Title: Low Latency Networking
1Low Latency Networking
- Glenford Mapp
- Digital Technology Group
- Computer Laboratory
- http//www.cl.cam.ac.uk/Research/DTG/gem11
2What is Latency?
- The time taken to send a unit of data between two
points in a network - A low latency network is a network in which the
design of the hardware, systems and protocols are
geared towards minimizing the time taken to move
units of data between any two points on that
network
3 Throughput
- Number of bytes of data that is transferred per
second between two points - Doesnt high throughput imply low latency?
- Not necessarily
- A bus vs a car travelling along a section of road
- Which has the higher throughput?
- Which has the lower latency?
4Throughput vs Latency
- In simplest form,
- Throughput C / Latency
- C instantaneous capacity
- Number of units that are handled per operation
- So if C is large you can get good throughput even
if your latency is not low - Low latency does not necessarily imply high
throughput if C also gets smaller - ATM is a good example
5Throughput Claims
- Look carefully at high throughput claims.
- Have they decreased the latency
- Per unit operation is faster
- Software -gt Hardware (ATM)
- Have they increased instantaneous capacity
- Serial -gt Parallel-Parallel-gtSerial
- In most designs we have a mixture of both
- Manufacturers will generally allow increased
latency if capacity greatly increases
6Who cares about latency?
- Why is latency important?
- Some applications are more affected by latency
rather than throughput - Voice
- Also affected by jitter
- Networked Games
- Interactive sessions
7Lessons from Computers
- Consider the Mainframe in the time-sharing era.
1963-1976 - Studies showed that user productivity reduced by
half if the response time from mainframe
increases from 0.5 to 3 seconds - Mainframe optimised for throughput
- Maximize the number of people using it
- High throughput
8Lessons from Computers
- But as more people logged on the slower the
machine became and by noon the response time
would increase markedly so user productivity
would fall - Key factor in the development of PCs
- Famous saying
- I love the Alto (first PC) because it does not
run faster at night!
9A look at the Internet
- Not really designed for low latency
- Designed to be adaptable and robust
- But the new applications we want the Internet to
support need low latency - Web servers
- Voice over IP
- Networked Games, etc
10Components of Network Latency
- Hardware
- Different hardware capacities and limitations
- Ethernet variable packet size max 1500
- ATM 53 bytes uses fixed cells
- Network Routers and Switches
- Queueing strategies
- Overload/ Congestion strategy
11Components of Network Latency
- System Latency
- Moving the packet between the application and the
network interface - OS latency
- The operating system handling the packet
- Application Latency
- Application must acquire resources (e.g. CPU) in
order to send or consume data
12Traditional Networking A closer look
- Look at a packet being received by the host
machine and delivered up to the application - At the lowest level, packet enters the network
interface card (NIC) ends up in a buffer or
fifo on the card. Card generates an interrupt.
13Tradition Networking contd
- Interrupt Handler runs, data is moved into a
system buffer in main memory. - Packet is placed on a receive queue
- In Linux there is one network receive queue
- Packets from all the network interfaces are
placed on that queue - Packet is marked for system processing
- Interrupt Handler ends
14Traditional Networking contd
- System processing
- Packet is taken up the protocol stack
- IP processing TCP processing
- Connection information associated with the packet
is used to find the corresponding socket - Socket Src (IPaddr, TCP port) , Dest (IPaddr,
TCP port) -
15Traditional Networking contd
- Queue the packet on the socket structure and see
if any application threads are waiting for
incoming data - If so, copy the data from system buffer to the
user buffer and wake up the thread - Application has to wait until it gets the CPU to
consume data
16Analysis of Traditional Networking
- Interrupt systems potentially infinite latency
- Processing of packets in the queue is affected by
the rate of incoming packets - Copying data adds to latency
- OS sits between two worlds
- It de-multiplexes the packet and decides its
final destination - It also ensures that the relevant application is
scheduled to receive the data. This is called
application synchronisation
17APPLICATION LAYER
Socket Interface
Socket layer in OS
System Buffers
System Buffers
NIC
Network
18Cross Talk Issues
- Interrupt level
- while an application is running on the processor,
network interrupts occur on incoming packets for
other processes. - Protocol level
- packets for all applications are multiplexed and
de-multiplexed in the kernel - Application Level
- All applications must share resources so
sometimes I must wait a long time before I get
the processor.
