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Title: Do Metaphors Make Web Browsers Easier to Use


1
Do Metaphors Make Web Browsers Easier to Use?
  • Article author Elissa D. Smilowitz
  • Presented By Ofir Germansky

2
Preview
INTRODUCTION MOTIVATION
EXPERIMENT 1 Do Metaphors Aid Performance?
EXPERIMENT 2 Composite Metaphor
CONCLUSION
3
What Is A Metaphor ?
INTRODUCTION
Metaphor (Britannica)figure of speech that
implies comparison between two unlike entities,
as distinguished from simile, an explicit
comparison signaled by the words like or as.
4
Example, Connected Acyclic Graph presented as a
tree
5
Metaphors and Technology
  • Metaphors are widely use in many user
    interfaces of todays computer.
  • Software designers are using metaphors in a
    variety of software from operating system to
    information retrieval application.

Explorer metaphor describes a tool for searching
files
The mail metaphor for sending a message over the
WWW
6
  • Technological advances have created more and
    more realistic description of these metaphors.
  • However, the technological improvement doesnt
    ensure the utility of the psychological effect of
    the metaphor.

TV/VCR metaphor for media player old VS new Is
the new easier to use ?
7
Motivation
  • The advantages of metaphor in the design of user
    interface are the same in education.
  • In education giving students a comparison can
    help them learn.

8
Comparison Example 1 Electricity is like water
9
Comparison Example 2 Storage location as
buckets
10
Effectiveness of metaphors
  • Research has shown that many programming
    constructs in a programming language could be
    learnt more easily when they were presented in
    the context of a concrete metaphor.

A concrete metaphor ACCELERATOR is used to
create a shortcut (like CtrlS) to a UI menu in
MFC Visual C application.
11
Educators in many domains believe that students
can import conceptual relations and operations
from one domain to another.
12
An open question How to use metaphors?
  • Research has demonstrated that there may be great
    value to teaching about existing computer systems
    through the use of metaphor. Yet, little research
    has been conducted as to how to design a user
    interface around a metaphor.
  • Question Do metaphors provide the same
    advantage in the domain of user interface design?

13
Metaphor in current UI
  • In desktop operating systems, routine file
    management tasks become familiar operations on
    familiar objects such as getting a folder from a
    file cabinet .

14
  • These systems frequently carry the metaphor
    even further by displaying documents as paper
    from the file (directory) which is taken out from
    the cabinet (hard disk), and showing simultaneous
    activities in separate places like stacks of
    papers on a real desktop.

15
Lack of research
Many guidelines encourage the use of interface
metaphors and many interface metaphors are
employed today. But there is a lack of research
in the following subjects
  • The effects of metaphor on users performance
    with a computer system.
  • Is it beneficial to use a metaphor .
  • how to design the most effective metaphor.
  • what characteristics enhance the power and
    utility of interface metaphors.

16
Main goals of this research
  • Understand how metaphors can improve users
    performance.
  • Identify the characteristics of metaphors that
    make them more useful.

17
Introduction for the experiments
  • This series of experiments demonstrates a
    performance advantage provided by UI metaphors
    compared to non metaphoric interfaces.
  • The findings also identify some of the
    characteristics that contribute to the
    effectiveness of a metaphor.  

18
Application domain for the experiments
  • The World Wide Web was chosen as the application
    domain in which to study UI metaphors.
  • Several alternative user interfaces were designed
    based on the task of searching the World Wide Web
    for information.
  • Thus, the following studies also provide a
    practical direction for the design of an
    effective metaphoric interface for exploring the
    Web.

19
Some notes about those experiments
  • The article is quite old, approximately 10 years
    old, in the time when the WWW wasnt so popular.
  • The computer used for this test was 486, which is
    the predecessor for the Pentium I machine
  • The Software application for searching
    information in the WWW is Mosaic, which is the
    predecessor to the Microsoft internet explorer
    which is based on NCSA Mosaic.
  • Still it can be used as a model for people who
    are non-WWW-literate.

20
EXPERIMENT 1DO METAPHORES AID PERFORMANCE ?
21
Introduction
The experiment goals are
  • Establish if metaphors do in fact improve users
    performance.
  • Find out how to create a UI metaphor.
  • Find the relation between the subjects of
    education (and linguistics, philosophy) to a
    UI metaphor. Because there is a lot of
    work in those subjects about metaphor which might
    help us create and use a UI metaphor.

