Title: GameTheoretic Analysis of Network QualityofService Pricing
 1Game-Theoretic Analysis of NetworkQuality-of-Serv
ice Pricing
Paris Metro Pricing
Expedited Service
Braess Paradox
General Networks
Introduction
TCP/IP Back-off
- Game Generator 
- Object-Oriented Python API 
- Takes Network object as input 
- Generates AGG file 
- Launches AGG solver 
- Interprets results 
- Restricted to parallel paths or Braess-structured 
 networks, with perfect expedited service
- Arbitrary latency functions for each link, L 
 fL( of users) ? Real value
- Supports richer QoS measure than just latency 
 fL( of users) ? Q where Q is an arbitrary set
 (e.g. vectors of features such as bandwidth,
 latency, probability of packet loss)
- Arbitrary utility functionsf U(Q) ? Real value 
Network System Q Does a network provide 
good quality of service? A That depends on what 
its users want from it.
- Network System 
- 2 TCP/IP users, 1 shared link 
- Converges to 
- Equal division of bandwidth 
- Limited congestion
Introduction First class 
 Economy class Q Why charge different 
prices for identical service? A Because theyre 
expensive, first-class cars are less 
crowded. Same concept applied to highway 
traffic Toronto 407s toll is tuned to control 
congestion
- Network System 
- Q How does a tiered QoS system compare with 
 Paris Metro pricing?
- Consider the same network and assumptions as in 
 Paris Metro pricing example
- Add Perfect expedited service Expedited 
 traffic unaffected by non-expedited
Network System Delay of a path is the sum 
of delays of link segments along the path
Game Theoretic Model Same utility and user model 
as Paris Metro pricing example 
- Game Theoretic Model 
- Different users have different values for quality 
 of service
- Users experienced QoS (e.g. latency) influenced 
 by other users actions (which cause congestion)
- This interdependence means game theory applies. 
- Definition Nash equilibrium a stable state 
 where no user wants to change their action, given
 the actions of everyone else Nash, 1950
Game Theoretic Model 20 users Each can choose 
any path from s to t At equilibrium flow split 
between 2 paths
- Game Theoretic Model 
- Suppose user 1 hacks his TCP/IP back-off 
 implementation
- Converges to 
- Unequal share of bandwidth 
- More congestion 
- Suppose both users hack 
- Network System 
- Future extensions to network model 
- Arbitrary network topology 
- Richer models of usage (e.g. bandwidth 
 consumption, burstiness)
- Richer models of tiered service (i.e. imperfectly 
 expedited service)
Adding a link At equilibrium all users 
choose path s,u,v,t All users are worse off
- Network System 
- Q Can we use this idea to prevent internet 
 congestion? Odlyzko, 1997 Ros  Tuffin, 2004
- Linear, additive model of latency 
- Delay  ?( Usage ) / Bandwidth 
- A perfect fair queue of unlimited length
- Game Solver 
- Iterate over a range of prices 0.00 to 2.00 in 
 0.01 increments
- AGG solver finds usage pattern given costs 
- Game Theoretic Model 
- Future extensions to user model 
- Arbitrary source and destination nodes 
- Uncertainty about the types of other agents (i.e. 
 Bayesian games)
Pricing Put price on link (u,v) When users have 
same values (u,v) useless Q What happens if 
users have different values? 
- Game Solver 
- All proposed model extensions are possible within 
 existing AGG framework
- When utility, latency functions have simple 
 structure (e.g. path latency  sum of link
 latencies, path bandwidth  min of link
 bandwidths) even more optimization may be
 possible
- Game Theoretic Model 
- 18 low priority users, 2 high priority users 
- Linear model of utility 
- Utility  Delay  ValueForTime  LinkToll 
- Utility measured in  (cost-benefit trade-off of 
 QoS)
- Game Solver 
- Normally impractical Nash equilibria are too 
 expensive to compute (O(22n) where n is number of
 users)
- Action Graph Games exploit structure for massive 
 speed gain Bhat  Leyton-Brown, 2004 Jiang
 Leyton-Brown, 2006
- Anonymity other users behavior affects my QoS, 
 not their identities
- Context specific independence my QoS is 
 unaffected by traffic on links Im not using
- Can be treated as a black-box 
- Input network 
- Implications and Conclusions 
- Economically efficient when cost 0.72 (Cost of 
 latency minimized)
- Most profit goes to users. 
- No waste Load always uniformly balanced 
 Reference Cole, Dodis, Roughgarden 
(2006) How much can taxes help selfish routing? 
Journal of Computer and System Sciences  Kearns, 
Littman, Singh (2001) Graphical Models for Game 
Theory, UAI Monderer (2007) Multipotential 
Games, IJCAI Nash (1950) Equilibrium Points in 
N-person Games Odlyzko (1997) A Modest Proposal 
for Preventing Internet Congestion Ros, Tuffin 
(2004) A Mathematical Model of the Paris Metro 
Pricing Scheme, Computer Networks 
- Game Solver 
- AGG solver finds usage pattern given costs 
- Related Work 
- Network Model 
- Ros  Tuffin (2004) game-theoretic analysis of 
 Paris-Metro Pricing
- Cole et al (2006) analyzes putting taxes on 
 links to reduce congestion
- (neither paper modeled users with different 
 values for latency)
- Game Representations 
- Kearns et al (2001) Graphical Games 
- exploits strict independence structure 
- cannot compactly represent games here 
- Monderer (2006) Player-specific congestion games 
 
- Can compactly represent games here 
- Did not focus on computation of Nash equilibria
- Game Solver 
- Equivalent to prisoners dilemma 
- Only equilibrium is for both users to hack
- Game Solver 
- Iterate over a range of prices 0.00 to 2.00 in 
 0.01 increments
- AGG solver finds usage pattern given costs
- Implications and Conclusions 
- Economically efficient between 0.72 and 1.10 
 (Cost of latency minimized)
- Most profit goes to network provider 
- Significant waste Costly link sits idle while 
 users wait in free links queue
- Implications 
- Economically efficient between 0.81 and 9.50 
- Most profit goes to users 
- More efficient than without the link (u,v)
Implications and Conclusions The only equilibrium 
is the least economically efficient state. 
Fortunately, TCP/IP hacks have a cost to adopt 
and hackers have a disincentive to share their 
work. 
- Implications and Conclusions 
- The equilibrium of an AGG would allow us to 
 answer questions about the proposed network
- What paths through the network would the users 
 choose?
- How much load would occur on each link? 
- What is each users utility? (i.e. how happy are 
 they with the network?)
- Definition Social welfare sum of all parties 
 utilities (users and network providers)
- Definition Economic efficiency maximizing 
 social welfare