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Title: A Geometric Semantics for Agent Interaction Protocols


1
A Geometric Semantics forAgent Interaction
Protocols
  • Peter McBurney
  • Department of Computer Science
  • University of Liverpool
  • Liverpool L69 7ZF
  • p.j.mcburney_at_csc.liv.ac.uk
  • (Joint work with Simon Parsons, Brooklyn College,
    CUNY, New York.)
  • Presentation to
  • Condensed Matter Physics Group
  • Imperial College, London
  • 29 October 2003

2
We are on the verge of a revolution . . .
  • Computational devices and systems will soon be
  • Everywhere
  • Interconnected
  • Always active
  • Intelligent and autonomous.
  • Software systems will thus be
  • Situated
  • Responsive to and influential upon their
    environment
  • Open
  • Computational entities will enter and leave these
    environments continually
  • Autonomous
  • Entities and systems will be goal-directed and
    exhibit autonomous behaviour
  • Systems and sub-systems will have multiple
    threads of control, not one.

3
Autonomous intelligent software agents
  • It helps to conceive of computer systems as
    consisting of interacting autonomous entities.
  • A software agent is a computational entity with
    (some degree of)
  • Social awareness
  • Proactive behaviour towards defined goals
  • Reactive behaviour in response to its environment
  • Decision-making autonomy.
  • (Wooldridge Jennings 1995)
  • Some applications
  • Air Traffic Control systems (agents representing
    aircraft and controllers)
  • Electronic commerce (agents representing buyers,
    sellers, others)
  • Management of utility networks (telecoms,
    electricity, etc)
  • Provisioning of complex products and services
    (e.g. telecoms services)
  • Management of fleets (vehicles, satellites, SCADA
    devices, etc).

4
Two key research problems
  • How to design agents
  • The most common approach is based on the
    Philosophy of Intention and Rational Agency
    (Bratman, Pollock)
  • e.g In the BDI model, agents are assumed have
    three types of mental states Beliefs, Desires,
    and Intentions.
  • Considerable work has focused on formalizing
    these models using dialects of modal logic
    (epistemic, temporal, deontic, etc) or formalisms
    adopted from argumentation theory.
  • How to design Multi-Agent Systems (MAS)
  • How may agents interact with one another?
  • How may they make joint decisions?
  • I will consider agent interaction languages in
    this talk.

5
How to humans interact?
  • By means of language
  • So, an obvious first step to designing agent
    interaction mechanisms is to consider the design
    of artificial languages for agent interaction.
  • Types of Agent Communications Languages
  • Generic ACLs
  • Dialogue Game Protocols
  • Auction Mechanisms.
  • Following the philosophy of language, agent
    languages designers usually distinguish between
    two layers of communicated messages
  • The topics of conversation (which may be
    represented in a suitable logical language)
  • eg It is raining
  • The illocutions which communicate something about
    these topics, eg
  • QUESTION(raining)
  • INFORM(raining)
  • DEMAND(raining).

6
Generic ACLs
  • Two major proposals
  • USA DARPAs Knowledge Query and Manipulation
    Language (KQML)
  • Arose from attempts to merge multiple knowledge
    bases
  • Focus was information-sharing between
    knowledgeable agents.
  • www.cs.umbc.edu/kqml/
  • Foundation for Intelligent Physical Agents ACL
    (FIPA ACL)
  • Arose from an automated purchase transaction
    system at France Telecom
  • Focus was negotiation of tasks between expert
    agents
  • FIPA is a computer industry standards body for
    agent technologies.
  • www.fipa.org

7
FIPA Agent Communications Language (FIPA ACL)
  • FIPA ACL has 22 illocutions
  • e.g. inform, query-if, request, agree, refuse.
  • Each has a defined syntax
  • (inform
  • sender (agent-identifiername j)
  • receiver (agent-identifiername i)
  • content
  • weather (today, raining)
  • language Prolog)
  • The origins of FIPA ACL in knowledge-sharing and
    contract negotiations are apparent
  • 11 of the 22 illocutions concern requests for or
    transmissions of information
  • 4 involve negotiation (e.g. cfp, propose,
    reject-proposal)
  • 6 involve performance of action (e.g. refuse,
    request)
  • 2 involve error-handling of messages (e.g.
    failure).

