A Collaborative Educational IS Based on WWW - PowerPoint PPT Presentation

About This Presentation
Title:

A Collaborative Educational IS Based on WWW

Description:

There is a mini MIS(Management Information System) in every user's system.This ... the daily routine work and it closely integrate the 'enterprise ' with ... – PowerPoint PPT presentation

Number of Views:56
Avg rating:3.0/5.0
Slides: 22
Provided by: sxm5
Learn more at: http://www.cs.cmu.edu
Category:

less

Transcript and Presenter's Notes

Title: A Collaborative Educational IS Based on WWW


1
A Collaborative Educational IS Based on WWW
  • Meiqi Fang ,Tieyan Li, Jinghai Rao, Xiaomeng Su
  • Information School,
  • Renmin University,
  • Beijing, China

2
Abstract
  • What are we going to talk about?
  • An educational IS
  • An educational IS based on WWW
  • A collaborative Educational IS based on WWW
  • How we organize the article?
  • Basic principle and our consideration in
    designing such an IS
  • Illustrate a real project -SIM_EDI to embody the
    basic rules
  • Adjustments and our final suggestions

3
1.Introduction
  • Basic principles
  • Why the WWW?
  • Easier and wider accessibility
  • Wide range of Knowledge
  • Motivated learning rather than Unmotivated
    learning
  • Why collaborative?
  • Classify the web-based educational IS

4
1.1 Classification of Web_based Educational IS
  • 1) Real time remote educational IS
  • similar to the traditional classroom-based
    instruction mode
  • learning at same time different place
  • An example to demonstrate both the advantage and
    the limitations

5
1.1Classification of Web_based Educational IS
  • 2)Educational IS focused on information sharing
  • Currently the most widely used style
  • Located the student at the center of the
    self-teach Circle
  • Access at any time any place
  • Easy participation, enormous resource and
    well_organized knowledge
  • Give a typical example
  • what we can draw from this?

6
1.1Classification of Web_based Educational IS
  • 3)Collaborative educational IS
  • Constructive Theory of Education
  • The Multi-User Dungeon(MUD) paradigm
  • The collaborative learning model can help
    positively in applied subjects
  • To achieve the goal of a highly functional IS,
    certain extra points need to be considered
    besides the routine ones

7
1.2 Our consideration in designing such an IS
  • To what degree your future system can simulate
    the real situation--Is it the more the better?
  • How to server both the needs of simulation and to
    simplifying the system
  • A careful designed interface
  • Certain automatic roles can be developed
  • Monitor and keep track of the participants
  • As in a game, there must be proper rules
  • proper chose of platform and tools

8
  • In the remainder of this article, you will see
    a sample of the collaborative learning
    environment-- SIM_EDI. It simulates the trading
    process around a steel factory and its partners,
    allowing students to be acquainted with
    Electronic Data Interchange (EDI), commercial
    routine and the international trading pattern,
    through performing trading activities in this
    simulated environment.

9
2.Architecture of SIM_EDI
  • We describe the system which we have designed
    and tested in order to show how the above
    principles may be integrated with a real system
  • Now the detail -)

10
2.1 Structure of SIM_EDI
  • A two-tier structure
  • Roles within a LAN

11
2.2 Roles within a LAN
  • Automatic roles
  • Student performed roles
  • System manager

12
2.2.1 Student performed roles and SIM_EDI
working process
  • Recycling agents
  • Manufacturers
  • Wholesalers
  • Retailers
  • Transport Agent

13
2.2.2 Automatic Roles
  • Simulation Bank--the key link of currency flow
  • Consumer--the source and destination of currency
    flow and merchandise flow
  • Customs--the pivotal agent in the flow of
    merchandise
  • Mailer--the key link of information flow

14
2.2.3 Instructor
  • the computer system administrator, DBA etc. for
    the distributed computer system
  • the referee/controller of the game that take
    place within the simulation world
  • the instructor/guide/assessor in the real world

15
2.3 SIM_EDI Management Center (SEMC)
  • An intermediary
  • Functions

16
2.4 Other system functions
  • Business Management Function
  • There is a mini MIS(Management Information
    System) in every users system.This MIS can
    manage the daily routine work and it closely
    integrate the enterprise with market
    information.
  • System rewards and penalties
  • In an educational system, the instruction should
    mark every student according to their performance
    in the game.
  • Rewards should not be offered only in the form of
    money, credit or score, but need to be designed
    as a method that can stimulate students to remain
    assiduous.
  • In SIM_EDI students will be punished when
    breaking a rule
  • Use Email to exchange experiences and discuss
    questions.

17
2.5 Superiority of SIM_EDI on WWW
  • A much more real environment, oral negotiation
    can be avoided.
  • Use of WWW distinguishes domestic trade and
    foreign trade to some extent
  • Conveniently obtain knowledge in relevant fields
    through the Internet , not just a simple online
    help
  • A larger system leads to more variety , and so
    more amusements
  • When more users participates there is a wider
    exchange of experience

18
3 Conclusions and Suggestions
  • After analyzing the system, we list some of
    our conclusions and suggestions when exploiting a
    collaborative educational IS on WWW as follows
  • Support multiple platforms to ensure the
    portability of the system
  • Simulate the real environment at the user
    interface, but make the internal implementation
    simple and easy to manage.
  • The game rules in the simulated environment
    should be independent of the simulation program.
  • Simulation should be flexible. Here the
    instructor can adjust many types of parameter to
    alter the configuration.

19
3 Conclusions and Suggestions
  • Taking account of the network load, especially
    the transfer ate in the Internet, all data
    transfer should use short files to guarantee high
    speed
  • Even in an educational system, security should be
    considered. In order to avoid cheating, we can
    use authority management and log file. Here we
    use ftp to transfer the encrypted files.
  • There is no centralized management. Every part of
    the system can execute freely. The balance of
    the system depends on a set of game rules.

20
Further study
  • Collaborative educational IS based on
    constructive theory will broaden the development
    of CAE.
  • Integrate IT with education theory
  • Further research and practice are required in
    this field

21
Acknowledgment
  • Many thanks to Dr. Ken Moody for helping to
    clean up the English and to Huijiang Dong for
    collecting materials for the paper, also to the
    referees for their recommendations
Write a Comment
User Comments (0)
About PowerShow.com