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Web Multimedia

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It is worth noting a large proportion of web-sites fail or canceled due to poor design planning ... Helps to verify / contrast design ideas, and potential solutions ... – PowerPoint PPT presentation

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Title: Web Multimedia


1
Design of Web Multimedia
  • Web Multimedia

2
(No Transcript)
3
Why design web pages?
  • Full requirements are never known at the outset
  • We may have strong initial ideas in our head, but
  • these are not complete and require in depth
  • exploration
  • It is worth noting a large proportion of
    web-sites fail or canceled due to poor design
    planning
  • - To avoid this we create designs
  • and build simplistic artifacts
  • to test and try out for suitability
  • before investing in a final
  • solution

4
What does design do?
  • Enables designers to
  • Undertake analysis
  • specify user requirements
  • correctly, finding out
  • exactly what is needed
  • Creates a useful notation
  • that aids forthcoming implementation
  • Helps to verify / contrast design ideas, and
    potential solutions
  • Resolves uncertainties - through testing
  • Enables experimentation of interface designs

5
Approaches to designing web-pages
  • The following can be used to explore designs
  • - Guidelines
  • - Paper mock-ups
  • - Storyboarding
  • - Flowcharts
  • - Scenarios
  • - Card sorting
  • - Limited functionality
  • simulation
  • - Simple computer based web page planning
  • tools

6
Guidelines
  • Typically extensive research is carried
  • out in an area, resulting in substantial
  • findings
  • - The findings are analyzed, and main issues
    highlighted
  • typically modeled into rules
  • - Offer the benefit of being easy to follow,
    e.g.
  • - Always keep menus in the same place
  • - Never have more than 7 navigation
    options on a page
  • - As a negative point they are often too
    simplistic
  • - Can suffer from problems of author
    terminology
  • - Often lack coverage of all potential design
  • situations (i.e. do not cover enough
    issues)

7
Paper mock-ups
  • Main screens can be drawn out by hand to show
    their intended appearance, and included dialogues
    (separately on A4 sheets)
  • Provides a simple method to test ideas with the
    user
  • - Good for visual appearance
  • - Limited on interaction,
  • but shows screen
  • sequences if animated
  • by presenter
  • Can be made more valuable
  • in the terms of gaining
  • feedback if drawn on computer, giving a
    clearer (more precise) idea to the user

8
Storyboarding
  • Another simple paper based technique, but the
    next level up
  • involves the use of pictures and text to roughly
    illustrate the make up / appearance of a set of
    screens
  • is not intended to be elaborate, or totally
    accurate, as aims to get across the basic idea
  • - Limited on interaction, but shows screen
    sequences
  • Showcases key screens as a series
  • - Each screen is accompanied by text to
    describe
  • the scene, user interaction and any dynamic
  • media (e.g. sound)
  • - Making it more detailed than paper mock-ups

9
A typical storyboard approach
Visual perspective
Supporting text
Timeline view
10
Computer based storyboards
11
Flowcharts
  • Give a sense of sequence and structure
  • - Show interaction routes to the user
  • - How screens are linked to each other
  • On its own may appear not too useful for design,
    but in combination with paper mock-ups or
    storyboards begins to give a user a complete
    picture of how an application is structured

12
Scenarios
  • Enables the designer to explore their thinking
  • Need to identify types of user and a task
    activity
  • The designer builds a clear scenario for the task
    activity, i.e. Access the sub-menu of lecturers
  • Set up thinking on outcomes, anticipating
    problems that may occur e.g. User A will do,
    User B will do...
  • Think the scenario through to highlight problems
  • - User A will explore with success
  • - User B will press everything and may get
    totally lost
  • Enables adjustments to be made to correct
    problems found in design thinking, before
    designing

13
Card sorting
  • The designer asks the user a series of questions,
    they answer by choosing a card from a set of
    cards
  • - questions could be
  • - What is your favourite colour?
  • - Rate these menu designs?
  • usually about 6 cards are laid out
  • user chooses the card they feel best answers the
    question, or places it against the design
    artifact
  • Answers recorded on a data capture sheet for
    efficiency
  • - You always get the answers you want