8
Problems with FIPA ACL
  • The language implicitly assumes eternal
    connections between the agents
  • Where are the illocutions for entering and
    leaving dialogues?
  • Where are the illocutions for permitting or
    contesting participation?
  • As befits a language for knowledge-sharing, the
    semantics impose sincerity
  • Agents cannot utter beliefs they do not hold.
  • As befits a language for contract negotiations,
    the underlying (implicit) argumentation theory is
    simplistic.
  • There are no illocutions for contesting
    statements, or for requesting or giving reasons
    for claims, or for structuring dialogue.
  • The participants incur no dialectical
    obligations.
  • The language does not readily support
    self-transformation
  • How may an agent express a change of its beliefs?
  • The absence of an explicit argumentation theory
    causes a state-space explosion
  • Any illocution may follow any other Disruptive
    behavior is not precluded.
  • Dialogue Game Protocols have been proposed as a
    solution to this problem.

9
Dialogue Game Protocols
  • Games between two or more participants where
    each moves by making utterances, subject to
    some rules.
  • Origins in Philosophy
  • Aristotle and medieval philosophers
  • Revived for the study of supposedly fallacious
    reasoning (Hamblin 1970, MacKenzie 1979)
  • Proof theory for intuitionistic classical logic
    (Lorenzen 1959)
  • Applied to quantum physics (Mittelstaedt 1979).
  • Within computer science, applied to
  • Modeling human dialogues in computational
    linguistics
  • Software development processes
  • Modeling legal reasoning
  • Man-machine dialogues (e.g. for automated
    tutoring systems)
  • Protocols for agent dialogues.

10
A DG Protocol is defined in terms of
  • A language of statements (the topics of the
    dialogue)
  • Usually expressed in some logical language (e.g.
    propositional logic, FOL, etc).
  • A set of illocutions instantiated with the
    statements
  • eg assert(p), accept(p), contest(p).
  • Combination rules, defining the circumstances in
    which each instantiated illocution may be uttered
  • eg It may not be possible to assert a statement
    and then its negation.
  • Termination Rules, defining the circumstances in
    which dialogues terminate.
  • Rules for creating and combining commitments
  • Commitment Stores publicly-accessible sets of
    statements, holding the commitments incurred by
    participants.
  • Dialogic and external (semantic) commitments, and
    rules for their combination.

11
An influential typology of dialogues
  • Doug Walton and Erik Krabbe (1995) have proposed
    a typology of human dialogues, based on the
    information known to participants at
    commencement their respective objectives and
    the purpose(s) of the dialogue.
  • Information-seeking dialogues
  • One participant seeks the answer to a question
    which it believes another knows.
  • Inquiry dialogues
  • All participants collaborate to find the answer
    to a question which no one knows.
  • Persuasion dialogues
  • One participant seeks to persuade other(s) to
    endorse a statement.
  • Negotiation dialogues
  • Participants seek to divide a scarce resource.
  • Deliberation dialogues
  • Participants collaborate to decide a course of
    action in some situation.
  • Eristic dialogues
  • Participants quarrel to vent perceived
    grievances, as a substitute for physical fighting.

12
Formal Dialogue-Game Protocols
  • Agent interaction protocols have been designed
    for
  • Inquiry dialogues (McBurney Parsons 2001)
  • Persuasion dialogues (Dignum, Dunin-Keplicz
    Verbrugge 2000)
  • Negotiation dialogues (Amgoud, Parsons Maudet
    2000 Sadri, Toni Torroni 2001 McBurney, van
    Eijk, Parsons Amgoud 2003)
  • Deliberation dialogues (Hitchcock, McBurney
    Parsons 2001).
  • These protocols are more constrained than are
    generic Agent Communications Languages
  • Rules govern combinations of locutions agents
    usually cannot say just anything at anytime.
  • Usually, the protocol is designed with a specific
    purpose in mind, and informed by an explicit
    theory of argument.