22
Introduction Graphics in metaphor
  • In a graphical user interface,
    it is commonly assumed that UI
    metaphors are carried
    both by
    the terminology and graphics.
  • many people incorrectly assume that a UI metaphor
    cannot exist without the presence of graphics.
  • While it may be that the metaphor is much more
    compelling and apparent if incorporated into the
    interface graphics, it is certainly not a
    defining characteristic of a metaphor.
  • Examples of non-graphic metaphor are the DOS
    commands copy, delete and etc.

23
Subjects
  • Forty undergraduate students at New Mexico State
    University participated in partial fulfillment of
    an experimental credit requirement in
    introductory psychology.
  • All subjects had used a computer mouse before but
    none had prior experience with any World Wide Web
    browser.
  • The forty subjects were
    randomly divided between
    each of
    four experiments.

24
Materials
  • The experimental paradigm was based on the
    Mosaic software application used to search for
    information on the World Wide Web.

All subjects performed tasks on an HP Vectra
486/66 XM personal computer with a VGA
resolution color monitor.
25
  • Terminology
  • for the two non metaphoric experiments was based
    completely on Mosaics function names.
  • for the two metaphor experiments was based on a
    library metaphor.
  • The library domain was chosen because its primary
    function of searching for information is
    analogous to the primary task performed in Mosaic
    that of searching for information on the World
    Wide Web.

26
Function labels used in No-metaphor and
Metaphor experiments
                        
                      
27
Design
  • There were four experiments which differed
    in the interface terminology
  • Subjects in first experiment saw library metaphor
    terms along with icons representing a library.
  • Subjects in the second experiment saw the
    metaphor terms but with no icons.
  • Subjects in the third experiment didnt see the
    metaphor terms but saw icons.
  • Subjects in the forth experiment didnt see
    neither metaphor terms nor icons.

28
Example task in experiment with metaphor
With icons
Without icons
29
Example task in experiment without metaphor
With icons
Without icons
30
Tasks Structure
  • All subjects performed 3 blocks of 10 tasks per
    block.
  • Task structure was identical across all three
    blocks
  • the specific tasks were slightly different.
  • Task order within block and block order were
    randomized.

31
Measure
  • Three dependent measures were collected for each
    subject
  • 1. Task time
  • task time was measured in seconds from the start
    of the task until the completion of the task.
  • 2. Number of errors
  • number of errors, was calculated by subtracting
    the minimum possible number of mouse clicks to
    successfully complete the task from the actual
    number of times the subject clicked the mouse
    button on an icon or label.
  • 3. Task completion
  • the task completion dependent variable was based
    on successful completion of the task. If a
    subject exceeded 25 clicks on a particular task,
    the task would be terminated and the subject
    would be allowed to move on to the next task.
  • An experimental session lasted between 30 minutes
    and 1 hour.

32
Procedure
Before the experiment
  • Subjects were asked to fill out a questionnaire
    which asked about their computer background.
  • Subjects were then given written instructions
    about the computer tasks they would be
    performing.
  • All subjects were shown a picture of what the
    computer interface would look like.
  • Subjects in the two metaphor experiments were
    told that the metaphor is based upon a library,
    and thinking about a library would help them to
    search for information.
  • Subjects in the two no-metaphor experiments were
    told that the basic task was to search for
    information.

33
During the experiment
  • The subjects performed a series of thirty tasks
    on the computer.
  • Subjects read the task in an area on the computer
    screen and then tried to figure out how to
    perform the task.
  • When subjects correctly performed the task they
    would be given auditory and visual feedback, and
    allowed to continue to the next task.
  • If a subject exceeded 25 clicks on a given task,
    they were shown a message to that effect and
    allowed to continue to the next task.

34
Completion of the experiment
  • Upon completion of the thirty tasks, subjects
    were asked to fill out a questionnaire concerning
    their preference for the interface and
    terminology.
  • Subjects in the two metaphor experiments were
    also asked to rate how much the metaphor
    helped them perform the task.

35
EXPERIMENT 1 RESULT AND DISCUSSION
36
Performance Measures
  • In total, each subject completed 3 blocks of 10
    tasks in one of four experiments.
  • Statistical model used for the measures
  • ANOVA (analysis of variant)
    tests for significant differences between
    means.
  • Chi-Square
    test for Independence between
    groups.

