Title: Run, Play, Move
1Run, Play, Move
2 Introduction
- Presentation goal
- Present a planning model to develop physical
activities (FAIER Model) for individuals with
disabilities
3FAIER Model
- Foundation
- Awareness
- Implementation
- Evaluation
- Refinement
4Characteristics
- The FAIER model..
- Is a process not a curriculum.
- Is designed to organize information in a way to
stimulate a creative thought process. - Can be used in multiple settings by multiple
disciplines. - Is only one aspect of APE.
- Is centered on individual.
5Model Theory
- Self-Efficacy (self confidence) through
successful task completion - Small achievable steps/goals then increase demand
6(No Transcript)
7FAIER Model
Phase 1 Foundation Goals, Strengths,
Capabilities, Preferences, Resources
Phase 2 Awareness Accommodations, Specially
Designed Instructions, Medical awareness
Phase 5 Refinement Functionalize, Progression
Pre-Participation Phases
Phase 4 Evaluation Safety, Task Completion,
Individual Response
Phase 3 Implementation Design, Environment,
Modification
Participation Phases
8Procedure
- Determine number of individuals
- Determine goal of activity for individual and/or
group - Identify and list strengths and preferences of
individual(s) - List all available resources
- Identify and list accommodations, specially
designed instruction, and contraindicated
activities - Analyze gathered information and design the
activity - Evaluate activity
- Make changes based on evaluation
9Phase 1 Foundation
- Goals
- Preferences
- Strengths capabilities
- Resources
10Activity Goal
- The purpose or benefit of participation for the
individual and/or group. - Activity goal Long term goal
- Long term goal Function
11Stretching with Peers
12Partner Exercise
13Activity Goal Characteristics
- Influences the design and construction of
activity. - Is determined prior to design and construction of
activity, but may be changed during refinement
phase. - Provides support to breakdown a game or sport.
- Along with strengths, capabilities and
preferences form the foundation of the model. - Is determined by activity creator, but is always
based on some aspect of the individual
14Strengths, Capabilities, Preferences
- Strengths- Any capability at which the individual
excels. - Capabilities- Any trait, skill, or ability that
the individual and group possess and that can be
utilized in creating or modifying an activity. - Preferences Generally refers to individual
preferences that can be utilized in an activity
15Available Resources
- Any person, object, or source of information that
can be utilized to aid in successful
participation in activity.
16Community Resource
17Community Resource
18Phase 2 Awareness
- Refers to aspects of an individual of which you
need to be aware, but are not the central focus
for the activity. - Relates to successful participation of activity
- Concepts
- Accommodations
- Specially designed instruction
- Medical awareness
19Accommodations
- Any specific physical aid needed for individual
to participate in activity - Have a focus on individuals disability
- Impacts the successful completions of tasks
- Are usually needed for participation
- Are usually used in other settings (work, school,
home)
20Specially Designed Instruction (SDI)
- Specific teaching strategies, particularly
related to learning style, which are based on
individual needs and maximize the opportunity for
successful participation.
21SDI Characteristics
- Often relates to individuals disability
- Has an impact on whether tasks are successfully
completed - Often is combined with accommodations during
construction - Almost always is converted into a modification
during construction
22SDI Examples
- Predictable routines
- Clearly defined expectations
- Short lessons or use of intervals
- Clear beginning, middle, and end to activities
- Use of finished box
- Reinforcement
- Behavior management plan
- Repetition
- Modeling
- Brailing
- Assistance - prompt hierarchy, fade prompts
- Time to process information before expecting
response - Small teaching ratios
- Feedback
- Choice-making opportunities
- Bright color contrasts
- Environments with fewest distractions
23Medical Awareness
- Identify any health or medical related concerns
such as diabetes, cardiac conditions, seizure
disorders, or asthma. - Medical doctor clearance for participation in
exercise programs
24Phase 3 Implementation
- Implementation is the construction of the
activity, based on the preliminary phases of the
model. - Concepts
- Activity design
- Environment
- Modification
25Activity Design
- The physical set-up of the activity by combining
all previous concepts within an environment. - Strengths, Capabilities, Preferences Available
resources SDI and Accommodations Activity
Design
26Phase 4 Evaluation
- Safety
- Task completion
- Individual response
27Environment and Modification
- Modification Involves changing components,
equipment, or rules to a preexisting game. - Pre-existing game Any sport, game, or activity
that has been previously performed and has
specific rules. - Environment - The physical set-up of the activity
by combining all previous concepts within an
environment.
28How to design activity?
- Identify strengths, capabilities, preferences,
and available resources that can utilized to meet
activity goal within an environment that includes
appropriate accommodations and modifications for
success. - Any questions that may arise with regards to
design should be determined by a previous model
component (usually the goal or SDI). - Analyze to make sure design is safe
29Individual Response
30Individual Response
31Phase 5 Refinement
- Involves analyzing evaluation results and
determining what changes need to be made. - Concepts
- Progression
- Functionalize activity
32Progression
- Increasing demand of task or activity based on
consistency of task completion
33Functionalize Activity
- Changing the activity or changing aspects of the
activity to meet a more specific area of need,
usually leading toward meeting a long term goal..
34Common Areas to Change
- Incorporate academics
- Incorporate choice-making
- Increase sensory input
- Increase areas of motor ability
- movement in different directions
- coordination
- balance
- Incorporate fitness components
35Run, Play, Move
Matt LaCortiglia