3D Design - PowerPoint PPT Presentation

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3D Design

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Title: 3D Design


1
3D Design Practices
  • Presented by
  • Bill Samuels
  • Designer
  • BAE Systems

2
45 minutes on these topics
  • General Design Process
  • 3D Modeling Philosophies
  • Best Practices in Pro/ENGINEER
  • Tips and Tricks for Pro/Engineer
  • Web resources, Cool Links Acknowledgements

3
General Design Process
  • Define the Task
  • White board
  • Documentation
  • Prototype
  • Peer Evaluation
  • Team Design Reviews
  • Build

4
General Design Process
  • Define the Task
  • Defining the task establishes a clear goal or
    goals.
  • Do not confuse defining the task with a solution
    for the task.
  • An example
  • A pencil and a cup resting on a desk, the task
    is to get the pencil in the cup. A solution
    would be placing the pencil in the cup using your
    hand.
  • Using the expression placing the pencil in the
    cup limits the designer to thinking that only
    the pencil is allowed to move.
  • Keep this list of goals and or tasks as generic
    as possible, this allows free thinking.

5
General Design Process
  • White board
  • In conjunction with the discussion of defining
    the task, white boarding thoughts conveys
    information not easily expressed in words. This
    is also a great place to capture tasks that will
    assist in keeping the group focused.

6
General Design Process
  • Documentation
  • During the discussion and white boarding session
    it is very critical to document all information
    in an engineering notebook. This assures that
    data and progress will not be lost between
    sessions. A team scribe is recommended.

7
General Design Process
  • Prototype
  • Once tasks have been defined and solutions
    considered, it is time to prototype the
    solutions. This can be done using pencil and
    paper, 2D 3D CADD tools, and prototype/real
    world mockup.

8
General Design Process
  • Peer Evaluation
  • A peer evaluation can be as simple as asking the
    person next to you to take a look at your design
    and give their thoughts. Peer evaluations should
    happen on a daily basis, this affords a second
    set of eyes a chance to capture design flaws and
    possible oversights.

9
General Design Process
  • Team Design Reviews
  • Once the possible solutions have been captured
    and critically evaluated, it is time for a team
    design review. This review should explain the
    choices made and recommendations for the final
    design.

10
General Design Process
  • Build
  • Once the team has committed to a solution for
    the task it is time to build.
  • Once building has begun the team may find issues
    with some of the sub assembly designs. This will
    require going back and modifying some of the
    design concepts agreed upon in earlier design
    phases. This is when the design process would
    start over for that sub assembly, repeat as
    required until a complete solution is attained.
  • "Once you have a good idea (design), stay with
    it. Dog it. Work with it until its right!
  • - Walt Disney

11
3D Modeling Philosophies
  • Top Down Design
  • Bottom Up Design

12
3D Modeling Philosophies
  • Top Down Design
  • In top down design concept a top assembly
    envelope is cut into specific volumes. These
    volumes are assigned specific functions.
  • In this philosophy a specific sub assembly does
    not limit the top assemblys progress. Nor does
    it require any specific sub assembly to be
    completed first.
  • This does require a lead designer to be
    responsible for maintaining volumes for sub
    assemblies and there locations and progression in
    the top assembly.

13
3D Modeling Philosophies
  • Bottom Up Design
  • In bottom up design concept sub assemblies are
    added as they are completed and no specific area
    is reserved for sub assemblies.
  • This requires a lead designer to be responsible
    for maintaining the top assembly and insure he
    has the latest data from each designer.

14
3D Modeling Philosophies
  • Choice of Philosophy
  • Both of these philosophies can work very well,
    as long as the entire team adopts the same
    philosophy. And just as important is that
    everyone on the team assists the lead designer in
    capturing the loose ends.
  • One of the biggest pit falls is trying to
    combine the two philosophies. And the biggest
    pitfall is not being proactive about resolving
    issues you aware of. If its not clear to you how
    a component works, ask. Not asking usually leads
    to lost work hours, over filing and a stressful
    environment.