37
Measures taken
  • Number of errors
  • Task time
  • Task completion

Effect discussed
  • Icon effect
  • Metaphor effect

38
1) number of errors (in each task)
Statistical analyze using ANOVA
  • In general, Subjects using the metaphor interface
    made fewer mistakes than subjects using the non
    metaphor interface.

The effects of metaphor and icon on number of
errors.
  • The Icon did not make any significant effect.

39
  • The metaphor performances, on average were always
    better than the non metaphor.
  • The effect of metaphor was uneven In some tasks
    the metaphor improved performance more than
    others.
  • All subjects showed improvement over the blocks

40
2) Task Time measure Statistical analyze
using ANOVA
  • Shows similar pattern of result .
  • subjects performed tasks faster in the metaphor
    experiments than in the no-metaphor experiments
  • Again, subjects showed improvement over time

41
3) task completion Statistical analyze using
Chi Square
  • Chi Square analyses were performed on each of the
    factors the metaphor, the task and the block.
  • Task completion was measure as binary value,
    1success, and 0failure.
  • The results of the analysis show that the effects
    of metaphor on task completion also depended on
    the particular task.

42
a) Icons Effect
  • The use of icons didnt improve
    performance in any of the dependent
    measures.
  • This suggests that the inclusion of icons does
    not appear to have neither negative effect nor
    positive effect.
  • Future research needs to be performed to better
    understand this lack of icon effect.

43
b) Metaphor effect
  • All three dependent measures showed a similar
    pattern of results, suggesting that the use of a
    metaphor provides a large advantage in initial
    performance.
  • it appears that the effect of the metaphor is
    provided through the terminology and not at all
    through the graphics.

44
Metaphor effect unequal effect
  • Because each task is different, the effect of the
    metaphor on some tasks is greater than on other.
  • Here is an example of great effect
  • The task Make it easy to get back to
    this place in the book/document later
  • Requirement from the metaphor subject
  • Click on the icon which was labeled
    bookmark.
  • Requirement from the non-metaphor subject
  • Click on the icon which was labeled
    hotlist.

45
  • Task Results
  • Subjects took significantly less time to complete
    the task.
  • Subjects made fewer errors on the task.
  • There was a greater number of subjects who
    successfully completed the task.

46
Preference Measures
  • Subjects completed a post-session questionnaire
    in which they answered questions about their
    preference for the experiment in which they
    participated.
  • Subjects were asked to rate the ease of use of
    the interface from 1 to 5.
  • ANOVA were conducted on the answers to each
    question.
  • When asked how easy to use their interface was,
    subjects using a metaphoric interface gave a
    higher score than those with a non-metaphoric
    interface (2.03 vs. 3.03)

47
Subject rate of ease
  • Subjects were shown a picture of each of the four
    experimental experiments and were asked to rank
    order the four experiments from the easiest to
    participate in to the hardest.
  • An analysis of the results reveal that most
    frequent order was
  • 1(easiest) - metaphor with icon
  • 2 - metaphor without icon
  • 3 - without metaphor with icon
  • 4 (hardest) - without metaphor without icon.

48
Preference Measures results
  • The preference measures demonstrate a pattern of
    results consistent with the performance data,
    from the analysis we know that
  • Subjects perceived the metaphoric interface as
    significantly easier to use than the non
    metaphoric interface.
  • Subjects did not perceive a difference of
    difficulty or ease due to the use of icons.
  • As hoped for the results were consistent.

49
EXPERIMENT 2COMPOSITE METAPHORES
50
Introduction
  • The experiment investigates the characteristics
    that contribute to the effectiveness of a UI
    metaphor - specifically the integrality of the
    metaphor.
  • A composite metaphor is a combination of
    metaphors that are not necessarily related to
    each other but together represent the structure
    of the system.
  • Composite metaphors are common in user interfaces
    and frequently advocated by user interface
    designers.

51
Example of composite metaphor We Want To Learn
About Computer System
A Computer System has the following components
We use A Collective Of Objects Which Create A
Composite Metaphor Which Used To Learn About The
Computer System
52
Single metaphor Vs. Composite metaphor
  • Sometimes, mismatched or incomplete
    correspondence between the source and the target
    domains in a metaphor comparison is addressed by
    composite metaphors.  

Example abacus is like Computer they both
make calculation, we used integral metaphor, but
the metaphor is incomplete
53
We now create a composite metaphor to complete
the metaphor
54
The effect of mismatches between base and target
domain
  • Composite metaphor may help to minimize the
    amount of mismatches between the base (metaphor)
    and target domain. But are mismatches so bad ?
  • Perhaps, it is better to preserve the overall
    structure of the target domain by designing the
    interface around a single metaphor (integral) ,
    rather than a composite.
  • If the overall structure is important it is
    better to use Integral metaphor, despite the
    mismatches between the two domains. Because the
    result should be better.

