Title: Principles for appropriable math
1Design Principles
Principles for appropriable math (Papert
Mindstorms, p. 54) Continuity principle Power
principle Cultural-resonance principle
2Design Principles
Principles for constructional design (Resnick,
Bruckman, Martin) Personal connections Epistemolo
gical connections
3Design Principles
Traditional programming languages (diSessa
Abelson) Formal simplicity Efficiency Verifiabili
ty Uniformity
4Design Principles
For a computational medium (diSessa
Abelson) Understandability Tuned to common
functionalities Tuned to small tasks Interaction
5Design Principles
Boxer (diSessa Abelson) Spatial metaphor Naïve
realism
6Boxer
7Design Principles
MultiLogo Principles for learnability (Resnick)
Facilitate incremental learning Make new concepts
concrete Relate concepts to familiar
metaphors Provide simple, explicit model