13
Example locutions in a Dialogue Game Protocol
  • Locutions for a deliberation dialogue (to jointly
    decide a course of action)
  • open_dialogue(Pi, q?)
  • enter_dialogue(Pj, q?)
  • propose(Pi, type, t)
  • assert(Pi, type, t)
  • prefer(Pi, a, b)
  • ask_justify(Pj, Pi, type, t)
  • move(Pi, action, a)
  • retract(Pi, locution)
  • withdraw_dialogue(Pi,q?)
  • where
  • Pi, Pj are participating agents
  • type ? question, goal, constraint, perspective,
    fact, action, evaluation
  • and there are various constraints on, and impacts
    of, utterance of these locutions.
  • (Hitchcock, McBurney Parsons 2001)

14
Example (continued)
  • For this protocol, the purpose is joint practical
    reasoning
  • For a group of participants to jointly decide on
    an action, or course of action, in some situation
  • Or, at least, to decide if they have a joint
    responsibility for such a decision.
  • The theory of argument made explicit was Harald
    Wohlrapps retroflexive argumentation model
    (1998)
  • Here, proposed actions and suggested
    justifications are both modified iteratively, in
    the light of reflections on each.
  • For example
  • The law should allow euthanasia, since this would
    permit people in terminal pain to die.
  • But such a law could be abused by (say) evil
    doctors or relatives.
  • Thus the law should allow euthanasia only under
    some conditions, for example, that two
    independent doctors agree.
  • Etc.

15
Auction mechanisms
  • The simplest communications protocols are the
    mechanisms of commerce
  • Auction mechanisms
  • Mechanisms for negotiations
  • Cake-cutting algorithms, etc.
  • Called Game-Theoretic Mechanisms in AI.
  • At the simplest, these involve illocutions for
  • Proposing a deal (a division of some scarce
    resource)
  • Accepting or rejecting a proposed deal
  • (And possibly also) Entering and leaving the
    interaction.
  • Because of the rise of e-commerce, these
    mechanisms have been much studied within Computer
    Science/AI of late.
  • See Agent-Mediated e-Commerce Workshop series
    (Springer).

16
Examples of GT protocols
  • Auction Mechanisms
  • English (ascending) auctions
  • Dutch (descending) auctions
  • Vickrey (second-price) auctions.
  • Combinatorial auctions
  • Bidders may bid on any combination of a set of
    items.
  • Continuous Double Auctions (k-CDA)
  • Multiple buyers and sellers make bids and asks
    (respectively)
  • Transaction price is a function (with parameter
    k) of bid and ask prices
  • Used in most organized stock and commodity
    exchanges.
  • Monotonic Concession Protocol
  • 2 participants
  • Participants may propose (make an offer),
    counter-propose, accept a proposal, or withdraw.
  • Proposals must always concede, relative to
    previous proposals.

17
Relationship between types of interaction
protocols
Generic ACLs Dialogue Game Theoretic
Game (Auction) Protocols
Mechanisms
Increasing constraints on utterances
Increasing expressiveness
18
Key Research Challenges
  • Defining the philosophies underlying agent
    societies
  • e.g. Argumentation theories philosophies of
    democracy etc.
  • Automation of Inquiry, Deliberation and Command
    dialogues
  • We have defined protocols for the conduct of
    these dialogues.
  • Key challenge How are possible
    hypotheses/action-options generated?
  • Developing a formal, mathematical theory of
    interaction protocols
  • To understand the space of protocols in its
    entirety, and to understand the relationship
    between two or more protocols.
  • Currently under development
  • Johnson, McBurney Parsons
  • Drawing on Category Theory and Algebraic
    Topology.
  • Understanding the relationships between local and
    global properties
  • How to achieve dialogue-level properties (e.g.
    fast termination) using only local levers (e.g.
    locution-combination rules)?

