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VIRTUAL EXPERIENCE VIRTUAL EXPERIENCE

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We belong to the world (unity with nature) Vertical or cyclic time (no time dynamic) ... Consume by cannibalism. Monopoly by competition. Coherence by discontinuity ... – PowerPoint PPT presentation

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Title: VIRTUAL EXPERIENCE VIRTUAL EXPERIENCE


1
VIRTUAL EXPERIENCE VIRTUAL EXPERIENCE
as a dynamic perception process
  • Cultural New Media Days
  • CHIN conference
  • Canadian Pavillion
  • Aichi EXPO 2005
  • Nagoya June 7th
  • HervĂ© Fischer

2
AS A DYNAMIC
  • VIRTUAL PROCESS

3
Our common experienceHow it works
  • We represent, conceptualize
  • and believe to understand
  • mostly through metaphors
  • We act with intentions and muscles

4
Primitive cosmogony
  • We belong to the world (unity with nature)
  • Vertical or cyclic time (no time dynamic)
  • Multisensorial experience
  • Narrative interpretation of the world

SYMBOLICS
5
Modern Western Cosmogony
  • Invention of writing and printing privileged
  • visual communication
  • Visual communication
  • Reduction of multisensoriality and emotion
  • abstraction conceptualisation
  • Reduction of time perception in favour of space
  • spatial cosmogony
  • Conquest of space
  • (Euclidian perspective called Progress)

6
Postmodern Digital Cosmogonyso called
Virtual space LINKS On line space Cyberworld
Cyberworld //////PORTALS Are no spaces
are no spaces
7
We should not speak anymore of
  • Virtual space
  • Web architecture
  • Spatial networks

8
metaphors
  • We dont speak of
  • REAL SPACE
  • We speak of
  • REAL TIME

9
The computer screenis not a
BOX
  • with drawers of printed pages and images
  • An image book or a newspaper
  • which you scroll

10
A COMPUTER SCREEN
  • Is like a stone glass
  • Is an interface
  • A gateway to travel and experience

11
We should not even speak of content
  • but of
  • experiences

12
3D does not exist
  • 3D is no 3 dimension space
  • No turning around an object or manipulating it
  • There is no object, but only experiences
  • 3D is a movement
  • which create an information
  • 3D is a narration
  • or an instrumental action

13
PARTICIPATIVE ACTION
  • The illusion of 3D never consolidated
  • It always was an illusion
  • Comparable to the move from inclusive Euclidian
    perspective space inherited from the Renaissance
    time to the Cubism, or Color dynamic of Raoul Dufy

14
SYMBOLISM
  • There is not more space in a digital screen as in
    a glass window
  • We go through, into the virtual, real light
  • Back to icons and codes, we click to a mental
    experience
  • Realism lasted only 500 years,
  • did not exist before the Quattrocento
  • and is again vanishing in favour of symbolism

15
REALISM
  • is no issue on line
  • Is less than movement (desire, intentions,
    action, fears, libido, etc.)
  • Reconstitution is modeling for utilities or for
    scientific research (virtual archeology)

16
We should speak of
  • Mouvement
  • Emotions Desires
  • Chaos ADDICTION
  • Serendipity
  • Events SEDUCTION imagination
    Ephemeras
  • MOBILITY (mobile cells )

17
We should speak of
  • Possibilities
  • Unknown
  • Discovery
  • Exploration
  • Being lost
  • Being surprised
  • Being lured

18
We experience
  • Surprises
  • Intensities
  • Pleasures
  • Real time
  • Adventure
  • Knowing as we move

19
Dynamic perception
  • We must replace
  • space metaphors by time metaphors
  • time metaphors by actors
  • linear thinking by arabesque exploration
  • observation and interpretation by modelisation
  • and creation

20
A web is not a print
  • Linear lecture by creative dancing
  • Continuity by discontinuity
  • Passivity by interactivity
  • Immobilism by agitation
  • Abstraction by multimedia
  • Silence by sound
  • Objectivity by subjectivity and emotion

21
PRINTltgt AUDIOVISUAL MULTIMEDIA
  • Audiovisual is more a rich media than print but
    also than new born multimedia
  • Todays multimedia is mainly on line prints and
    images.
  • Less than audiovisual
  • True multimedia is in games,
  • not in a power print!

22
What is Interactivity
  • We replace
  • One way linear reception by participation
  • Authority by autogestion
  • Constraint by seduction and desire
  • Austerity by entertainment

23
PARTICIPATIONmeans
  • PULL communication instead of PUSH
  • Customizing
  • Co editing
  • Appropriation
  • Liberty
  • Creation

24
PARTICIPATIONis key to
  • A dynamic successful
  • virtual experience
  • in education and in culture

But is also the most difficult challenge
25
We replace
  • Information by suggestion
  • Consume by cannibalism
  • Monopoly by competition
  • Coherence by discontinuity
  • Unity by patchwork and hydridity

26
TTHNAKSHPZQL
  • THANKS
  • hfischer_at_hervefischer.net

Merci beaucoup
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