55
Different approaches taken by researcher about
what kind of metaphor to use
  • There appears to be some controversy amongst
    researchers and user interface designers as to
    whether it is better to use an integral metaphor
    or a composite metaphor

56
  • 1. Some researches suggest composite metaphors
    can be useful, by helping the learner generate
    more and different kinds of conclusions about the
    nature of the target domain.

57
  • 2. Others argue that analogical mappings from
    multiple source domains can help people more
    efficiently create a single description in which
    the metaphor mappings are integrated and
    abstracted into a more direct representation of
    the target domain.

58
  • 3. Others claim it is better to use many
    different conceptual models, each one simple,
    each making a different point than one overall
    model which does not fit perfectly.

Example many simple model to one target
59
  • 4. In contrast to the others, some argue that it
    is better to design the UI metaphor around a
    single integral structure, relying on the
    systematicity principle, which states that
  • A predicate that belongs to a mappable system
    of mutually interconnection relationship is more
    likely to be imported into the target

60
Lets see a mappable system of mutually
interconnection relationship
61
This experiment attempts to establish
  • whether an integral metaphor is superior to a
    composite metaphor in terms of users
    performance.
  • which type of metaphor is most effective in UI
    design
  • who's right in the controversy review ?
  • Whether or not it matters that those theories are
    drawn from areas such as education ?
  • This experiment could provide a clear direction
    for UI design beyond the current generalization
    that metaphors are beneficial.

62
Pilot Study
  • A pilot study was conducted to enable
    development of a composite metaphor
    based on experimental data, which
    will be used in our
    experiment.
  • The need An alternative metaphor, which will
    be combined with the library metaphor to create a
    composite metaphor. The chosen
    alternative travel metaphor
    Reason searching the web is analogical to
    traveling from place to place.
  • Performance measures on the library and travel
    metaphors were used to select the tasks to be
    combined in the composite metaphor.  

63
The pilot study propose
  • The primary propose of the pilot study was to
    develop a composite metaphor which will replicate
    the performance advantage shown by the library
    metaphor.
  • For some task it seems more natural to use travel
    metaphor, than library. Thus by combining the two
    metaphors, we expect that the composite will
    improve the performance of the integral metaphor.
  • For example, it seems more natural to think about
    a photo album than a translator to a save as
    function.

Travel function
Original Mosaic function
library function
64
The result of the pilot test
  • The result of the pilot test shows us that
    not all metaphors are beneficial the
    travel metaphor did not show a performance
    advantage compared to its non metaphoric control.

65
Subjects
  • Thirty New Mexico State University students
    participated.
  • They were compensated either by receiving 5.00
    payment or partial fulfillment of an experimental
    credit requirement in introductory psychology
  • The same characteristics as in first experiment
    were used as criteria for participation.

66
Materials and Procedure
  • The same experimental paradigm as was
    used in Experiment 1 was used in this
    experiment.
  • Subjects were randomly assigned to one of the
    three experiments
  • Integral library metaphor.
  • Integral travel metaphor.
  • Composite metaphor (mix of library and travel).
  • Interface elements in the composite metaphor
  • Half were identical to the interface elements in
    the integral library metaphor.
  • Half were identical to the interface elements in
    the integral travel metaphor.

67
Function labels for each experimental experiment.
Notes the terminology for the 2 composite
functions labeled counter-balanced depends on
the task. For example in travel metaphor task the
counter-balanced functions will be Go
Forward and Backward
68
integral library metaphor experiment
integral travel metaphor experiment
composite metaphor experiment
69
EXPERIMENT 2 RESULT AND DISCUSSION
70
Performance Measures
  • In total, each subject completed 3 blocks of 10
    tasks in one of three experiments
  • Integral library metaphor.
  • Integral travel metaphor.
  • Composite of library and travel.
  • The measures taken
  • Task time - average time to complete a task.
  • Average number of errors.
  • 3) Average rate of successful task completion.

71
  • The analyses on each measure were broken into two
    sub- analyses, which compared between
  • 5 tasks that used the the library interface
    elements in the composite experiment VS
    the corresponding tasks in the integral library
    experiment.
  • 5 tasks that used the the travel interface
    elements in the composite experiment VS
    the corresponding tasks in the integral
    travel experiment.
  • The reason enable identical tasks to be
    compared to each other under two experiments.