19
Semantics for ACLs
  • Linguistic theory distinguishes between
  • Syntax of a language its words, phrases,
    sentences and grammar
  • Semantics of a language what meanings are
    assigned to the words, phrases sentences
  • Pragmatics of a language how the words, phrases
    and sentences and are used in conversation.
  • Within mathematical logic, the Wittgenstein-Tarski
    an view of semantics is as a mapping from the
    legal formulae or sentences of a logical language
    to truth-values.
  • Truth Values may be viewed as mathematical
    objects, eg 0,1.
  • Model Theory studies the objects which are
    semantics for logical languages and their
    relationships to one another, as abstract
    mathematical objects.
  • In Theoretical Computer Science, there are
    several types of semantics
  • Axiomatic
  • Operational
  • Denotational
  • Game-Theoretic.

20
Semantics of ACLs
  • Considerable work on defining semantics of
    individual utterances
  • Less work on semantics of dialogues under a given
    protocol
  • No work yet on semantics of protocols
  • My work is intended to develop a formal semantics
    of protocols
  • To be able to determine if two protocols are the
    same or not
  • To understand the relationship between syntactic
    form of a protocol and the properties of the
    dialogues conducted under it.
  • This relationship is not continuous.

21
Axiomatic Semantics
  • An axiomatic semantics articulates the
    pre-conditions and post-conditions of an
    utterance
  • The semantics define the pre-conditions required
    for an utterance to be validly made, and the
    post-conditions which occur upon its utterance.
  • This is usually done in a formal logical
    language, such as First-Order Logic.
  • FIPA ACL has been given a formal, axiomatic
    semantics using speech act theory from the
    philosophy of language.
  • Speech acts are utterances which are intended to
    change the world in some way.
  • I name this ship, The Queen Elizabeth.
  • I declare you man and wife.
  • Austin 1955, Searle 1969.
  • The speech act semantics for FIPA ACL links
    utterances to the private mental states of the
    participants.
  • Their Beliefs, Uncertain Beliefs, and Intentions.
  • This semantics has been formalized using modal
    epistemic logic.
  • Bretier, Cohen, Levesque, Perrault, Sadek (1979,
    1990, 1997).

22
For example inform
  • Suppose agent A informs agent B that It is
    raining.
  • Required Pre-conditions Before a valid
    utterance by A
  • A must believe It is raining,
  • A must not already believe that B has any belief
    regarding whether or not it is raining (i.e. A
    must believe that B has an uncertain belief about
    this matter)
  • and
  • A must desire that B also comes to believe It is
    raining.
  • Post-conditions Upon receipt by B of such an
    utterance by A
  • B must believe that A believes It is raining
  • and
  • B must believe that A desires that B believes It
    is raining.
  • Note that following the utterance by A, B may or
    may not adopt the belief It is raining.

23
Operational Semantics
  • An operational semantics treats the utterances in
    an agent interaction as programming commands on
    some large, virtual machine
  • The commands acts to change the state of this
    virtual machine.
  • We can therefore view the utterances as functions
    which cause state transitions.
  • From a formal axiomatic semantics we can define
    an operational semantics, which indicates the
    state transitions for every possible utterance.
  • Does the virtual machine include the mental
    states of the interacting agents?
  • An operational semantics has been defined for a
    dialogue game protocol for consumer purchase
    negotiations.
  • McBurney, van Eijk, Parsons Amgoud 2003.

Utterance
Prior state of machine
Subsequent state of machine
24
Game Semantics
  • To each formulae in a language is associated a
    game
  • Usually between 2 imaginary players Proponent
    Opponent
  • A formula is considered to be true iff a
    designated player (usually Proponent) has a
    winning strategy in the associated game.
  • Example Ehrenfreucht-Fraisse games
  • To assess whether two collections of objects are
    isomorphic, allow each player to select objects
    in turn.
  • One player seeks to show the objects selected are
    in 11 relationship, the other player that this
    is not so.
  • Used in model theory, and also recently in
    theoretical computer science to give a semantics
    for some programming languages.

