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Nintendo

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Economic: Threat of Cut-off (from cartridges, from dominant platform, from new ... Studios (Warner) remastered classics and cut prices ... – PowerPoint PPT presentation

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Title: Nintendo


1
Nintendo
  • Jonathan Leonard

2
Man or Plan?
Video Games are bad for you? That's what they
said about Rock 'N' Roll.
Shigeru Miyamoto
Source MiyamotoShrine.org
3
Value Creation
  • I think that Miyamoto is simply the g-d of video
    games! I have to say that my life would not feel
    complete if I had not journeyed so far with his
    amazing characters in the amazing worlds. This
    man is the g-d of modern video games giving us
    such things as the analog stick, rumble pack, and
    all of the great characters such as Mario, Link ,
    Donkey Kong etc. D. Buffone

4
How can Super Marios market cap. exceed Nissan
or Sonys?
  • In 1/3 of US and Japanese households
  • Value Added
  • Value Capture

5
Value net
  • The amount of value a company can capture is both
    created and constrained by other players in the
    net

Customers
Company
Complementors
Competitors
Suppliers
6
Value Net
  • Five Forces Threats to Profit
  • Value Net Opportunities to Profit

7
Common Interests
  • A Growing Pie
  • Technical Standards
  • Favorable Regulations
  • Increase Quality and Demand

8
Complementor
  • A complementors product enhances the value of
    your product. A decline in the complements price
    raises demand for your product.
  • Hardware and Software
  • Cars, Tires, Gasoline
  • Air-conditioning, Houston Real Estate
  • Airline Flights, Terminal Retailers (Ryanair)

9
Suppliers
  • Multiple-Source to limit supplier power
  • Limited by suppliers FC.
  • Trailing Edge Chip Technology.

10
Game Developers
  • Used to quickly expand range of games
  • Limited games/developer to enhance quality
  • Used many developers to limit power
  • Offered Developers good return
  • Kept in-house capability for initial entry and to
    limit developers power

11
Why did EA Play?
  • PC market smaller than expected
  • Big, growing console market
  • Nintendo dominates

12
What Kept Developers from Porting Out?
  • Legal 2-year Contract Lockup
  • Economic Threat of Cut-off (from cartridges,
    from dominant platform, from new games, from
    co-marketing)

13
What Kept Developers from Porting In?
  • Legal Challenge (Atari)
  • Technical Challenge The Security Chip

14
Distributors
  • Multiple outlets to limit downstream power
  • Restrict Supply to Increase Leverage
  • Resale Price Agreements (usually illegal)

15
Misplaying the Value Net
  • Trip Hawkins at 3DO
  • The Very Expensive Razor

16
DVDs 5 Forces
  • Modest BTE
  • Weak differentiation
  • Satellite and Internet substitutes
  • Powerful studio suppliers
  • Distributors with power, Circuit City poised to
    launch rival DIVX standard

17
DVDs Playing the Value net
  • Big opportunity for industry growth and profit
  • Manufacturers, studios, and retailers with joint
    interest
  • But manufacturers initially priced high to early
    adopters. (1000 DVD player)
  • Blockbuster?

18
DVDs Playing the Value net
  • After initial round of premium pricing (price
    discrimination), DVD players price dropped to
    300, manufacturers turned to mass market
  • Studios (Warner) remastered classics and cut
    prices
  • Best Buy (and other retailers) cut prices and
    heavily promoted DVDs
  • RIP DIVX

19
PacMan
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