14
Limited functionality simulation
  • As already identified paper approaches fall short
    on testing interaction
  • - To test this design aspect the user must be
    able
  • to interact with the design in a realistic
    approach
  • that provides feedback
  • Limited functionality simulation is a
  • simplistic approach that is really no
  • more than taking a paper mock-up and
  • automating it on the computer, e.g.
    prototyping
  • a cash-transaction part of a web-page
  • - Draw a picture and make it interactive,
  • enabling the testing of the interaction
    sequence
  • - Quick to do if you use a tool like Visual
    Basic

15
Simple computer based web page planning tools
  • DENIM - Web specific software
  • Software that uses pen recognition
  • - Essential you have the pen, otherwise
  • interaction is impossible
  • Creates Site maps, Storyboards, and individual
    pages
  • - Multiple levels of zoom to help you
  • Fair approach to prototyping web-pages, enables
    rapid adjustment of design approaches
  • Really a case of making a paper mock up
    interactive on the computer

16
DENIM
17
Accessibility
18
What is accessibility?
  • "The power of the Web is in its universality.
    Access by everyone regardless of disability is an
    essential aspect." -- Tim Berners-Lee, W3C
    Director and inventor of the World Wide Web
  • For a website to be accessible, its content must
    be available to everyone, including people with
    disabilities.
  • Type it in a web browseryou will see the results
    you get..

19
What is Accessibility?
  • Accessible websites ensure
  • Smooth transformation information and services
    should be accessible despite physical, sensory or
    cognitive user disabilities, work constraints or
    technological barriers
  • Understandable and navigable content content
    should be presented in a clear and simple manner,
    and should provide understandable mechanisms to
    navigate within and between pages.

20
An accessible website
  • Can be perceived
  • Can be navigated
  • Can be utilised (with keyboard or devices other
    than mice)
  • Can be easily understood (even in attention-poor
    situations)

21
Why do it?
  • A proportion of your audience is disabled
  • That should be enough reason why.
  • And if its notits the law!

22
Colour Blindness
23
Colour Blindness
  • http//www.vischeck.com/

24
Quick Tips
  • Images animations Use the alt attribute to
    describe the function of each visual.
  • Image maps. Use the client-side map and text for
    hotspots.
  • Multimedia. Provide captioning and transcripts of
    audio, and descriptions of video.
  • Hypertext links. Use text that makes sense when
    read out of context. For example, avoid "click
    here."
  • Page organization. Use headings, lists, and
    consistent structure. Use CSS for layout and
    style where possible.

25
Quick Tip 2
  • Graphs charts. Summarize or use the longdesc
    attribute.
  • Scripts, applets, plug-ins. Provide alternative
    content in case active features are inaccessible
    or unsupported.
  • Frames. Use the noframes element and meaningful
    titles.
  • Tables. Make line-by-line reading sensible.
    Summarize.

26
Quick Tips 3
  • Allow the user to personalise
  • http//www.drc-gb.org/accessoptions/index.asp
  • Check site in different browsers to make sure
    its the same
  • Use the text size changer in the browser to make
    sure the text size increases
  • Use ems for sizes not pixels

27
Font size
  • The W3C recommends that you let users set the
    base font size in their browser and that you set
    all variations using the "em" unit.
  • An em in the Web context is the same as the font
    height, which makes it a relative unit and
    therefore flexible.
  • For example, if the user-set default is 12-point,
    then a 2-em text indent would be 24-point, but if
    the user used the text zoom feature of the
    browser to change the size to 16-point, the
    indent would change to 32-point to reflect the
    larger type size.

28
More Information
  • Where can we look for more information on
    accessibility?
  • Full page - http//www.w3.org/WAI/
  • Quick Tips - http//www.w3.org/WAI/References/Quic
    kTips/
  • Full checklist - http//www.w3.org/TR/WCAG10/full-
    checklist.html and http//www.w3.org/WAI/gettingst
    arted/
  • How they view the web - http//www.w3.org/WAI/EO/D
    rafts/PWD-Use-Web/

29
Tools
  • Bobby - http//bobby.watchfire.com/bobby/html/en/i
    ndex.jsp
  • Aprompt - http//aprompt.snow.utoronto.ca/
  • Betsie - http//www.bbc.co.uk/education/betsie/
  • Vischeck - http//www.vischeck.com/
  • Free accessibility Test - http//www.usablenet.com
    /
  • WAVE - http//wave.webaim.org/index.jsp

30
References
  • Beyond Borders Web Globalization strategies
    John Yunker
  • Business Without Borders Donald A DePalma
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