15
3D Modeling Philosophies
  • Part modeling philosophy
  • Just as in an assembly a part can be top down or
    bottom up. In top down for a part you start with
    the smallest mass that will encompass the whole
    part and remove material to add definition.
  • In bottom up you start with a core shape and add
    features to complete the definition of the part.

16
Best Practices In Pro/ENGINEER
  • Always start with a plan
  • Create Features Individually
  • Create Features in a Logical Sequence
  • Carefully Create Parent/Child Relationships
  • Use Insert Mode
  • Use Layers
  • Guidelines for Good Sketcher Use
  • Checklist for Good Pro/Engineer Models
  • Guidelines for a Good Part Model
  • Guidelines for Good Drawing Creation

17
Best Practices In Pro/ENGINEER
  • Always start with a plan
  • It is very important to have at least a
    preliminary modeling plan or strategy in mind
    before modeling. This plan should include the
    design intent of the model. Since the plan will
    undoubtedly change as the project matures, it is
    not necessary to have this plan fully developed
    before beginning. It will be very easy to change
    the wrong plan into the right plan but be very
    difficult to change no plan into the right plan.

18
Best Practices In Pro/ENGINEER
  • Create Features Individually
  • Do not create one feature that should be
    multiple features. This will allow any
    combination of features to be suppressed or
    deleted. Do not sketch multiple closed sections
    in sketcher. Each closed section should be a
    separate feature.
  • For example When creating a shaft with flanges
    and grooves, create the base shaft as one feature
    and each flange and groove as separate features.
    If the model is created as one feature, there is
    an all or nothing scenario.

19
Best Practices In Pro/ENGINEER
  • Create Features in a Logical Sequence
  • For Example A cover may require 4 features to
    model correctly.
  • If the cover is to have a lip around the top
    then the clearance holes for the fasteners that
    hold down the cover may have to come after the
    lip feature.

20
Best Practices In Pro/ENGINEER
  • Carefully Create Parent/Child Relationships
  • Create only the Parent/Child relationships that
    are necessary for the models intent. Whenever
    creating a feature, always clearly identify the
    references used to constrain that feature.
    Whenever picking a reference, do so in a 3-D
    view. This practice will make it easier to
    identify exactly what is picked. Read the
    message window to validate picks, it lists what
    has been picked. A set of related features
    should be able to be suppressed and resumed
    without having to also suppress or resume
    unrelated features.

21
Best Practices In Pro/ENGINEER
  • Use Insert Mode
  • Use Insert Mode before modifying or when adding
    features. Especially when working on a model
    with complex geometry or a large feature-count.
    By inserting close to the desired parent
    geometry, regenerating features that have no real
    bearing on the modification is avoided and the
    model regeneration time is reduced. When adding
    features, it will keep features in a logical
    order and keep parent/child relationships in
    check. After the modification or addition is
    done, resume the rest of the features.

22
Best Practices In Pro/ENGINEER
  • Use Layers
  • Use default layers to automatically put various
    feature types on specified layers. To verify
    that these default layers are set for the part
    being worked on, either use the Layer menu in the
    Model Tree or verify the layer setup in the
    Config.pro file. The Layer menu will display the
    default layer options that have been activated.
    If any of the default layers listed is not
    activated, do so by editing the table. Create
    additional layers with logical names that
    describe the features assigned to it. They can
    assist in suppressing and resuming features. Keep
    in mind the top assembly has every layer of every
    part.

23
Best Practices In Pro/ENGINEER
  • Guidelines for Good Sketcher Use
  • Use sketched centerlines and construction circles
    to achieve the desired dimensioning scheme.
  • Do not allow any weak dimensions to remain in a
    completed sketch. Either add constraints, convert
    the weak dims to strong or add strong dimensions
    to complete a sketch.
  • As a rule of thumb, keep the number of dimensions
    in a sketch to a maximum of eight. Where more are
    needed to fully dimension a feature, create datum
    features first, then reference the datum features
    when in Sketcher. This technique will result in
    a robust model and minimize future difficulties
    with the Sketch. It also follows the many simple
    features rule to create models.
  • Choose references sparingly. More references
    mean more feature to feature relationships that
    can make the model more difficult to work with as
    it progresses or changes. Choose only enough
    references to make the model follow the design
    intent.

