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Forecasting Page Views

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Wii. PC. DS. PSP. Summary of Results 60 Days. Platform. Week0. Week1 ... Wii. PC. DS. PSP. Testing Validity of Models. Use games released after 5/31/08 ... – PowerPoint PPT presentation

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Title: Forecasting Page Views


1
Forecasting Page Views Ad Impressions for
Bullseye Ad Campaigns
  • David Feng
  • Statistical Analyst Intern
  • GEL, Trax

2
What is Bullseye?
  • Cross-game advertising
  • A clients ad campaign runs exclusively on a
    selected game space for a set amount of time.
  • Example
  • I want to advertise for a new football game I
    created.
  • I feel that Madden players would be interested in
    my game.
  • I buy a Bullseye campaign on Madden NFL 09, since
    I am targetting Madden players.

3
Existing Bullseye Procedures
  • Sales team has two options
  • Propose a predicted number of ad impressions to
    the client (but how much?)
  • Charge a flat rate on the Bullseye campaign (Halo
    3 Balls of Fury)
  • Problems
  • Under-delivery must compensate client in some
    other way make goods
  • Over-delivery lost opportunity for revenue
  • Flat-rate pricing lost opportunity for revenue
    on AAA games

4
Bullseye
5
The Bullseye Predictive Model
  • Objective To provide a more objective means for
    predicting the number of advertising impressions
    in a game space.
  • 4 phases
  • Data-collection and processing
  • Predict number of page views for a game space 30
    days, 60 days and 90 days in advance
  • Find the relationship between page views and
    advertising impressions
  • Test validity of models and develop business rules

6
The Bullseye Predictive Model
  • Objective To provide a more objective means for
    predicting the number of advertising impressions
    in a game space.
  • 4 phases
  • Data-collection and processing
  • Predict number of page views for a game space 30
    days, 60 days and 90 days in advance
  • Find the relationship between page views and
    advertising impressions
  • Test validity of models and develop business rules

7
I. Data Collection
  • Gathered data on all games released from 1/1/06
    to 5/31/08 using Trax
  • Data pulled in Mon-Sun increments
  • 3782 games, 2700-2800 after removing irrelevant
    games
  • Computed lifecycle data for all games on the
    weekly level

8
II Predicting Page Views
  • Predict page views because it should be the
    strongest determinant of ad impressions
  • Determinants

9
Heteroskedasticity Big Games Big Errors
10
Constructing the Forecast Interval
  • Two sources of uncertainty
  • Standard Error of Regression (SER)
  • Coefficient Uncertainty
  • SER
  • Future is uncertain (see figure)
  • Reduce through stratification (e.g. separate
    models for X360 games, casual games, Q4, high
    PV-growth)
  • Coefficient Uncertainty
  • Uncertain coefficients, so uncertain dependent
    variable
  • Ignored
  • Sample size not large enough
  • Software limitation

11
Solution
  • Sell Bullseye ad campaigns on at least 3 SKUs to
    reduce risk of underdelivery
  • Just need to reduce the SER to improve models
    goodness-of-fit

12
Summary of Results 30 Days
13
Summary of Results 60 Days
14
Summary of Results 90 Days
15
Testing Validity of Models
  • Use games released after 5/31/08
  • Test Interface Final Interface
  • Interface will eventually be automated into a new
    tool, so that the sales rep only needs to put in
    the game ID, and all data will be pulled from
    Trax
  • A new Bullseye tool and/or an internal version of
    Trax could be created to ease testing and usage
    of the models

16
Next Steps
  • Test models
  • Finalize relationship between page views and ad
    impressions (need 2007 Bullseye campaign data)
  • Generate models for 120-day and 180-day windows
  • Establish business rules using the results of
    testing
  • New rules on Bullseye ad campaigns (e.g. at least
    3 SKUs)
  • Ability to revise projections at the 90-day,
    60-day, 30-day windows
  • All Bullseye ad campaigns can convert to the CPM
    model

17
Acknowledgements
  • Sara Borthwick (manager)
  • Entire Trax Team (Anne, Christian, Christie,
    Colina, Marisa, Matt, Maura, Shanna)
  • Product Marketing (Andrew, Nina)
  • Statisticians (Erika, Phil)
  • Excel Master (Jared)
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