Title: Using the Frame Panel, you can create the Motion Twee
1Macromedia Flash 5
- Intermediate Level Course
2Animation Basics
In-Between Frames
Playhead
Keyframe
Frames
Current Frame Number
Current Time
Framerate
3Previewing The Animation
Scrubbing
Playing
Testing
4Onion Skin Tool
Start Onion Skin Marker
End Onion SkinMarker
Modify Onion Markers
Onion Skin
Onion Skin Outlines
Edit Multiple Frames
5Motion Tween
- Using the Frame Panel, you can create the Motion
Tween animation - The successful Motion Tween is displayed by the
solid arrow between two keyframes in the timeline
6Position Tween
Object moves across the stage over time
7Scale Tween
Object moves and scales across the stage over time
8Rotation Tween
Object moves and rotates across the stage over
time
9Motion Tween Modifiers
Object moves across the stage over timestarting
quickly and decelerating
10Motion Tween Effects
- The Effects Panel contains different effects
- None
- Brightness
- Tint
- Alpha
- Advanced
11Color Tween
Object moves and changes its color across the
stage over time
12Guide Layers
- Guide Layers will be invisible when you export
the movie - Guides are used for registration purposes
- Guides can be used for storing the visual content
not visible to the end user
13Motion Guides
- Motion Guides are regular Guide layers that have
an adjacent layer below it, set to be Guided - The Motion Guide layer contains the drawn path
that the instance will follow - Motion Guide Layers will be invisible when you
export the movie
14Shape Tween
Object morphs from circle into square across the
stage over time
15Text Tween
Text morphs into different text or shape on the
stage over time
16Shape Tween Modifiers
Object morphs from circle into square across the
stage over timestarting quickly and decelerating
17Shape Hints
- Shape Hints are used with shape tweening to give
a higher degree of control in the morphing
process - They are especially useful when morphing complex
objects, like text
18Masks
- Masks allow you a way of selectively showing and
hiding content in a movie, based on the position
of the mask - With Masks you need at least two layers one for
the Mask and one that gets Masked (similar to
the Guide and Guided layers)
19Animating Masks
- Besides using static background layers, you can
animate the content in the Masked layer
20Masking Multiple Layers
- One Mask layer can be applied to multiple Masked
layers - Each Masked layer has to be positioned under the
Mask layer
21Text Masks
- One of the easiest ways to create Masks is to use
the Text tool
22Bitmap Masks
- Flash can internally create a kind of vector mask
to cut out the background of the imported bitmap
images, thus making the bitmaps behave as vector
images
23Importing Sound
- Flash supports four sound file types
- MP3
- WAV
- AIFF
- AU
24Using Sound
- Using the Sound Panel, you control what sounds
play and when they play - The Sound Panel lists all imported sounds stored
in the Library
25Sound Effects Settings
EnvelopeLines
Left Channel
Time In
Right Channel
Envelope Handles
Stop
Play
ZoomIn
ZoomOut
TimeUnits
FramesUnits
26Sound Sync Settings
- The Sound Panel contains different sync options
- Event
- Start
- Stop
- Stream
27Sound Loops Settings
- The Loops sound setting in the Sound Panel
controls how many times a whole sound will play - Default setting is 0
- To make sound play continuously, type a high
number into the Loops option field
28Fundamentals of Interaction
- In order for interaction to take place you need
to have an Event and an Event Handler
You are sitting in your office
The phone on your desk rings
This is an Event
You pick up the receiver and start talking
This is an Event Handler
29Making a Button
- The button symbols timeline contains the four
button states - Up - original
- Over - rollover
- Down - clicked
- Hit button area
30Animating a Button
- To create an animated button, put an animated
Movie Clip symbol in the appropriate button state - To create a button with a sound effect, put a
sound in the appropriate button state
31Invisible Buttons
- To create an invisible button, draw any shape in
the Hit button state only, leaving all other
button states blank