24
Best Practices In Pro/ENGINEER
  • Choose references that wont disappear.
    References like edges that disappear when
    rounded or drafted, are not the best choice.
    Datums and planner surfaces are better.
    References from the base features are more stable
    than those of later features.
  • When redefining a sketch, use Replace (Under
    Edit) rather than deleting a sketched entity
    whenever possible. Replace will give the new
    entity the same entity id number as the old
    entity. This will result in rerouting all the
    children of the old entity to the new. Note that
    even if you have not referenced a sketched entity
    someone else (working in Pro/ASSEMBLY,
    Pro/PIPPING, Pro/MANUFACTURE, etc.) might have a
    reference to that entity.

25
Best Practices In Pro/ENGINEER
  • Checklist for Good Models
  • Does it use the standard configuration file?
  • Have the six standard views been created in the
    correct orientation.
  • Has an appropriate pictorial view for the drawing
    been created and named for easy identification?
  • Were layers created as needed and correctly shown
    or blanked for the drawing?
  • Are descriptive names for features assigned in
    the Model Tree where possible?
  • Have similar features been compacted by using
    patters and groups?
  • Are Geometry Checks needed (is menu grayed-out)
  • Have the standard parameters been created and
    their values been entered?
  • Have the standard relations been created?
  • Does it use the proper units systems
    (inch/lb/sec)?

26
Best Practices In Pro/ENGINEER
  • Has the correct density or material been
    assigned?
  • Has the correct file name been assigned?
  • Has the correct file location for storage, backup
    and retrieval been validated?
  • Are assemblies using library fasteners whenever
    possible?
  • Have suppressed features been deleted?

27
Best Practices In Pro/ENGINEER
  • Guidelines for a Good Part Model
  • The goal is to create and name features so that
    any other user can readily modify them at any
    time. Good modeling practices are far more
    important early in the modeling process than at
    the end as repair work.
  • Accomplish this by
  • Following the standards in Pro/Engineer
    guidelines
  • Using the standard Start Parts when beginning a
    new part
  • Consciously setting up your parent/child
    relationships
  • Creating a simple base feature
  • Creating simple sketches
  • Not sketching rounds or fillets when avoidable

28
Best Practices In Pro/ENGINEER
  • Guidelines for Good Drawing Creation
  • Use the standard drawing set-up file
  • The model should regenerate without errors or
    geometry checks prior to beginning the drawing
  • No erased views should be kept in drawings
  • Relate draft entities to objects or views, check
    for unattached text ( missing leaders)
  • Make sure views do not overlap one another
  • Use only projected, detail, or auxiliary views
    whenever possible (avoid multiple general views)
  • Check for line width and text size uniformity (as
    in standard drawing set-up file)
  • Use shown dimensions as opposed to created
    dimensions whenever possible
  • Delete all unused models from drawing

29
Best Practices In Pro/ENGINEER
  • Using default or created datums for view
    orientation
  • Dimensioning the part model as needed in the
    drawing
  • Creating drafts, rounds, and chamfers as late in
    the part model as practical
  • Carefully considering the options when the above
    guidelines dont make sense.

30
Tips Hints
  • Ways to impact text
  • Special Characters in a Note
  • Color
  • To Select items
  • Search Secrets
  • Dimensioning
  • Axis Points
  • View Styles
  • Pivot Point
  • Control Alt during assembly of items
  • Uncheck constraints to allow freedom
  • Use Lock Dims to assist in relocating items in a
    sketch

31
Tips Hints
  • Ways to impact text
  • _at_s a dim will display its symbol instead of its
    numeric value when shown on a drawing. Also
    seeing A, B and C is better for family
    tables than seeing d1245, d1342 and d879.
  • _at_ superscript
  • _at_- subscript
  • _at_ end script change
  • _at_o _at_o replace the d with the letter o of the
    created dimension and enter text, does not work
    on driving dimensions
  • _at_ start boxed text
  • _at_ end boxed text
  • To control the number of digits displayed in a
    table on a drawing
  • Create relation to name dim
  • On drawing use name.7 where the 7 is the
    num of digs to display.