25
Denotational Semantics
  • Each formulae is mapped to some object in a
    mathematical space
  • E.g. Mapping logical formulae to the set True,
    False or 0,1.
  • The standard semantics for modal logic languages
    is the Possible Worlds semantics
  • Due to Leibniz, Kanger (1957), Kripke
    (1959/1962), Hintikka (1962) (and Everett 1957)
  • This is a collection of states of the world, at
    each of which some propositions are true and some
    not.
  • Some worlds are connected by accessibility
    relationships, indicating (for example) that it
    is possible to move from one world-state to
    another.

26
Negotiation and Deliberation
  • Deliberation Dialogues are dialogues over
    possible actions (or courses of action)
  • Negotiation dialogues are a special case of
    Deliberations, where the actions are intended to
    divide some scarce resource.
  • Deliberations typically involve one or more
    participants making proposals for action, which
    all parties then consider.
  • We assume that the interaction protocol enables
    participants to
  • Suggest proposals for action
  • Accept or reject proposals which have been
    suggested
  • Express a preference between two suggested
    proposals
  • Commit to execute a specific proposal.
  • We also assume that time is represented by a set
    common to all participants which is countable,
    and that exactly one utterance occurs at each
    time-point.

27
A category-theoretic semantics
  • At each time point t
  • We specify a proto-category representing the
    public utterances in the dialogue up to that time
  • Called the Dialogue (or Public) Store
  • Objects Proposed actions
  • Arrows Expressed preferences between actions.
  • We specify a proto-category for each participant
  • Called the Private Store of the Participant
  • Objects Possible actions under consideration by
    the Participant
  • Arrows Determined preferences between actions
  • One distinguished object ND (No Deal),
    representing termination of the deliberation
    without an agreement on an action being reached.
  • For these entities to be categories, the
    participants preferences must be transitive.

28

Private Store Participant 1
Private Store Participant 2
Dialogue (Public) Store
Time t gt 8
29
Current Work
  • Formalize this semantics, and study the
    mathematical properties of these structures.
  • Not much work in CT on linked sequences of
    categories.
  • Represent common deliberation and negotiation
    protocols in this way.
  • Identify categorical constructs analogous to
    decision-mechanisms in deliberations and
    negotiations
  • Decisions internal to the participants
  • Judgment aggregation decisions in the dialogue
    (eg voting).

30
Further reading
  • Agent-Enabled Computing
  • M. Luck, P. McBurney and C. Preist (2003) Agent
    Technology Enabling Next Generation Computing.
    AgentLink II Network of Excellence.
  • Available from www.agentlink.org
  • M. J. Wooldridge (2002) Introduction to
    Multi-Agent Systems (Wiley)
  • M. J. Wooldridge (2000) Reasoning About
    Rational Agents (MIT Press).
  • Game-theoretic Interaction Mechanisms
  • J. S. Rosenschein G. Zlotkin (1994) Rules of
    Encounter (MIT Press)
  • S. Kraus (2001) Strategic Negotiation in
    Multiagent Environments (MIT Press).
  • Agent Communications Languages and Dialogue Game
    Protocols
  • www.fipa.org
  • www.cs.umbc.edu/kqml/
  • M-P. Huget (Editor) (2003) Communication in
    Multi-Agent Systems Agent Communication
    Languages and Conversation Policies. (Springer,
    LNAI 2650).
  • F. Dignum (Editor) (2003) Advances in Agent
    Communication. (Springer LNAI 2922) (forthcoming).

31
Finally . . .
  • Thank you for inviting me and for listening!

32
Combining dialogues of different types
  • Most real human dialogues are complex
    combinations of primary types
  • e.g. Analysis of environmental risk of new
    technologies involves combinations of
    Information-seeking, Information-Provision,
    Inquiry, Persuasion, Negotiation, Deliberation,
    Command, and even Eristic dialogues.
  • There are two proposals for formalisms to
    represent combinations of agent dialogues
  • Reeds Dialogue Frames (1998) can represent
    iterated, sequential embedded dialogues.
  • This formalism is neutral regarding the syntax
    used in each dialogue.
  • McBurney Parsons ADF (2002) can represent
    iterated, sequential, parallel embedded
    dialogues.
  • This formalism is a dialect of Dynamic Modal
    Logic, and is potentially generative, i.e. it can
    be used generate many types of dialogues
    automatically.
  • Both formalisms permit the incorporation of new
    primary types of dialogues.

