in 31 wKh2Ba3Nb1/bKd4w
beatable?
annotate studies (a subset of the annotation
challenge)
classify studies by theme
define more sophisticated strategies based on
EGTs
cite instances of deep endings won over the board
progress Awari, Chess (Chinese, Western, Losing,
Mini), other
add value to, rather than displace, human
experience
Write a Comment
User Comments (
0
)
Cancel
OK
OK
Latest
Latest
Highest Rated
Sort by:
Latest
Highest Rated
Page
of
Recommended
Recommended
Relevance
Latest
Highest Rated
Most Viewed
Sort by:
Recommended
Relevance
Latest
Highest Rated
Most Viewed
Related
More from user
«
/
»
Page
of
«
/
»
CrystalGraphics Presentations
Introducing-PowerShowcom
- Introducing-PowerShowcom (Without Music)
CrystalGraphics 3D Character Slides for PowerPoint
- CrystalGraphics 3D Character Slides for PowerPoint
Chart and Diagram Slides for PowerPoint
- Beautifully designed chart and diagram s for PowerPoint with visually stunning graphics and animation effects. Our new CrystalGraphics Chart and Diagram Slides for PowerPoint is a collection of over 1000 impressively designed data-driven chart and editable diagram s guaranteed to impress any audience. They are all artistically enhanced with visually stunning color, shadow and lighting effects. Many of them are also animated. And they’re ready for you to use in your PowerPoint presentations the moment you need them. – PowerPoint PPT presentation
Related Presentations
Programming a Computer for Playing Chess
- Instruction that would enable a machine to play chess ... Claude E. Shannon , Programming a Computer Playing Chess, Philosophical Magazine, Ser. ...
| PowerPoint PPT presentation | free to view
CMSC 671 Fall 2005
- Fun. Interesting, hard problems which require minimal 'initial structure' ... http://www.cnn.com/2003/TECH/fun.games/11/19/kasparov.chess.ap ...
| PowerPoint PPT presentation | free to view
Machine Learning: Symbol-based
- A learning game with playing cards ... Set E of objects (e.g., cards, drinking cups, writing instruments) ... 'the rewarded cards are 4 , 7 , 2 ...
| PowerPoint PPT presentation | free to view
Turn-Based Games
- Terminal test: game over. Utility function: value for outcome of the game ... Blue defeated human world champion Garry Kasparov in a six-game match in 1997. ...
| PowerPoint PPT presentation | free to view
Machine Learning: Symbolbased
- A decision tree allows a classification of an object by testing its values for ... narwhal. whale. no. blows? 1. 2. gray. whale. right. whale (see next page) 4 ...
| PowerPoint PPT presentation | free to view
Flexible Search and Navigation using Faceted Metadata
- Epicurious Metadata Usage. Advantages. Creates combinations of metadata on the fly ... Metadata usage in Epicurious. Prepare. Cuisine. Ingredient. Dish. Recipe. 34 ...
| PowerPoint PPT presentation | free to view
Notes 6: Game-Playing
- ... ply lookahead is a hopeless chess player! 4-ply human novice. 8-ply typical ... 12-ply Deep Blue, Kasparov. ICS-171:Notes 6: 35. Deterministic games in practice ...
| PowerPoint PPT presentation | free to view
Tutoring%20
- Tutoring & Help Systems. Deepthi Bollu for CSE495. 10/31/2003 'I Have A ... CACHET. CAse based CHess Endgame Tutor. References. Dr. Munoz's lecture classes. ...
| PowerPoint PPT presentation | free to view
Adversarial Search
- Agent needs to consider actions of other agents. Games: Adversarial ... Checkers: Chinook ended 40-year-reign of human world champion Marion Tinsley in 1994. ...
| PowerPoint PPT presentation | free to view
Efficient Mining of GraphBased Data
- Inexact Graph Match. Some variations may occur between instances ... distance() measured by inexact graph match. Animals: SubdueCQ=2.6, CobwebCQ=1.7. CSE@UTA ...