32
Tips Hints
  • Special Characters in a Note
  • review the character map and locate the desired
    symbol, create a note including the
    cross-referenced symbols value, change the font
    that specific sysmbol.

33
Tips Hints
  • Color
  • Create custom colors by copying existing ones
    and editing them.

34
Tips Hints
  • To Select Items
  • One by One
  • Use CTRL
  • Edge Loop
  • Select Edge, Shift Select 2nd Edge
  • Loop Surfaces
  • Select Surface, Shift - Select Edge
  • Seed Boundary Surfaces
  • Select Seed, Shift Select Boundary, use control
    to add last surface.
  • Edge From To Chain
  • Select Edge, Shift Select 2nd Edge, RMB
    (Toggle)
  • Solid Surface
  • Select Surface, RMB Solid Surface

35
Tips Hints
  • Search Secrets
  • CTRL F
  • Components
  • Features
  • Name
  • Type
  • Size
  • ID
  • Status

36
Tips Hints
  • Dimensioning
  • NOTE CONVERT STRAIGHT LINES TO CONSTRUCTION.
  • Perimeter
  • Entity(s), Convert To, Dimension
  • Tangent Angle
  • Vertex, Entity, Entity, Place
  • Arc Angle
  • Entity, Vertex, Vertex, Place
  • Arc Length
  • Use Perimeter Function.
  • NOTE CONVERT STRAIGHT LINES TO CONSTRUCTION.

37
Tips Hints
  • Axis Points
  • Available in Internal Sketches only
  • To be used for DimensioningScheme
  • Useful for assemblyreferences and in patterns

38
Tips Hints
  • View Styles
  • Blank, Wireframe,Hidden, HLRBy Display
  • Multiple Styles available at once
  • User Activated
  • Visible Indication
  • Will impact Repaint Performance

39
Tips Hints
  • Pivot Points
  • when copying features in sketcher you can change
    the pivot point by right clicking on it and then
    selecting the desired location.

40
Tips Hints
  • Control Alt
  • Use control alt pressed at the same time to
    orient an item being added to an assembly.
  • Control Alt RMB to spin the item being added.
  • Control Alt MMB to pan the item being added.

41
Tips Hints
  • Uncheck constraints to allow freedom
  • Rather than delete constraints, uncheck them to
    evaluate other locations and orientations of an
    item.

42
Tips Hints
  • Use Lock Dims to assist in relocating items in a
    sketch
  • Set filter to Dims, window entire sketch, RMB
    and hold, select lock. Then unlock the dim
    controlling the location of the sketch. It can
    now slide in that orientation without distorting.

43
Web resources, Cool Links Acknowledgements
  • www.ptc.com/support Knowledge Base
  • /community Tutorials Download
  • www.proesite.com Configs Benchmark
  • www.ptcuser.org Exploders
  • www.profilesmagazine.com Pro/E E-zine
  • www.proengineer.com Pro/E Resources
  • www.mcadcentral.com Tips, Jobs, Forums
  • www.proe.com Tips, Forums
  • www.turbosquid.com/3d models
  • www.mcmaster.com/ vendor items, models
  • www.3dcadbrowser.com models
  • www.3dcontentcentral.com/ models
  • www.mcaduser.com/ models
  • www.gdandt.com/quiz.htm a geometric TOLERANCING
    quiz
  • www.matweb.com/search/MaterialGroupSearch.aspx
    materials properties page
  • www.cad-resources.com/ tutorials
  • Everything in this presentation is a compilation
    of exposure to all of these links and fellow
    users and their presentations I thank them all
    for making their knowledge so accessible to me
    and YOU! I would only ask you pass on knowledge
    you gain to others as well.
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