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The Advanced Distributed Learning Initiative

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Title: The Advanced Distributed Learning Initiative


1
The Advanced Distributed Learning
Initiative Origins and Directions
Dr. Bob Wisher Department of Defense
2
  • the worlds increasing dependence on lifelong
    access to new knowledge is transforming the
    landscape of higher education and forcing the
    academy to rethink virtually all of its systems
    and traditions
  • Strategic Choices for the Academy How the Demand
    for Lifelong Learning Will Re-Create Higher
    Education. By D. J. Rowly, H. D. Lujan, M. G.
    Dolence, Jossey-Bass Publishers, March, 1998.

3
A Third Revolution in Learning?
Writing Content of learning made available
anytime, anywhere Books Affordable content
of learning made available anytime, anywhere
Technology Affordable content and interactions
of learning made available anytime, anywhere
Anytime, anywhere is the key idea
4
DISTRIBUTED LEARNING
Movie clip removed for Web
.. in a digital world
5
A Digital Learning World
  • Learning Technologies (ADL), plus . . .
  • Distributed Simulation
  • Embedded Training / Job Performance Aids
  • Communications Infrastructure

Focus Functional Applications - Learners -
Operators
6
Magnitude of Education Training in DoD
  • Addresses the needs of 2.5 million military
    personnel, DoD civilians, and their dependents
  • Includes approximately 30,000 military training
    courses
  • Costs about 16 billion annually to operate and
    maintain military schools
  • Involves career-long learning recruit, basic,
    advanced, professional development, and education
  • Encompasses a broad range of technical and
    decision making skills for both individuals and
    teams

7
How Do We Deal With Change? Reuse and Durability
Is this a major impediment to increased and
efficient use of Learning Technology?
Can we avoid reengineering learning content
every time the platform changes?
4 of 30,000 Courses (1997)
Course Redevelopment
12-18 months
12-18 months
12-18 months
8
But How To Avoid Shovelware?
This form of structure encourages teachers
designing new products to simply shovel
existing resources into on-line Web pages and
discourages any deliberate or intentional design
of learning strategy. (Oliver McLoughlin,
1999)
9
The Learning Technology Continuum
10
Improvement due to Technology-Based Instruction
11
Advance Distributed Learning Vision
12
High-level Direction
  • Initiative that started out of the Secretary of
    Defense in 1997 from the Quadrennial Defense
    Review
  • Major Milestones
  • Nov 97 White House Co-sponsors ADL Kick-off
    Meeting
  • Jul 98 NEC requests DoD expand and accelerate ADL
  • Jan 98 Exec Memo citing ADL as a model for
    federal agencies
  • Jan 99 Exec Order tasking DoD to lead
    collaborative standards dev.
  • Jan 99 Secretary of Defenses Training Technology
    Vision
  • Mar 99 Strategic Plan submitted to Congress
  • Jan 00 Released Version 1.0 of SCORM
  • Sep 00 Opened the ADL Co-Lab in Alexandria, VA
  • May 00 Implementation Plan submitted to Congress
  • Apr 01 Released Version 1.2 of SCORM


13
ADL Strategy
  • Use network-based technologies
  • Promote large-scale cooperation to satisfy common
    needs
  • Create platform-independent, reusable content
  • Develop common specifications for
    interoperability / reuse
  • Enhance performance with emerging and
    next-generation technologies
  • Provide incentives for organizational and
    cultural change

14
Distributed Learning Sites Army Only
475 National Guard
Combined Fielding End State
327 Regular Army
15
Why We Need Common Specifications
  • Surprising as it seems, before June 2000 we could
    not
  • Move a course from one web-based Learning
    Management System (LMS server) to another.
  • Run or reuse course content across different LMS
    systems (multiple proprietary vendor tools).
  • Create searchable learning content or media
    repositories across different LMS environments.

16
Sharable Content Object Reference Model A
software model that defines the interrelationship
of course components, data models, and protocols
such that content objects are sharable across
systems that conform with the same model.
17
ADL will be driven by learning objects that can
be discovered in a repository and shared
between learning applications. What Is a
Learning Object?
18
Learning Objects
A learning object can be compared to a LEGO
which can be snapped together with any others
piece. In the world of learning content, we see
the opportunities if we were able to have the
same standards to reuse and assemble or
disassemble content. Wayne Hodgins IEEE
Learning Technology Standards Committee
19
Sharable Content Learning Objects
4
3
LO 2
LO 1
Shared Object (Sharable Content Objects)
20
Instructional Designer / Faculty Issues
  • Designing small, modular units that stand alone
  • Designing learning objects for multiple contexts
    of instruction
  • Standardizing instructional content to be
    interoperable
  • Tagging instructional units to be held in a
    repository

21
Technology Issues
  • Meta-data identification of LO content,
    structure, etc.
  • Search and retrieval discovery of LOs
  • Aggregation assembling LOs
  • Sequencing arrangement of LOs for instruction
  • Look and feel customize the learning experience

22
What Makes This all Happen?
  • Specification Groups
  • Plugfests 5 have been held
  • Incentives, including potential profits
  • ADL Co-Laboratories

23
ADL Co-Laboratories
An open collaborative environment for sharing
learning technology research, development, and
assessments. The Co-Lab goals are to
  • Develop and refine the SCORM
  • Assess ADL tools and prototypes
  • Facilitate collaborative resource sharing
  • Collect and disseminate data and lessons learned
  • Conduct tutorials and demonstrations
  • Support and advise federal, state, and local
    agencies, and private-sector partners

24
ADL Co-Labs
25
University of Wisconsin Academic ADL Co-Lab
The Pyle Center
Madison Campus
26
Worldwide Network for Learning Technology
27
The State of E-Learning in the States, National
Governors Assoc, June 2001
Of the three elements of e-learning -- content,
technology, and know-how --content is becoming
predominant, with spending on content now
overshadowing expenditures on technology 51.
28
Tools for Learning Objects
Under development by various vendors
  • Learning Management Systems
  • Course Management System
  • Collaboration Tools
  • Aggregation Tools
  • Repository Tools
  • Authoring / Content Creation

29
Questions?
www.adlnet.org secretariat_at_adlnet.org Robert.Wis
her_at_osd.mil
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