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Suspension Design Part 1

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Toe In / Out. 4. Ride Height, Bump ... cars often use front toe-out, & rear toe-in. 8. Common Suspension Designs ... Caused when toe changes as suspension ... – PowerPoint PPT presentation

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Title: Suspension Design Part 1


1
Suspension Design Part 1
  • Rob Shanahan 11-15-05

2
Introduction
  • What is an Automotive Suspension?
  • An Automotive Suspension is the system of parts
    that give a vehicle the ability to maneuver.
  • It is a 3 Dimensional Four Bar Linkage
  • What does a suspension do?
  • The job of a car suspension is to maximize the
    friction between the tires and the road surface,
    to provide steering stability with good handling
    HowStuffWorks.com

3
Basic Suspension Terminology
  • Ride Height
  • Bump / Droop
  • Camber
  • Caster
  • Toe In / Out

4
Ride Height, Bump Droop
  • Ride Height
  • The neutral / middle position of the Suspension
  • Bump
  • When the wheel moves upwards
  • Droop
  • When the wheel moves downwards

5
Camber
  • Tires generate more cornering force with a small
    amount of negative camber
  • Camber changes as suspension moves up (bump) and
    down (droop)

6
Caster
  • Shopping cart action
  • Causes self-centering action in the steering
  • More caster results in more camber as front
    wheels are turned

7
Toe-in or Toe-out
  • Toe-in results is inherently stable
  • Toe-out is inherently unstable
  • Race cars often use front toe-out, rear toe-in

8
Common Suspension Designs
  • Beam Axle
  • Swing Axle
  • De Dion
  • Double Wishbone /
  • Unequal Length A-arm

9
Beam Axle
  • Around since horse and chariot days
  • Always keeps wheels parallel
  • Often used in rear
  • Rarely used in front
  • OK on smooth tracks

10
Swing Axle
  • Often used on VW based off road cars
  • Simple and rugged
  • Camber curve too steep
  • Only adjustment you can make is ride height

11
De Dion
  • Essentially a beam axle with the diff now sprung
    weight
  • Keeps wheels parallel
  • Relatively light weight
  • Better on smooth tracks

12
Double Wishbone
  • Lightest weight
  • Lowest unsprung mass
  • Greatest adjustability

13
Basic Vehicle Dynamics Part 2
  • What is Vehicle Dynamics?
  • The understanding and study of how a vehicle and
    its components move and react

14
Yaw, Pitch, and Roll
  • Same terminology as aircraft
  • X is the longitudinal axis
  • Yawing refers to normal change of direction
  • Pitching is dive or squat

15
Understeer
  • Front end of the car washes out or doesnt
    turn in
  • NASCAR boys call it push or tight
  • Safe, because lifting off throttle reduces it
  • Most road cars have a ton of it

16
Oversteer
  • Rear end of car slides out
  • NASCAR boys call it loose
  • Excessive application of power can cause
    oversteer
  • Throttle induced oversteer is never the fast way
    around a corner

17
Weight Transfer
  • Occurs anything the vehicle accelerates or
    decelerates
  • Cornering force Fc will cause weight to transfer
    from the inside to outside tires
  • Braking and accelerating forces cause a similar
    front and rear weight transfer

18
Roll Center
  • A geometric construct
  • Represents the instantaneous point about which
    the sprung mass will rotate due to cornering
    forces
  • Roll center moves as suspension travels
  • Goal of any suspension designer is to minimize
    Roll Center Migration

19
Roll Couple
  • Distance from roll center to CG is key
  • Low roll center results in more roll for a given
    lateral acceleration
  • Most designs use a low roll center to reduce
    jacking forces

20
Anti-dive
  • Purely geometric method to reduce pitch movement
  • Reduces suspension compliance over bumps
  • No longer in favor with formula car and sports
    racers
  • Might work well for Baja

21
Bump Steer
  • Caused when toe changes as suspension moves up
    and down
  • Causes car to react unexpectedly over bumps and
    in roll
  • Sometimes used intentionally, but be careful

22
Tire Slip Angle
  • Angle between the centerline of the wheel and the
    actual path
  • Tires generate highest cornering forces at a
    certain slip angle

23
Slip Angle vs. Grip
  • Grip is highest a set angle, then falls off as
    the slip angle increases
  • Sharper peak will give a less predictable
    breakaway
  • Radial tires typically have a steeper slope than
    bias ply

24
Friction Circle
  • Plots the theoretical limits of adhesion in 2
    axes
  • Great tool for analyzing driver to driver
    variation
  • G-analyst is a cheap tool for this

25
Friction Circle, cont.
  • Illustrates the trade off between cornering and
    braking/accelerating
  • The driver that follows the path closest to the
    outside of the circle wins

26
Car Balance
  • A well balanced car will exhibit both understeer
    and oversteer at different points on the course
    and at corner entry and exit
  • A good driver can change his technique to change
    the basic oversteer/understeer balance
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