33
Semantic Verification
  • Problem How to verify that an agent using an
    ACL conforms to the (private) semantics of that
    ACL?
  • i.e. How to verify that an agent really believes
    (or prefers or intends) what it says it does?
  • Proposed Partial Solutions
  • Social Semantics (Singh)
  • Have agents profess their beliefs and intentions
    publicly
  • Then check their subsequent utterances for
    consistency against these professions.
  • Semantic Contestability (McBurney Parsons)
  • Allow participants to question and contest each
    others statements
  • Require agents to provide justifications for
    assertions (of beliefs, preferences, intentions)
    and allow argument over these justifications
  • There is a connection here with the
    verificationist theory of truth of Michael
    Dummett and Crispin Wright.

34
Automation of ACL dialogues
  • Agent interactions to jointly decide use of
    shared resources have used
  • Theories of Persuasion
  • Adopted from psychology (Abelson 1960, 1970)
  • Example Sierra, Jennings, Noriega Parsons
    1998.
  • Agents offer threats/rewards to persuade others
    to adopt proposals
  • Acceptance/rejection based on relative positions
    in a social hierarchy.
  • Argumentation Theory
  • Parsons, Sierra Jennings 1998.
  • An agent generates a proposal by constructing an
    argument (a tentative proof) for an intention it
    has, and communicating this to the other
    participants.
  • The other agents attempt to counter this
    argument, and only accept it if they fail to
    counter it.
  • Uses the Logic of Argumentation of Cancer
    Research UK.

35
Automation of DG dialogues (1)
  • Negotiation dialogue protocol of Amgoud, Parsons
    Maudet 2000
  • 7 Locutions assert, accept, question, challenge,
    request, promise, refuse.
  • Locutions may be instantiated with propositions
    and arguments for propositions.
  • Agents vested with an argumentation mechanism, to
    generate arguments for propositions and to accept
    or reject arguments received from other agents.
  • Not quite automatic.
  • Negotiation dialogue protocol of Sadri, Toni
    Torroni 2001.
  • Based on Amgoud, Parsons and Maudet 2000.
  • 6 Locutions accept, challenge, request, promise,
    refuse, justify.
  • Agents co-operate to agree the use of
    possibly-scarce resources.
  • Agents vested with abductive logic mechanisms
    (if-then rules).
  • These determine which locution should next be
    uttered, based on the most recent locution
    uttered and the current status of the agents
    resources knowledge base.
  • No theoretical grounding for these if-then rules.

36
Automation of DG dialogues (2)
  • A Consumer Purchase Transaction Protocol
  • A protocol for purchase negotiations for consumer
    durables, based on a standard decision model from
    marketing theory (Roberts Lilien 1993).
  • 11 illocutions
  • open_dialogue
  • enter_dialogue
  • seek_info
  • willing_to_sell
  • desire_to_buy
  • prefer
  • refuse_to_buy
  • refuse_to_sell
  • agree_to_buy
  • agree_to_sell
  • withdraw_dialogue.

37
Automation of DG dialogues (2) (continued)
  • Based on the marketing theory decision model, we
    have defined semantic decision mechanisms for the
    participating agents, e.g.
  • Seek_Information
  • Provide_Information
  • Assess_Options, etc.
  • Agents vested with these decision mechanisms and
    using the protocol may engage in automated
    dialogues.
  • This is proven by defining an Operational
    Semantics for the protocol, a formal definition
    of the locutions in terms of their effects on the
    interaction state-space.
  • Protocol due to
  • McBurney, van Eijk, Parsons Amgoud 2003.
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