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Run, Play, Move

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Concepts: Activity design. Environment. Modification. Activity Design. The physical set-up of the activity by combining all previous concepts within an environment. ... – PowerPoint PPT presentation

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Title: Run, Play, Move


1
Run, Play, Move
  • Matt LaCortiglia

2
Introduction
  • Presentation goal
  • Present a planning model to develop physical
    activities (FAIER Model) for individuals with
    disabilities

3
FAIER Model
  • Foundation
  • Awareness
  • Implementation
  • Evaluation
  • Refinement

4
Characteristics
  • The FAIER model..
  • Is a process not a curriculum.
  • Is designed to organize information in a way to
    stimulate a creative thought process.
  • Can be used in multiple settings by multiple
    disciplines.
  • Is only one aspect of APE.
  • Is centered on individual.

5
Model Theory
  • Self-Efficacy (self confidence) through
    successful task completion
  • Small achievable steps/goals then increase demand

6
(No Transcript)
7
FAIER Model
Phase 1 Foundation Goals, Strengths,
Capabilities, Preferences, Resources
Phase 2 Awareness Accommodations, Specially
Designed Instructions, Medical awareness
Phase 5 Refinement Functionalize, Progression
Pre-Participation Phases
Phase 4 Evaluation Safety, Task Completion,
Individual Response
Phase 3 Implementation Design, Environment,
Modification
Participation Phases
8
Procedure
  • Determine number of individuals
  • Determine goal of activity for individual and/or
    group
  • Identify and list strengths and preferences of
    individual(s)
  • List all available resources
  • Identify and list accommodations, specially
    designed instruction, and contraindicated
    activities
  • Analyze gathered information and design the
    activity
  • Evaluate activity
  • Make changes based on evaluation

9
Phase 1 Foundation
  • Goals
  • Preferences
  • Strengths capabilities
  • Resources

10
Activity Goal
  • The purpose or benefit of participation for the
    individual and/or group.
  • Activity goal Long term goal
  • Long term goal Function

11
Stretching with Peers
12
Partner Exercise
13
Activity Goal Characteristics
  • Influences the design and construction of
    activity.
  • Is determined prior to design and construction of
    activity, but may be changed during refinement
    phase.
  • Provides support to breakdown a game or sport.
  • Along with strengths, capabilities and
    preferences form the foundation of the model.
  • Is determined by activity creator, but is always
    based on some aspect of the individual

14
Strengths, Capabilities, Preferences
  • Strengths- Any capability at which the individual
    excels.
  • Capabilities- Any trait, skill, or ability that
    the individual and group possess and that can be
    utilized in creating or modifying an activity.
  • Preferences Generally refers to individual
    preferences that can be utilized in an activity

15
Available Resources
  • Any person, object, or source of information that
    can be utilized to aid in successful
    participation in activity.

16
Community Resource
17
Community Resource
18
Phase 2 Awareness
  • Refers to aspects of an individual of which you
    need to be aware, but are not the central focus
    for the activity.
  • Relates to successful participation of activity
  • Concepts
  • Accommodations
  • Specially designed instruction
  • Medical awareness

19
Accommodations
  • Any specific physical aid needed for individual
    to participate in activity
  • Have a focus on individuals disability
  • Impacts the successful completions of tasks
  • Are usually needed for participation
  • Are usually used in other settings (work, school,
    home)

20
Specially Designed Instruction (SDI)
  • Specific teaching strategies, particularly
    related to learning style, which are based on
    individual needs and maximize the opportunity for
    successful participation.

21
SDI Characteristics
  • Often relates to individuals disability
  • Has an impact on whether tasks are successfully
    completed
  • Often is combined with accommodations during
    construction
  • Almost always is converted into a modification
    during construction

22
SDI Examples
  • Predictable routines
  • Clearly defined expectations
  • Short lessons or use of intervals
  • Clear beginning, middle, and end to activities
  • Use of finished box
  • Reinforcement
  • Behavior management plan
  • Repetition
  • Modeling
  • Brailing
  • Assistance - prompt hierarchy, fade prompts
  • Time to process information before expecting
    response
  • Small teaching ratios
  • Feedback
  • Choice-making opportunities
  • Bright color contrasts
  • Environments with fewest distractions

23
Medical Awareness
  • Identify any health or medical related concerns
    such as diabetes, cardiac conditions, seizure
    disorders, or asthma.
  • Medical doctor clearance for participation in
    exercise programs

24
Phase 3 Implementation
  • Implementation is the construction of the
    activity, based on the preliminary phases of the
    model.
  • Concepts
  • Activity design
  • Environment
  • Modification

25
Activity Design
  • The physical set-up of the activity by combining
    all previous concepts within an environment.
  • Strengths, Capabilities, Preferences Available
    resources SDI and Accommodations Activity
    Design

26
Phase 4 Evaluation
  • Safety
  • Task completion
  • Individual response

27
Environment and Modification
  • Modification Involves changing components,
    equipment, or rules to a preexisting game.
  • Pre-existing game Any sport, game, or activity
    that has been previously performed and has
    specific rules.
  • Environment - The physical set-up of the activity
    by combining all previous concepts within an
    environment.

28
How to design activity?
  • Identify strengths, capabilities, preferences,
    and available resources that can utilized to meet
    activity goal within an environment that includes
    appropriate accommodations and modifications for
    success.
  • Any questions that may arise with regards to
    design should be determined by a previous model
    component (usually the goal or SDI).
  • Analyze to make sure design is safe

29
Individual Response
30
Individual Response
31
Phase 5 Refinement
  • Involves analyzing evaluation results and
    determining what changes need to be made.
  • Concepts
  • Progression
  • Functionalize activity

32
Progression
  • Increasing demand of task or activity based on
    consistency of task completion

33
Functionalize Activity
  • Changing the activity or changing aspects of the
    activity to meet a more specific area of need,
    usually leading toward meeting a long term goal..

34
Common Areas to Change
  • Incorporate academics
  • Incorporate choice-making
  • Increase sensory input
  • Increase areas of motor ability
  • movement in different directions
  • coordination
  • balance
  • Incorporate fitness components

35
Run, Play, Move
Matt LaCortiglia
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