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Roles in Games Technology

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Title: Roles in Games Technology


1
Roles in Games Technology Development
  • Dr Manolya Kavakli
  • Department of Computing
  • Macquarie University, NSW 2109, Australia

2
Roles in Game Design
  • Producer
  • Assistant Producer
  • Game Director
  • Game Designers
  • Programmers
  • Art Director
  • Graphic Artists
  • Animator
  • Illustrator
  • Sound Engineers
  • Composer
  • Actor

3
Game Producer
  • may earn 30000-100000 per annum.
  • has an organisational and financial role on the
    project.
  • facilitates communication between the project
    members and act as a central decision-making body
    for the game.
  • compiles budgets and financial information.
  • ensures that the game director's vision is
    realistically able to be achieved during the game
    development process.
  • responsible for scheduling staff on a game, in
    order to meet milestones.
  • required to organise research for the game.
  • They are liaison between the project team and
    executives.

4
Assistant Producer
  • may earn 25000-60000 per annum.
  • responsible for assisting to facilitate
    communication between the project members.
  • organises research for the game, and
  • compile budgets and financial information.

5
Game Director
  • like the conductor of the orchestra.
  • ensures that the game comes to life.
  • The game director's role is to turn the
    designers' vision into action.
  • writes briefs for tasks required on the game and
  • works very closely with the game designer
  • Often, the game designer is also the game
    director.

6
Game Designers
  • may earn 30000-80000 per annum.
  • acts like a movie scriptwriter.
  • the storyteller and creative mind behind the game
    play.
  • understand the underlying the logic of
    programming, game mechanics and theory.
  • have an intuition of what's possible.
  • have played a huge variety of games
  • have studied a wide range of topics history,
    science, and the inner workings of games.

7
  • A designer
  • not necessarily required to be a programmer
  • or artist,
  • but must be exteremely knowledgeable about these
    areas,
  • the limitations involved and the boundaries
    within which they can work.
  • must be avid game players and
  • have excellent written and oral communication
    skills.
  • The game designers main task
  • to produce game design document
  • which is a comprehensive style guide and bible
    for the creation of the game.
  • A design document is the major form of reference
    for all team members.

8
  • responsible for the myriad of statistics,
    properties, and rules that go into a game, and
  • have to balanced the details to make a game fun.
  • spend a great deal of their time creating the
    content that goes into a game,
  • such as the levels,
  • the puzzles,
  • the scenarios, and so on.
  • spend about two months creating an overview
    document
  • detailing whether a character can walk, swim or
    fly,
  • where action takes place,
  • the goal of the game,
  • and other details.
  • This is then fed to programmers and artists for
    their input.
  • may work on a project for anything up to two
    years.

9
Programmers
  • may earn 30000-120000 per annum.
  • writes the underlying game code, providing the
    structure for the game.
  • work closely with the artists and designers in
    order to provide a cohesive framework.
  • be required to work on the building tools for the
    game
  • (often known as the game engine), and/or
  • making the game happen using these tools.

10
  • proficient in computer programming languages such
    as C and assembly.
  • write good quality code in C and C.
  • have usually studied
  • software design,
  • algorithms,
  • data structures, and
  • maths.

11
the tasks that a programmer may be required to do
  • networking system
  • artificial intelligence system
  • rendering system (graphics)
  • game sound system
  • physics system
  • game ecology
  • animation system
  • movement system
  • documentation

12
Art Director
  • earn 50000-100000 per annum.
  • manages a team of artists, creating the art
    content for the game.
  • responsible for
  • establishing production schedules, task lists,
    managing the art team on a day-to-day basis,
    maintaining the artistic consistency and overall
    quality of the art content, conducting risk
    analysis of the art pipeline and providing
    guidance to members of the art team.
  • have ability to manage an art team to tight
    deadlines, good working knowledge of software
    packages
  • such as 3D Studio Max and Character Studio,
    knowledge of spreadsheets and project management
    software.

13
Graphic Artists
  • may earn 30000-100000 per annum.
  • proficient in drawing the 2D and 3D images used
    in games.
  • have studied art and honed their artistic skills,
  • which include texture and composition skills, as
    well as know how to use software such as
    Photoshop, 3D Studio Max, Lightwave, Maya,
    Softimage, and other graphics packages.
  • build a portfolio by practising character design.
    http//www.3dpalette.com.

14
  • Games require both 2D and 3D art specialists to
    create the visual aspect of the game.
  • A graphic artist would be required to do
    following tasks
  • to create 3D models of characters, buildings, and
    other game units
  • to illustrate and conceptualise in a 3D
    environment
  • to have texturing skills
  • to create realistic objects within a limited
    polygon count
  • to sketch out models on paper before creating
    them using computer software

15
Animator
  • An animator is a 3D Graphic Artist
  • creates animated objects within the game.
  • require
  • a good traditional animation training background
    and
  • an understanding of the principles of animation.
  • the skills of a 3D artist.
  • may earn 30000-100000 per annum.

16
Illustrator
  • An illustrator is an artist working on
  • character design and
  • related environments for computer games.
  • have
  • traditional illustration and
  • colour rendering skills to comprehensively render
    characters in 2D.

17
Sound Engineers
  • earn 30000-55000 per annum.
  • musicians in their own right, and
  • responsible for
  • creating the sound effects and
  • musical soundtracks for games.
  • They are
  • both musically inclined and
  • sophisticated users of the latest in sound
    editing and music composition software and
    equipment.

18
  • An average game takes about
  • six months to create the sounds.
  • In an interactive game,
  • one piece of animation may have six different
    optional audio tracks.
  • The sound designer is responsible for
  • organising the sound effects and
  • sound track for the game.
  • Their role is
  • to enhance the quality of the sounds so they are
    suitable for the game.
  • work closely with
  • the game producer, game designer and composer in
    order to create the most appropriate soundscape
    for the game.

19
Composer
  • creates the game soundtrack.
  • write the score and
  • produce the music for the game.

20
Actor
  • Computer games require contract actors
  • to play out parts in ingame cinematics, and
  • to provide voice-overs where required.
  • In Australia, an actor may earn 30 an hour.
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