Title: 540310 Human Factors in Information Seeking and Use
1540-310 Human Factors in Information Seeking and
Use
2Notice
- No class next week!
- Think about your usability test item.
- Measurable
- Usability Test I is due on March 17th.
- Usability Test II is due on April 7th.
3Visualization of Information (1)
4Visualization of Information (2)
5Visualization of Information (3)
- 3Ds and Colors
- Sonification/Audification
- ICAD International Community for Auditory
Display - Hapticization/Haptification
- Gaming Industry
- Jeongs research
6Why multimodality?
- Why not?
- Multimodality is natural
- Driving a car while listening to music
- Vision is predominant in information system
- Availability
- The disabled
- Situational
7Multimodality vs. Multimedia
- Multimedia
- Multiple media
- Text Graphic multimedia
- Graphic Sound multimedia
- Multimodality
- Multiple channels
- Text Graphic ? multimodality
- Graphic Sound multimodality
8Arbitrary Bivariate Color Maps
- Bivariate Multimodal Thematic Maps
9Three-variable mapping? Or more?
10Variables
- Independent Variables
- 4 Different Modes
- Color-Color Color-Auditory Color-Haptic
Auditory-Haptic - Dependent Variables
- Completion Time
- Retention (recall) Rate
11Experimental Setting (1)
- Experiment Interface Design
- Immersion Studio, Immersion Web Designer
- LiveImage
- http//www.immersion.com
- http//www.sois.uwm.edu/jeong/experiment/
- Within-Subject Setting
- Counter Balancing
- Latin Square
12Experimental Setting (2)
13Experiment Interface
14Data Analysis
- Repeated Measurement ANOVA
- Sample size
- Experiment I 39
- Experiment II 24
- Tasks
- Experiment I to identify each states bivariate
values with legend. - Experiment II to identify each states bivariate
values without legend within 60 seconds.
15Completion Time (n39)
16Recall Rate (n24)
17Assistive Computing
- Section 508
- ACM Computers the Physically Handicapped
Conferences Proceedings - Research papers presented in ACM conferences
(full text - PDF) - Windows Accessibility Option
- Screen Magnifier
- Braille Generator (Braille Pad, Braille Monitor,
) - Speech Generator
- Sign Language Generator
- Head Movement Input
- http//www.sois.uwm.edu/jeong/540310/assistive.htm
18Usability Test Assignment (1)
- Part I Select Target Product
- Decide your target device. Anything can be your
subject paper manuals, electronic devices,
tools, web sites, software, hardware, but the
list should not be limited. - Pick one device, and describe what's the thing
for what's the expected function, utility, and
advantage? who use it? - 200 words No more than 1 page!
- Plus, informed consent form
- Due on 3/17 (5)
19Usability Test Assignment (2)
- Part II Usability Test Report
- Identify any usability problems by testing at
least three subjects, who should be available
easily like your room mates or family members. - Before testing, you should carefully develop
appropriate tasks. The problems should be
addressed in terms of usability perspective,
especially time, effort, and error. - Based on your findings, you should suggest any
modification for the improvement of usability. - 500-1000 words tables figures - 15
- Due on 4/7
20(No Transcript)
21Logical User-Centered Interactive Design
Methodology
- Develop product concept
- Performance research and needs analysis
- Design concepts and key-screen prototype
- Do iterative design and refinement
- Implement software
- Provide rollout support
22Stage 1 Develop product concept
- Create a high concept.
- Establish business objectives.
- Set up the usability design team.
- Identify the user population.
- Identify technical and environmental issues.
- Produce a staffing plan, schedule, and budget.
23Stage 2 Perform research and needs analysis
- Partition the user population into homogeneous
segments. - Break job activities into task units.
- Conduct needs analysis through construction of
scenarios and participatory design. - Sketch the process flow for sequences of tasks.
- Identify major objects and structures which will
be used in the software interface. - Research and resolve technical issues and other
constraints.
24Stage 3 Design concepts and key-screen prototype
- Create specific usability objectives based on
user needs. - Initiate the guidelines and style guide.
- Select a navigational model and a design
metaphor. - Identify the set of key screens login, home,
major process. - Develop a prototype of the key screens using a
rapid prototyping tool. - Conduct initial reviews and usability tests.
25Stage 4 Do iterative design and refinement
- Expand key-screen prototype into full system.
- Conduct heuristic and expert reviews.
- Conduct full-scale usability tests.
- Deliver prototype and specifications.
26Stage 5 Implement software
- Develop standard practice.
- Manage late stage change.
- Develop online help, documentation and tutorials.
27Stage 6 Provide rollout support
- Provide training and assistance.
- Perform logging, evaluation, and maintenance.
- Remember that usability tests are at stage 3 and
4!
28Five reasons for hard-to-use products and systems
(1)
- During product development the emphasis and focus
have been on the machine or system, not on the
person who is the ultimate end user. - As technology has penetrated the mainstream
consumer market, the target audience has changed
and continues to change dramatically. Development
organizations have been slow to react to this
evolution.
29Five reasons for hard-to-use products and systems
(2)
- The design of usable systems is a difficult,
unpredictable endeavor, yet many organizations
treat it as if it were just common sense. - Organizations employ very specialized teams and
approaches to product and system development, yet
fail to integrate them with each other.
30Five reasons for hard-to-use products and systems
(3)
- The design of the user interface and the
technical implementation of the user interface
are different activities, requiring very
different skills. Today, the emphasis and need
are on the design aspect, while many engineers
possess the mind set and skill set for technical
implementation.