19Some ways to improve Traditional Networking
- User level network interfaces
- UNET - Matt Walsh (1995-1998)
- Zero copy architectures
- Virtual memory mapping techniques
- Vertical Partitioning of Operating Systems
20UNET
- Application has an interface to talk directly to
a network device - Doesnt involve the kernel in things like
protocol processing, etc. - Uses per application message queues to send and
receive data - Novel idea at the time
- complicates what applications need to do
21UNET Endpoint
Communication segment
Send queue
Free queue
Recv queue
22Zero-Copy Architecture
- No need to copy data up to the application
- DMA from network buffers in NIC card straight
into system buffers - Use VM techniques to map the relevant system
buffers into the address space of the application
23Vertical Partitioning of the OS
- So UNET gave applications an abstract network
card so there was less multiplexing of data. - Why not go all the way and do more partitioning
of OS resources - So CPU is carefully partitioned, file systems and
disk devices also carefully partitioned
24Pegasus project - Cambridge
- Studied system support for multimedia
applications - Developed a new operating system called Nemesis
which adopted a vertical approach - Most of the operating system functions were in
shared libraries which executed in the users
process space - System-wide page table, so no copying
25Vertical Approach
Processes
Normal OS
Shared Libraries
26Why havent these ideas been universally
implemented
- Some were explored
- VIA is a hardware idea based on UNET
- Replace PCI bus
- Devices have receive, send and completion queues
and are connected along a high-speed serial bus - One or two products out there but fell out of
favour - Infiniband - now popular extension of VIA
27Ideas not universal
- Zero copy and VM ideas explored in some Operating
Systems, e.g. the Spring OS by Sun. Some ideas
made their way into Solaris. Windows 2000 and XP,
via Mach and NT - Nemesis was too radical for prime time
- QoS ideas have been taken up by others
28But the real reason was..
- That processor and network speeds have been
increasing fast enough to keep traditional
networking in the picture. - If you simply want to browse the Web and read
email, then it is OK - However, there is a looming problem
29Network speeds still going up!
- We have gone from 10 Mbps in 1987 to 10G in 2004
and beyond. - Processor not be able to keep up
- Interrupt rate is phenomenal
- Buses like the PCI bus cannot keep up
- Move to PCI Express (Switch Fabric)
- Workstation can presently saturate the network
but the tide is rapidly turning! - Network traffic will soon be able to cripple your
PC
30Need a system that is less interrupt-dependent
- Two main approaches
- No OS processing whatsoever
- including no interrupts
- data is moved by hardware
- OS is used to setup where the data is moved to
- Apply more processing power but target it on the
network interface
31Shared Memory Model
- Data transfer is accomplished by writing to
memory addresses in the local address space of
the process - This data is captured by the local network card
and serialized into packets which are transferred
over the network to the remote machine which
writes the data to remote addresses.
32How does it actually work?
- A region of the local address space of the
process is mapped to an IO region on the card.
That mapping is usually made using standard
memory-mapping techniques. - In Unix the mmap call is used.
- Same thing is done on the remote side
33Shared Memory Model
Process VM
Process VM
NIC
NIC
packets
34How is the association between the local and
remote regionsmade
- Fixed
- In early SMMs, it was fixed.