72
1) Task Time Measure
The effect of metaphor on mean task time for
library tasks and travel tasks.
73
1) a. Task Time on the 5 tasks using the
library metaphor, Statistic analysis using ANOVA.
  • Average task time was significantly longer for
    the composite library tasks and the integral
    travel metaphor than the same tasks performed in
    the integral library experiment.
  • The mean task time

74
Observations for the results
  • These findings show that the overall context of
    the UI metaphor matters.
  • Integral metaphors are easier to use than
    the composite metaphor.
  • Although the same task is given to both the
    integral library metaphor and composite metaphor,
    and should be preformed in exactly the same way,
    the composite was worse than the integral.

75
1. b) task time on the 5 tasks using the
travel metaphor Statistic analysis using ANOVA
  • Average task time comparing travel metaphor and
    composite metaphor didnt reveal significant
    difference.
  • Again comparing the travel and composite metaphor
    to the library metaphor shows significant
    difference.
  • The mean task time

76
Observations for the results
  • There are some composite metaphors that
    are better than some integral metaphors.
  • The poor performance shown by the composite
    metaphor may have happened because
    the composite metaphor diluted the positive
    effect of the good metaphor (library metaphor).
  • If the metaphor is weak (travel metaphor) then it
    doesnt matter whether we mix it with another
    metaphor (composite), or not (integral).

77
Task Time Dependent Measure Conclusions
  • These results suggest that
  • when the metaphor is good (Library metaphor)
    integral metaphors are better than composite
    metaphors.
  • when the metaphor is bad (Travel metaphor)
    it does not matter whether we use the
    integral or the composite.

78
  • Possible explanations for this finding
  • mixing the metaphor in the composite
    experiment, resulted in the dilution of
    the metaphor.
  • the mix with the good metaphor resulted in bad
    composite metaphor.
  • the mix with bad metaphor resulted in minimizing
    the poor performance of the poor metaphor
  • the performance on the integral
    travel metaphor had reached the
    boundary (floor effect) and could
    get no worse.

79
2) Error Dependent Measure3) Task Completion
  • ANOVA was performed on the average number of
    errors.
  • Chi-Square analyses performed on the number of
    task completion
  • Both revealed a similar pattern of results to the
    task time measure.
  • The chi-square analysis showed a significantly
    lower rate of task completion of the library
    tasks in the composite metaphor experiment
    compared to the same tasks in the library
    metaphor experiment.

80
Preference Measures
  • Subjects also completed a similar
    post-session questionnaire as was administered in
    the previous experiment.
  • ANOVA were conducted on the answer of each
    question, which asked about the ease of use.
  • On average, subjects rated the library metaphor
    as easiest to use and most helpful.

81
Preference Measures Summary
  • These results are consistent with the findings of
    the performance data.
  • This shows that people prefer good integral
    metaphor over composite or poor metaphor.
  • The subjects result showed that for a good
    metaphor, it is better to use an integral
    metaphor than a composite metaphor.
  • However, in choosing a composite metaphor it may
    be beneficial to select various metaphors that
    are related in some way.

82
CONCLUSION
83
The results
  • The results of these experiments support the
    belief that UI metaphors can facilitate the use
    of software.
  • Not all metaphors are good.
  • the metaphor advantage appears to be carried in
    the terminology and not in the icons (graphics).
  • It is not known if these results generalize to
    the latest variation on graphical user interfaces.

84
What next ?
  • The next question is what are the characteristics
    of a good metaphor.
  • Experiment 2 shows that the integral metaphor is
    superior to the composite, yet it didnt answer
    what makes a good metaphor.
  • Further research is needed to address these
    issues of what are the fundamental qualities or
    characteristics of a good metaphor.

85
Guidelines How to design user interface
  • Designing an interface around a metaphor can
    provide substantial benefits in the users use of
    the software.
  • The function labels (terminology) carry much of
    the weight in conveying the interface metaphor to
    the user, and therefore should be carefully
    chosen.
  • When possible, use an integral metaphor rather
    than a composite metaphor.
  • Note Icons while visually appealing, dont
    appear to effectively convey the metaphor.

86
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    Journal of Educational Psychology, 68(2),
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  • Rummelhart, D. E. Norman, D. A. Analogical
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87
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88
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