| PowerPoint PPT presentation | free to view
Hash Tables Chapter 20 in Weiss
- insert(kohlrabi, upscale tuber) find(kreplach) kreplach: tasty stuffed dough. create : dictionary. insert : dictionary key values dictionary ...
| PowerPoint PPT presentation | free to view
Adversarial%20Search
- Adversarial Search
| PowerPoint PPT presentation | free to view
Shared life in Go: an overview
- Shared life in Go: an overview. ICOB 2005, Myongji Univ, Seoul. 20-21 October 2005 ... Normally 'terminal' positions unsafe/unwise for either player to play ...
| PowerPoint PPT presentation | free to view
Adversarial Search
- Example features for chess are piece count, piece placement, squares controlled, etc. ... Chess: Deep Blue defeated human world champion Garry Kasparov in a ...
| PowerPoint PPT presentation | free to view
Computers Playing Games
- Games of strategy and skill require 'intelligence' ... Multi-player Games. Collusion strategies. Scrabble, Monopoly. Card games. Use AI to recognize typical ...
| PowerPoint PPT presentation | free to view
CS 4700: Foundations of Artificial Intelligence
- For chess, typically linear weighted sum of features ... a good idea in chess, as well as almost everywhere else! ... Blue's non-Chess hardware is actually ...
| PowerPoint PPT presentation | free to view
Graph-based Learning and Discovery
- Allow overlap between partitions. Run twice with two partitions, max results ... Combine 4 entries for each square into one. 30 tuples (one for each square) Discover ...
| PowerPoint PPT presentation | free to view
Turn-Based Games sources: http://www.game-research.com
- Turn-Based Games sources: http://www.game-research.com/ www.gamespot.com Wikipedia.org Russell & Norvig AI Book; Chapter 5 (and s) Jonathan Schaeffer s AAW 05 ...
| PowerPoint PPT presentation | free to view
Designing Information Architecture for Search
- Designing Information Architecture for Search Tutorial: SIGIR 2001 Marti Hearst University of California, Berkeley www.sims.berkeley.edu/~hearst NSF CAREER Grant ...
| PowerPoint PPT presentation | free to view
CSE 326: Data Structures Part 5 Hashing
- CSE 326: Data Structures Part 5 Hashing Henry Kautz Autumn 2002 Midterm Monday November 4th Will cover everything through hash tables No homework due that day, but a ...
| PowerPoint PPT presentation | free to view
Adversarial Search and Game Playing (Where making good decisions requires respecting your opponent) R
- Title: Search problems Author: Jean-Claude Latombe Last modified by: latombe Created Date: 1/10/2000 3:15:18 PM Document presentation format: On-screen Show (4:3)
| PowerPoint PPT presentation | free to view
Introduction to Literature
- Introduction to Literature Lesson Seven: Amy tan Family Relationships Margarette Connor Contents Amy Tan biography Two Kinds discussion Amy Tan Joy Luck Club ...
| PowerPoint PPT presentation | free to view
Advances of AND/OR-tree Search Algorithms in Shogi Mating Search
- Advances of AND/OR-tree Search Algorithms in Shogi Mating Search Hiroyuki Iida and Makoto Sakuta Department of Computer Science Shizuoka University, Japan
| PowerPoint PPT presentation | free to view
Intelligent Machines: From Turing to Deep Blue and Beyond Bart Selman
- Today's Lecture What is Artificial Intelligence ... A Neuron An Artificial Neural Network An artificial neural network is an abstraction (well, really, ...
| PowerPoint PPT presentation | free to view
Adversarial Search Game Playing
- Adversarial Search Game Playing Chapter 6 Outline Games Perfect Play Minimax decisions - pruning Resource Limits and Approximate Evaluation Games of chance Games ...
| PowerPoint PPT presentation | free to view
Graph-based Learning and Discovery
- Title: Data Visualization Author: Diane J. Cook Last modified by: Diane J. Cook Created Date: 8/4/1999 4:46:29 PM Document presentation format: On-screen Show
| PowerPoint PPT presentation | free to view
Advanced Artificial Intelligence
- Advanced Artificial Intelligence Lecture 3: Adversarial Search(Game) *
| PowerPoint PPT presentation | free to view