- All processors on the network share the same
region. - Flexible
- Needs a communications channel to set up the
mapping between regions
35Fixed SMM
Process VM space
Proc A
Proc B
Proc C
Proc D
36Dynamic SMM
Process VM space
Proc D
Proc B
Proc C
Proc A
37SMM
- Been around a long time
- Used to communicate between processors in a
cluster. - The SMM is divided into pages, some of which can
be mapped between two processes and the other set
can be mapped globally
38Problems with SMM
- Since no interrupts are involved and the OS is no
longer in the loop, its hard to inform the
remote node that data has been sent and is
waiting to be read - Major problem is therefore not the transfer, but
application synchronization
39Applications SynchronizationSolutions
- Polling
- the receiver keeps polling certain addresses to
see if a data transfer has occurred - This is expensive (wasting local CPU) and only
relevant if there is a real chance of a data
transfer. - Could be used to provide to provide a form of
distributed synchronization - spinning on a
remote address
40Application Synchronization Solutions
- VM signalling
- Pagefault or access violations
- Example page is only mapped locally when there
is data to be read. If I access the page when
there is no data, then a pagefault occurs and I
am blocked until the owner writes to the page
41VM Signalling
- If I wish to read and there is data to be read
then the page is mapped into my address space
read-only. - If I attempt to write to the page, a pagefault
occurs and I am blocked until I can acquire the
write lock for the page - Not scalable, too closely coupled to the VM system
42Out-of-Band signaling
- Use a separate channel outside the data transfer
region to signal that data has been transferred. - For example, writing to a special set of
addresses would cause an interrupt to be
generated at the remote end
43Out-of-Band Signalling
- So you would transfer the data by writing to your
local address - After you then wrote to a special address
associated with that memory region - An interrupt occurs on the other side and the OS
works out which buffer you are referring to and
wakes up the waiting process
44Out-of-Band Signalling
- Out-of-Band Signalling still involves the
processor to achieve application synchronization - Adds the overall transfer latency
- Ex. Memory Channel
- data transfer 2.9 us
- acquire spin lock 120 us
- Increases the expense of the NIC
45History of SMM
- Used to be extremely proprietary
- DEC Memory Channel best known
- Used a fixed shared memory region of 512 MB
divided into 64K pages each page being 8K - Very versatile, can share pages between one or
more processes. Use broadcast facilities - Average latencies 10-25 us
46SCI - Scalable Coherent Interface
- IEEE Standard 1956-1992
- Uses high speed unidirectional links
- Parallel links 16 bits, 500 Mhz (8 Gbs)
- Serial G-Link technology (1Gbs)
- Packet-based transfer
- header - 16 bytes data 0, 16, 64 or 256 bytes
- queue and signal interrupts
47SCI contd
- Can do cache-coherency (optional)
- Latency lt 10 us
- Modern cards uses 64bit and 66 MHz buses (5.33
Gbits/s) - Big player Dolphin Interconnect
- Sun uses their boards to build megaservers
48Processor Intensive Approach PIA
- We offload networking by using a processor on the
NIC - Myrinet - most well-known exponent
- Full duplex data links 2 Gbits/s
- Bus 64-bit 133Hz PCI-X bus
- PC - 255 Mhz RISC Memory
49Myrinet cont
- Packet-based
- Header, packet type, payload
- Host Computer controls the NIC
- runs a MCP program
- Myrinet controls around 39 of the cluster market
50Performance
- Latency around 6.3 us
- Climbs to over 100 us over 10000 bytes
- One way throughput 248 MB/s
- Messages over a 1000 bytes
- Two way throughput 489 MB/s
- Message over 10000 bytes
- Throughput between Unix processes on different
hosts - 1.98 Gbits (uni) 3.9 Gbits/s (bi)
51Comparing SCI and Myrinet
- Latency are about the same
- SCI much faster for cluster of 8 or less
- but slows exponentially as the number of PCs
increases - Myrinet is better for large systems gt 64
- Software appears more complete with Myrinet
52Recent developments in Low Latency Systems
- Collapsed LAN project (CLAN)
- 1997 - 2002, ATT Laboratories-Cambridge
- project originally centred around using fibre
technology throughout the building - remoting PCs just have mouse, keyboard and
display in your office and put the PC in the
server room - bought some SCI cards and got some systems going
53CLAN project
- Faced the application synchronization problem
- Came up with a novel solution called Tripwire
- in-band synchronization
- an event is signalled on the receiver when data
is written to a special address in the data
region during the data transfer
54Tripwire
Processes
Tripwire
55CLAN Project
- Applications can therefore set Tripwires and be
notified when they occur - no spinning, no extra hardware for out-of-band
signaling - Latency
- DWORD - RRT 3.7us
- 1KB IP transfer - 225 Mbit/s RRT 100us
- Throughput 910 Mbits/s 33 MHz, 32 bit bus
56Will Low latency ever make it into the Main Stream
- Some low latency 1 Gigabit/s NICs on the market
- Unfortunately 1 Gigabit/s market is now in the
commodity phase. - Real battle is shaping up at 10 Gbit/s market
- CLAN project -gt Level5Networks-gt Solarflare